1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
|
/* ScummVM - Scumm Interpreter
* Copyright (C) 2001 Ludvig Strigeus
* Copyright (C) 2001-2004 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#ifndef SDL_COMMON_H
#define SDL_COMMON_H
#include "common/stdafx.h"
#include "common/scummsys.h"
#include "common/scaler.h"
#include "common/system.h"
#include "backends/intern.h"
#include <SDL.h>
#ifndef _WIN32_WCE
// Uncomment this to enable the 'on screen display' code.
#define USE_OSD 1
#endif
class OSystem_SDL : public OSystem {
public:
OSystem_SDL();
virtual ~OSystem_SDL();
// Set the size of the video bitmap.
// Typically, 320x200
void initSize(uint w, uint h);
// Set colors of the palette
void setPalette(const byte *colors, uint start, uint num);
// Draw a bitmap to screen.
// The screen will not be updated to reflect the new bitmap
void copyRectToScreen(const byte *src, int pitch, int x, int y, int w, int h);
// Update the dirty areas of the screen
void updateScreen();
// Either show or hide the mouse cursor
bool showMouse(bool visible);
// Warp the mouse cursor. Where set_mouse_pos() only informs the
// backend of the mouse cursor's current position, this function
// actually moves the cursor to the specified position.
void warpMouse(int x, int y);
// Set the bitmap that's used when drawing the cursor.
void setMouseCursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y, byte keycolor);
// Shaking is used in SCUMM. Set current shake position.
void set_shake_pos(int shake_pos);
// Get the number of milliseconds since the program was started.
uint32 get_msecs();
// Delay for a specified amount of milliseconds
void delay_msecs(uint msecs);
// Get the next event.
// Returns true if an event was retrieved.
bool poll_event(Event *event);
// Set function that generates samples
bool setSoundCallback(SoundProc proc, void *param);
void clearSoundCallback();
// Poll CD status
// Returns true if cd audio is playing
bool poll_cdrom();
// Play CD audio track
void play_cdrom(int track, int num_loops, int start_frame, int duration);
// Stop CD audio track
void stop_cdrom();
// Update CD audio status
void update_cdrom();
// Quit
void quit();
// Add a callback timer
void setTimerCallback(TimerProc callback, int timer);
// Mutex handling
MutexRef createMutex();
void lockMutex(MutexRef mutex);
void unlockMutex(MutexRef mutex);
void deleteMutex(MutexRef mutex);
// Overlay
virtual void showOverlay();
virtual void hideOverlay();
virtual void clearOverlay();
virtual void grabOverlay(OverlayColor *buf, int pitch);
virtual void copyRectToOverlay(const OverlayColor *buf, int pitch, int x, int y, int w, int h);
virtual int16 getHeight();
virtual int16 getWidth();
// Methods that convert RGB to/from colors suitable for the overlay.
virtual OverlayColor RGBToColor(uint8 r, uint8 g, uint8 b);
virtual void colorToRGB(OverlayColor color, uint8 &r, uint8 &g, uint8 &b);
virtual const GraphicsMode *getSupportedGraphicsModes() const;
virtual int getDefaultGraphicsMode() const;
virtual bool setGraphicsMode(int mode);
virtual int getGraphicsMode() const;
virtual void setWindowCaption(const char *caption);
virtual bool openCD(int drive);
virtual int getOutputSampleRate() const;
virtual bool hasFeature(Feature f);
virtual void setFeatureState(Feature f, bool enable);
virtual bool getFeatureState(Feature f);
#ifdef USE_OSD
void displayMessageOnOSD(const char *msg);
#endif
protected:
void init_intern();
#ifdef USE_OSD
SDL_Surface *_osdSurface;
Uint8 _osdAlpha; // Transparency level of the OSD
uint32 _osdFadeStartTime; // When to start the fade out
enum {
kOSDFadeOutDelay = 2 * 1000, // Delay before the OSD is faded out (in milliseconds)
kOSDFadeOutDuration = 500, // Duration of the OSD fade out (in milliseconds)
kOSDColorKey = 1,
kOSDInitialAlpha = 80 // Initial alpha level, in percent
};
#endif
// hardware screen
SDL_Surface *_hwscreen;
// unseen game screen
SDL_Surface *_screen;
int _screenWidth, _screenHeight;
// temporary screen (for scalers/overlay)
SDL_Surface *_tmpscreen;
bool _overlayVisible;
// Audio
int _samplesPerSec;
// CD Audio
SDL_CD *_cdrom;
int cd_track, cd_num_loops, cd_start_frame, cd_duration;
Uint32 cd_end_time, cd_stop_time;
enum {
DF_WANT_RECT_OPTIM = 1 << 0,
DF_UPDATE_EXPAND_1_PIXEL = 1 << 1
};
bool _forceFull; // Force full redraw on next updateScreen
ScalerProc *_scaler_proc;
int _scaleFactor;
int _mode;
bool _full_screen;
uint32 _mode_flags;
bool _modeChanged;
/** True if aspect ratio correction is enabled. */
bool _adjustAspectRatio;
enum {
NUM_DIRTY_RECT = 100,
MAX_MOUSE_W = 80,
MAX_MOUSE_H = 80,
MAX_SCALING = 3
};
// Dirty rect managment
SDL_Rect _dirty_rect_list[NUM_DIRTY_RECT];
int _num_dirty_rects;
uint32 *_dirty_checksums;
bool cksum_valid;
int CKSUM_NUM;
// Keyboard mouse emulation
struct KbdMouse {
int16 x, y, x_vel, y_vel, x_max, y_max, x_down_count, y_down_count;
uint32 last_time, delay_time, x_down_time, y_down_time;
} km;
struct MousePos {
int16 x, y, w, h;
MousePos() : x(0), y(0), w(0), h(0) {}
};
// mouse
bool _mouseVisible;
bool _mouseDrawn;
byte *_mouseData;
byte *_mouseBackup;
MousePos _mouseCurState;
int16 _mouseHotspotX;
int16 _mouseHotspotY;
byte _mouseKeycolor;
// joystick
SDL_Joystick *_joystick;
// Shake mode
int _currentShakePos;
int _newShakePos;
// Palette data
SDL_Color *_currentPalette;
uint _paletteDirtyStart, _paletteDirtyEnd;
/**
* Mutex which prevents multiple threads from interfering with each other
* when accessing the screen.
*/
MutexRef _graphicsMutex;
void add_dirty_rgn_auto(const byte *buf);
void mk_checksums(const byte *buf);
virtual void add_dirty_rect(int x, int y, int w, int h);
void draw_mouse();
void undraw_mouse();
/** Set the position of the virtual mouse cursor. */
void set_mouse_pos(int x, int y);
void fillMouseEvent(Event &event, int x, int y);
void toggleMouseGrab();
virtual void internUpdateScreen();
virtual void load_gfx_mode();
virtual void unload_gfx_mode();
virtual void hotswap_gfx_mode();
void setFullscreenMode(bool enable);
bool save_screenshot(const char *filename);
int effectiveScreenHeight() { return (_adjustAspectRatio ? 240 : _screenHeight) * _scaleFactor; }
void setup_icon();
void kbd_mouse();
void init_joystick(int joystick_num) { _joystick = SDL_JoystickOpen(joystick_num); }
};
#endif
|