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/* ScummVM - Scumm Interpreter
* Copyright (C) 2001 Ludvig Strigeus
* Copyright (C) 2001-2005 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#ifndef SDL_COMMON_H
#define SDL_COMMON_H
#include "common/stdafx.h"
#include "common/scummsys.h"
#include "common/scaler.h"
#include "common/system.h"
#include "backends/intern.h"
#include <SDL.h>
#ifndef _WIN32_WCE
// Uncomment this to enable the 'on screen display' code.
#define USE_OSD 1
#endif
enum {
GFX_NORMAL = 0,
GFX_DOUBLESIZE = 1,
GFX_TRIPLESIZE = 2,
GFX_2XSAI = 3,
GFX_SUPER2XSAI = 4,
GFX_SUPEREAGLE = 5,
GFX_ADVMAME2X = 6,
GFX_ADVMAME3X = 7,
GFX_HQ2X = 8,
GFX_HQ3X = 9,
GFX_TV2X = 10,
GFX_DOTMATRIX = 11
};
static const int s_gfxModeSwitchTable[][4] = {
{ GFX_NORMAL, GFX_DOUBLESIZE, GFX_TRIPLESIZE, -1 },
{ GFX_NORMAL, GFX_ADVMAME2X, GFX_ADVMAME3X, -1 },
{ GFX_NORMAL, GFX_HQ2X, GFX_HQ3X, -1 },
{ GFX_NORMAL, GFX_2XSAI, -1, -1 },
{ GFX_NORMAL, GFX_SUPER2XSAI, -1, -1 },
{ GFX_NORMAL, GFX_SUPEREAGLE, -1, -1 },
{ GFX_NORMAL, GFX_TV2X, -1, -1 },
{ GFX_NORMAL, GFX_DOTMATRIX, -1, -1 }
};
class OSystem_SDL : public OSystem {
public:
OSystem_SDL();
virtual ~OSystem_SDL();
void beginGFXTransaction(void);
void endGFXTransaction(void);
// Set the size of the video bitmap.
// Typically, 320x200
virtual void initSize(uint w, uint h, int overlayScale); // overloaded by CE backend
// Set colors of the palette
void setPalette(const byte *colors, uint start, uint num);
// Draw a bitmap to screen.
// The screen will not be updated to reflect the new bitmap
void copyRectToScreen(const byte *src, int pitch, int x, int y, int w, int h);
// Clear the screen
void clearScreen();
// Update the dirty areas of the screen
void updateScreen();
// Either show or hide the mouse cursor
bool showMouse(bool visible);
// Warp the mouse cursor. Where set_mouse_pos() only informs the
// backend of the mouse cursor's current position, this function
// actually moves the cursor to the specified position.
virtual void warpMouse(int x, int y); // overloaded by CE backend
// Set the bitmap that's used when drawing the cursor.
void setMouseCursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y, byte keycolor, int cursorTargetScale);
// Set colors of cursor palette
void setCursorPalette(const byte *colors, uint start, uint num);
// Disables or enables cursor palette
void disableCursorPalette(bool disable) { _cursorPaletteDisabled = disable; };
// Shaking is used in SCUMM. Set current shake position.
void setShakePos(int shake_pos);
// Get the number of milliseconds since the program was started.
uint32 getMillis();
// Delay for a specified amount of milliseconds
void delayMillis(uint msecs);
// Get the next event.
// Returns true if an event was retrieved.
virtual bool pollEvent(Event &event); // overloaded by CE backend
// Set function that generates samples
virtual bool setSoundCallback(SoundProc proc, void *param); // overloaded by CE backend
void clearSoundCallback();
// Poll CD status
// Returns true if cd audio is playing
bool pollCD();
// Play CD audio track
void playCD(int track, int num_loops, int start_frame, int duration);
// Stop CD audio track
void stopCD();
// Update CD audio status
void updateCD();
// Quit
virtual void quit(); // overloaded by CE backend
// Add a callback timer
void setTimerCallback(TimerProc callback, int timer);
// Mutex handling
MutexRef createMutex();
void lockMutex(MutexRef mutex);
void unlockMutex(MutexRef mutex);
void deleteMutex(MutexRef mutex);
// Overlay
virtual void showOverlay();
virtual void hideOverlay();
virtual void clearOverlay();
virtual void grabOverlay(OverlayColor *buf, int pitch);
virtual void copyRectToOverlay(const OverlayColor *buf, int pitch, int x, int y, int w, int h);
virtual int16 getHeight();
virtual int16 getWidth();
virtual int16 getOverlayHeight() { return _overlayHeight; }
virtual int16 getOverlayWidth() { return _overlayWidth; }
virtual int screenToOverlayX(int x) { return x * _overlayScale; }
virtual int screenToOverlayY(int y) { return y * _overlayScale; }
virtual int overlayToScreenX(int x) { return x / _overlayScale; }
virtual int overlayToScreenY(int y) { return y / _overlayScale; }
// Methods that convert RGB to/from colors suitable for the overlay.
virtual OverlayColor RGBToColor(uint8 r, uint8 g, uint8 b);
virtual void colorToRGB(OverlayColor color, uint8 &r, uint8 &g, uint8 &b);
virtual const GraphicsMode *getSupportedGraphicsModes() const;
virtual int getDefaultGraphicsMode() const;
virtual bool setGraphicsMode(int mode);
virtual int getGraphicsMode() const;
virtual void setWindowCaption(const char *caption);
virtual bool openCD(int drive);
virtual int getOutputSampleRate() const;
virtual bool hasFeature(Feature f);
virtual void setFeatureState(Feature f, bool enable);
virtual bool getFeatureState(Feature f);
#ifdef USE_OSD
void displayMessageOnOSD(const char *msg);
#endif
protected:
void initIntern();
#ifdef USE_OSD
SDL_Surface *_osdSurface;
Uint8 _osdAlpha; // Transparency level of the OSD
uint32 _osdFadeStartTime; // When to start the fade out
enum {
kOSDFadeOutDelay = 2 * 1000, // Delay before the OSD is faded out (in milliseconds)
kOSDFadeOutDuration = 500, // Duration of the OSD fade out (in milliseconds)
kOSDColorKey = 1,
kOSDInitialAlpha = 80 // Initial alpha level, in percent
};
#endif
// hardware screen
SDL_Surface *_hwscreen;
// unseen game screen
SDL_Surface *_screen;
int _screenWidth, _screenHeight;
// temporary screen (for scalers)
SDL_Surface *_tmpscreen;
SDL_Surface *_tmpscreen2;
// overlay
SDL_Surface *_overlayscreen;
int _overlayWidth, _overlayHeight;
int _overlayScale;
bool _overlayVisible;
// Audio
int _samplesPerSec;
// CD Audio
SDL_CD *_cdrom;
int _cdTrack, _cdNumLoops, _cdStartFrame, _cdDuration;
uint32 _cdEndTime, _cdStopTime;
enum {
DF_WANT_RECT_OPTIM = 1 << 0,
DF_UPDATE_EXPAND_1_PIXEL = 1 << 1
};
enum {
kTransactionNone = 0,
kTransactionCommit = 1,
kTransactionActive = 2
};
struct TransactionDetails {
int mode;
bool modeChanged;
int w;
int h;
int overlayScale;
bool sizeChanged;
bool fs;
bool fsChanged;
bool ar;
bool arChanged;
bool needHotswap;
bool needUpdatescreen;
bool needUnload;
bool needToggle;
bool normal1xScaler;
};
TransactionDetails _transactionDetails;
/** Force full redraw on next updateScreen */
bool _forceFull;
ScalerProc *_scalerProc;
int _scalerType;
int _scaleFactor;
int _mode;
int _transactionMode;
bool _fullscreen;
/** Current video mode flags (see DF_* constants) */
uint32 _modeFlags;
bool _modeChanged;
/** True if aspect ratio correction is enabled. */
bool _adjustAspectRatio;
enum {
NUM_DIRTY_RECT = 100,
MAX_MOUSE_W = 80,
MAX_MOUSE_H = 80,
MAX_SCALING = 3
};
// Dirty rect management
SDL_Rect _dirtyRectList[NUM_DIRTY_RECT];
int _numDirtyRects;
uint32 *_dirtyChecksums;
bool _cksumValid;
int _cksumNum;
// Keyboard mouse emulation. Disabled by fingolfin 2004-12-18.
// I am keeping the rest of the code in for now, since the joystick
// code (or rather, "hack") uses it, too.
struct KbdMouse {
int16 x, y, x_vel, y_vel, x_max, y_max, x_down_count, y_down_count;
uint32 last_time, delay_time, x_down_time, y_down_time;
};
struct MousePos {
int16 x, y, w, h, hW, hH;
MousePos() : x(0), y(0), w(0), h(0), hW(0), hH(0) {}
};
// mouse
KbdMouse _km;
bool _mouseVisible;
bool _mouseDrawn;
byte *_mouseData;
SDL_Rect _mouseBackup;
MousePos _mouseCurState;
int16 _mouseHotspotX;
int16 _mouseHotspotY;
byte _mouseKeyColor;
int _cursorTargetScale;
bool _cursorHasOwnPalette;
bool _cursorPaletteDisabled;
SDL_Surface *_mouseOrigSurface;
SDL_Surface *_mouseSurface;
enum {
kMouseColorKey = 1
};
// joystick
SDL_Joystick *_joystick;
// Shake mode
int _currentShakePos;
int _newShakePos;
// Palette data
SDL_Color *_currentPalette;
uint _paletteDirtyStart, _paletteDirtyEnd;
// Cursor palette data
SDL_Color *_cursorPalette;
/**
* Mutex which prevents multiple threads from interfering with each other
* when accessing the screen.
*/
MutexRef _graphicsMutex;
void addDirtyRgnAuto(const byte *buf);
void makeChecksums(const byte *buf);
virtual void addDirtyRect(int x, int y, int w, int h, bool mouseRect = false); // overloaded by CE backend
virtual void drawMouse(); // overloaded by CE backend
virtual void undrawMouse(); // overloaded by CE backend
void blitCursor();
/** Set the position of the virtual mouse cursor. */
void setMousePos(int x, int y);
virtual void fillMouseEvent(Event &event, int x, int y); // overloaded by CE backend
void toggleMouseGrab();
virtual void internUpdateScreen(); // overloaded by CE backend
virtual void loadGFXMode(); // overloaded by CE backend
virtual void unloadGFXMode(); // overloaded by CE backend
virtual void hotswapGFXMode(); // overloaded by CE backend
void setFullscreenMode(bool enable);
void setAspectRatioCorrection(bool enable);
virtual bool saveScreenshot(const char *filename); // overloaded by CE backend
int effectiveScreenHeight() const { return (_adjustAspectRatio ? 240 : _screenHeight) * _scaleFactor; }
void setupIcon();
void handleKbdMouse();
};
#endif
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