1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
|
/* ScummVM - Scumm Interpreter
* Copyright (C) 2001 Ludvig Strigeus
* Copyright (C) 2001-2003 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#include "sdl-common.h"
#include "common/scaler.h"
#include "common/util.h"
#include "common/engine.h" // Only #included for error() and warning()
class OSystem_SDL : public OSystem_SDL_Common {
public:
OSystem_SDL();
// Update the dirty areas of the screen
void update_screen();
// Set a parameter
uint32 property(int param, Property *value);
protected:
SDL_Surface *_hwscreen; // hardware screen
ScalerProc *_scaler_proc;
virtual void load_gfx_mode();
virtual void unload_gfx_mode();
void hotswap_gfx_mode();
};
OSystem_SDL_Common *OSystem_SDL_Common::create_intern() {
return new OSystem_SDL();
}
OSystem_SDL::OSystem_SDL()
: _hwscreen(0), _scaler_proc(0)
{
}
void OSystem_SDL::load_gfx_mode() {
_forceFull = true;
_mode_flags = DF_UPDATE_EXPAND_1_PIXEL;
_tmpscreen = NULL;
_tmpScreenWidth = (_screenWidth + 3);
switch(_mode) {
case GFX_2XSAI:
_scaleFactor = 2;
_scaler_proc = _2xSaI;
break;
case GFX_SUPER2XSAI:
_scaleFactor = 2;
_scaler_proc = Super2xSaI;
break;
case GFX_SUPEREAGLE:
_scaleFactor = 2;
_scaler_proc = SuperEagle;
break;
case GFX_ADVMAME2X:
_scaleFactor = 2;
_scaler_proc = AdvMame2x;
break;
case GFX_ADVMAME3X:
_scaleFactor = 3;
_scaler_proc = AdvMame3x;
break;
case GFX_TV2X:
_scaleFactor = 2;
_scaler_proc = TV2x;
break;
case GFX_DOTMATRIX:
_scaleFactor = 2;
_scaler_proc = DotMatrix;
break;
case GFX_BILINEAR:
case GFX_DOUBLESIZE:
_scaleFactor = 2;
_scaler_proc = Normal2x;
break;
case GFX_TRIPLESIZE:
_scaleFactor = 3;
_scaler_proc = Normal3x;
break;
case GFX_NORMAL:
_scaleFactor = 1;
_scaler_proc = Normal1x;
break;
default:
error("unknown gfx mode %d", _mode);
_scaleFactor = 1;
_scaler_proc = NULL;
}
//
// Create the surface that contains the 8 bit game data
//
_screen = SDL_CreateRGBSurface(SDL_SWSURFACE, _screenWidth, _screenHeight, 8, 0, 0, 0, 0);
if (_screen == NULL)
error("_screen failed");
//
// Create the surface that contains the scaled graphics in 16 bit mode
//
_hwscreen = SDL_SetVideoMode(_screenWidth * _scaleFactor, (_adjustAspectRatio ? 240 : _screenHeight) * _scaleFactor, 16,
_full_screen ? (SDL_FULLSCREEN|SDL_SWSURFACE) : SDL_SWSURFACE
);
if (_hwscreen == NULL)
error("_hwscreen failed");
//
// Create the surface used for the graphics in 16 bit before scaling, and also the overlay
//
// Distinguish 555 and 565 mode
if (_hwscreen->format->Rmask == 0x7C00)
Init_2xSaI(555);
else
Init_2xSaI(565);
// Need some extra bytes around when using 2xSaI
uint16 *tmp_screen = (uint16 *)calloc(_tmpScreenWidth * (_screenHeight + 3), sizeof(uint16));
_tmpscreen = SDL_CreateRGBSurfaceFrom(tmp_screen,
_tmpScreenWidth, _screenHeight + 3, 16, _tmpScreenWidth * 2,
_hwscreen->format->Rmask,
_hwscreen->format->Gmask,
_hwscreen->format->Bmask,
_hwscreen->format->Amask);
if (_tmpscreen == NULL)
error("_tmpscreen failed");
// keyboard cursor control, some other better place for it?
km.x_max = _screenWidth * _scaleFactor - 1;
km.y_max = _screenHeight * _scaleFactor - 1;
km.delay_time = 25;
km.last_time = 0;
}
void OSystem_SDL::unload_gfx_mode() {
if (_screen) {
SDL_FreeSurface(_screen);
_screen = NULL;
}
if (_hwscreen) {
SDL_FreeSurface(_hwscreen);
_hwscreen = NULL;
}
if (_tmpscreen) {
free(_tmpscreen->pixels);
SDL_FreeSurface(_tmpscreen);
_tmpscreen = NULL;
}
}
void OSystem_SDL::hotswap_gfx_mode() {
if (!_screen)
return;
// Keep around the old _screen & _tmpscreen so we can restore the screen data
// after the mode switch.
SDL_Surface *old_screen = _screen;
SDL_Surface *old_tmpscreen = _tmpscreen;
// Release the HW screen surface
SDL_FreeSurface(_hwscreen);
// Setup the new GFX mode
load_gfx_mode();
// reset palette
SDL_SetColors(_screen, _currentPalette, 0, 256);
// Restore old screen content
SDL_BlitSurface(old_screen, NULL, _screen, NULL);
SDL_BlitSurface(old_tmpscreen, NULL, _tmpscreen, NULL);
// Free the old surfaces
SDL_FreeSurface(old_screen);
free(old_tmpscreen->pixels);
SDL_FreeSurface(old_tmpscreen);
// Finally, blit everything to the screen
update_screen();
}
void OSystem_SDL::update_screen() {
assert(_hwscreen != NULL);
StackLock lock(_graphicsMutex, this); // Lock the mutex until this function ends
// If the shake position changed, fill the dirty area with blackness
if (_currentShakePos != _newShakePos) {
SDL_Rect blackrect = {0, 0, _screenWidth * _scaleFactor, _newShakePos * _scaleFactor};
SDL_FillRect(_hwscreen, &blackrect, 0);
_currentShakePos = _newShakePos;
_forceFull = true;
}
// Make sure the mouse is drawn, if it should be drawn.
draw_mouse();
// Check whether the palette was changed in the meantime and update the
// screen surface accordingly.
if (_paletteDirtyEnd != 0) {
SDL_SetColors(_screen, _currentPalette + _paletteDirtyStart,
_paletteDirtyStart,
_paletteDirtyEnd - _paletteDirtyStart);
_paletteDirtyEnd = 0;
_forceFull = true;
}
// Force a full redraw if requested
if (_forceFull) {
_num_dirty_rects = 1;
_dirty_rect_list[0].x = 0;
_dirty_rect_list[0].y = 0;
_dirty_rect_list[0].w = _screenWidth;
_dirty_rect_list[0].h = _screenHeight;
}
// Only draw anything if necessary
if (_num_dirty_rects > 0) {
SDL_Rect *r;
SDL_Rect dst;
uint32 srcPitch, dstPitch;
SDL_Rect *last_rect = _dirty_rect_list + _num_dirty_rects;
if (_scaler_proc == Normal1x && !_adjustAspectRatio) {
SDL_Surface *target = _overlayVisible ? _tmpscreen : _screen;
for (r = _dirty_rect_list; r != last_rect; ++r) {
dst = *r;
if (_overlayVisible) {
// FIXME: I don't understand why this is necessary...
dst.x--;
dst.y--;
}
dst.y += _currentShakePos;
if (SDL_BlitSurface(target, r, _hwscreen, &dst) != 0)
error("SDL_BlitSurface failed: %s", SDL_GetError());
}
} else {
if (!_overlayVisible) {
for (r = _dirty_rect_list; r != last_rect; ++r) {
dst = *r;
dst.x++; // Shift rect by one since 2xSai needs to acces the data around
dst.y++; // any pixel to scale it, and we want to avoid mem access crashes.
if (SDL_BlitSurface(_screen, r, _tmpscreen, &dst) != 0)
error("SDL_BlitSurface failed: %s", SDL_GetError());
}
}
SDL_LockSurface(_tmpscreen);
SDL_LockSurface(_hwscreen);
srcPitch = _tmpscreen->pitch;
dstPitch = _hwscreen->pitch;
for (r = _dirty_rect_list; r != last_rect; ++r) {
register int dst_y = r->y + _currentShakePos;
register int dst_h = 0;
register int orig_dst_y = 0;
if (dst_y < _screenHeight) {
dst_h = r->h;
if (dst_h > _screenHeight - dst_y)
dst_h = _screenHeight - dst_y;
dst_y *= _scaleFactor;
if (_adjustAspectRatio) {
orig_dst_y = dst_y;
dst_y = real2Aspect(dst_y);
}
_scaler_proc((byte *)_tmpscreen->pixels + (r->x * 2 + 2) + (r->y + 1) * srcPitch, srcPitch,
(byte *)_hwscreen->pixels + r->x * 2 * _scaleFactor + dst_y * dstPitch, dstPitch, r->w, dst_h);
}
r->x *= _scaleFactor;
r->y = dst_y;
r->w *= _scaleFactor;
r->h = dst_h * _scaleFactor;
if (_adjustAspectRatio && orig_dst_y / _scaleFactor < _screenHeight)
r->h = stretch200To240((uint8 *) _hwscreen->pixels, dstPitch, r->w, r->h, r->x, r->y, orig_dst_y);
}
SDL_UnlockSurface(_tmpscreen);
SDL_UnlockSurface(_hwscreen);
}
// Readjust the dirty rect list in case we are doing a full update.
// This is necessary if shaking is active.
if (_forceFull) {
_dirty_rect_list[0].y = 0;
_dirty_rect_list[0].h = (_adjustAspectRatio ? 240 : _screenHeight) * _scaleFactor;
}
// Finally, blit all our changes to the screen
SDL_UpdateRects(_hwscreen, _num_dirty_rects, _dirty_rect_list);
}
_num_dirty_rects = 0;
_forceFull = false;
}
uint32 OSystem_SDL::property(int param, Property *value) {
StackLock lock(_graphicsMutex, this); // Lock the mutex until this function ends
if (param == PROP_TOGGLE_FULLSCREEN) {
assert(_hwscreen != 0);
_full_screen ^= true;
#ifdef MACOSX
// On OS X, SDL_WM_ToggleFullScreen is currently not implemented. Worse,
// it still always returns -1. So we simply don't call it at all and
// use hotswap_gfx_mode() directly to switch to fullscreen mode.
hotswap_gfx_mode();
#else
if (!SDL_WM_ToggleFullScreen(_hwscreen)) {
// if ToggleFullScreen fails, achieve the same effect with hotswap gfx mode
hotswap_gfx_mode();
}
#endif
return 1;
} else if (param == PROP_SET_GFX_MODE) {
if (value->gfx_mode >= 10)
return 0;
_mode = value->gfx_mode;
hotswap_gfx_mode();
return 1;
} else if (param == PROP_TOGGLE_ASPECT_RATIO) {
if (_screenHeight == 200) {
assert(_hwscreen != 0);
_adjustAspectRatio ^= true;
hotswap_gfx_mode();
}
}
return OSystem_SDL_Common::property(param, value);
}
|