1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
|
/* ScummVM - Scumm Interpreter
* Copyright (C) 2001 Ludvig Strigeus
* Copyright (C) 2001/2002 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#include "sdl-common.h"
#include "common/scaler.h"
#include "common/util.h"
#include "common/engine.h" // Only #included for error() and warning()
class OSystem_SDL_Normal : public OSystem_SDL_Common {
public:
OSystem_SDL_Normal();
// Set colors of the palette
void set_palette(const byte *colors, uint start, uint num);
// Update the dirty areas of the screen
void update_screen();
// Set a parameter
uint32 property(int param, Property *value);
// Overlay
virtual void show_overlay();
virtual void hide_overlay();
virtual void clear_overlay();
virtual void grab_overlay(int16 *buf, int pitch);
virtual void copy_rect_overlay(const int16 *buf, int pitch, int x, int y, int w, int h);
protected:
typedef void ScalerProc(uint8 *srcPtr, uint32 srcPitch, uint8 *deltaPtr,
uint8 *dstPtr, uint32 dstPitch, int width, int height);
SDL_Surface *sdl_tmpscreen; // temporary screen (for scalers/overlay)
SDL_Surface *sdl_hwscreen; // hardware screen
bool _overlay_visible;
ScalerProc *_scaler_proc;
int TMP_SCREEN_WIDTH;
virtual void draw_mouse();
virtual void undraw_mouse();
virtual void load_gfx_mode();
virtual void unload_gfx_mode();
void hotswap_gfx_mode();
};
OSystem_SDL_Common *OSystem_SDL_Common::create() {
return new OSystem_SDL_Normal();
}
OSystem_SDL_Normal::OSystem_SDL_Normal()
: sdl_tmpscreen(0), sdl_hwscreen(0), _overlay_visible(false),
_scaler_proc(0), TMP_SCREEN_WIDTH(0)
{
}
void OSystem_SDL_Normal::set_palette(const byte *colors, uint start, uint num) {
const byte *b = colors;
uint i;
SDL_Color *base = _currentPalette + start;
for(i = 0; i < num; i++) {
base[i].r = b[0];
base[i].g = b[1];
base[i].b = b[2];
b += 4;
}
if (start < _paletteDirtyStart)
_paletteDirtyStart = start;
if (start + num > _paletteDirtyEnd)
_paletteDirtyEnd = start + num;
}
void OSystem_SDL_Normal::draw_mouse() {
if (!_overlay_visible) {
OSystem_SDL_Common::draw_mouse();
}
if (_mouseDrawn || !_mouseVisible)
return;
int x = _mouseCurState.x - _mouseHotspotX;
int y = _mouseCurState.y - _mouseHotspotY;
int w = _mouseCurState.w;
int h = _mouseCurState.h;
byte color;
byte *src = _mouseData; // Image representing the mouse
uint16 *bak = (uint16*)_mouseBackup; // Surface used to backup the area obscured by the mouse
uint16 *dst; // Surface we are drawing into
// clip the mouse rect, and addjust the src pointer accordingly
if (x < 0) {
w += x;
src -= x;
x = 0;
}
if (y < 0) {
h += y;
src -= y * _mouseCurState.w;
y = 0;
}
// Quick check to see if anything has to be drawn at all
if (w <= 0 || h <= 0)
return;
if (w > _screenWidth - x)
w = _screenWidth - x;
if (h > _screenHeight - y)
h = _screenHeight - y;
// Store the bounding box so that undraw mouse can restore the area the
// mouse currently covers to its original content.
_mouseOldState.x = x;
_mouseOldState.y = y;
_mouseOldState.w = w;
_mouseOldState.h = h;
// Draw the mouse cursor; backup the covered area in "bak"
if (SDL_LockSurface(sdl_tmpscreen) == -1)
error("SDL_LockSurface failed: %s.\n", SDL_GetError());
// Mark as dirty
add_dirty_rect(x, y, w, h);
dst = (uint16 *)sdl_tmpscreen->pixels + (y+1) * TMP_SCREEN_WIDTH + (x+1);
while (h > 0) {
int width = w;
while (width > 0) {
*bak++ = *dst;
color = *src++;
if (color != 0xFF) // 0xFF = transparent, don't draw
*dst = RGB_TO_16(_currentPalette[color].r, _currentPalette[color].g, _currentPalette[color].b);
dst++;
width--;
}
src += _mouseCurState.w - w;
bak += MAX_MOUSE_W - w;
dst += TMP_SCREEN_WIDTH - w;
h--;
}
SDL_UnlockSurface(sdl_tmpscreen);
// Finally, set the flag to indicate the mouse has been drawn
_mouseDrawn = true;
}
void OSystem_SDL_Normal::undraw_mouse() {
if (!_overlay_visible) {
OSystem_SDL_Common::undraw_mouse();
}
if (!_mouseDrawn)
return;
_mouseDrawn = false;
if (SDL_LockSurface(sdl_tmpscreen) == -1)
error("SDL_LockSurface failed: %s.\n", SDL_GetError());
uint16 *dst, *bak = (uint16 *)_mouseBackup;
const int old_mouse_x = _mouseOldState.x;
const int old_mouse_y = _mouseOldState.y;
const int old_mouse_w = _mouseOldState.w;
const int old_mouse_h = _mouseOldState.h;
int x, y;
// No need to do clipping here, since draw_mouse() did that already
dst = (uint16 *)sdl_tmpscreen->pixels + (old_mouse_y+1) * TMP_SCREEN_WIDTH + (old_mouse_x+1);
for (y = 0; y < old_mouse_h; ++y, bak += MAX_MOUSE_W, dst += TMP_SCREEN_WIDTH) {
for (x = 0; x < old_mouse_w; ++x) {
dst[x] = bak[x];
}
}
add_dirty_rect(old_mouse_x, old_mouse_y, old_mouse_w, old_mouse_h);
SDL_UnlockSurface(sdl_tmpscreen);
}
void OSystem_SDL_Normal::load_gfx_mode() {
_forceFull = true;
_mode_flags = DF_WANT_RECT_OPTIM | DF_UPDATE_EXPAND_1_PIXEL;
sdl_tmpscreen = NULL;
TMP_SCREEN_WIDTH = (_screenWidth + 3);
switch(_mode) {
case GFX_2XSAI:
_scaleFactor = 2;
_scaler_proc = _2xSaI;
break;
case GFX_SUPER2XSAI:
_scaleFactor = 2;
_scaler_proc = Super2xSaI;
break;
case GFX_SUPEREAGLE:
_scaleFactor = 2;
_scaler_proc = SuperEagle;
break;
case GFX_ADVMAME2X:
_scaleFactor = 2;
_scaler_proc = AdvMame2x;
break;
case GFX_DOUBLESIZE:
_scaleFactor = 2;
_scaler_proc = Normal2x;
break;
case GFX_TRIPLESIZE:
if (_full_screen) {
warning("full screen in useless in triplesize mode, reverting to normal mode");
goto normal_mode;
}
_scaleFactor = 3;
_scaler_proc = Normal3x;
break;
case GFX_NORMAL:
normal_mode:;
_scaleFactor = 1;
_scaler_proc = Normal1x;
break;
default:
error("unknown gfx mode");
_scaleFactor = 1;
_scaler_proc = NULL;
}
//
// Create the surface that contains the 8 bit game data
//
_screen = SDL_CreateRGBSurface(SDL_SWSURFACE, _screenWidth, _screenHeight, 8, 0, 0, 0, 0);
if (_screen == NULL)
error("_screen failed");
//
// Create the surface that contains the scaled graphics in 16 bit mode
//
sdl_hwscreen = SDL_SetVideoMode(_screenWidth * _scaleFactor, _screenHeight * _scaleFactor, 16,
_full_screen ? (SDL_FULLSCREEN|SDL_SWSURFACE) : SDL_SWSURFACE
);
if (sdl_hwscreen == NULL)
error("sdl_hwscreen failed");
//
// Create the surface used for the graphics in 16 bit before scaling, and also the overlay
//
// Distinguish 555 and 565 mode
if (sdl_hwscreen->format->Rmask == 0x7C00)
Init_2xSaI(555);
else
Init_2xSaI(565);
// Need some extra bytes around when using 2xSaI
uint16 *tmp_screen = (uint16*)calloc(TMP_SCREEN_WIDTH*(_screenHeight+3),sizeof(uint16));
sdl_tmpscreen = SDL_CreateRGBSurfaceFrom(tmp_screen,
TMP_SCREEN_WIDTH, _screenHeight + 3, 16, TMP_SCREEN_WIDTH*2,
sdl_hwscreen->format->Rmask,
sdl_hwscreen->format->Gmask,
sdl_hwscreen->format->Bmask,
sdl_hwscreen->format->Amask);
if (sdl_tmpscreen == NULL)
error("sdl_tmpscreen failed");
// keyboard cursor control, some other better place for it?
km.x_max = _screenWidth * _scaleFactor - 1;
km.y_max = _screenHeight * _scaleFactor - 1;
km.delay_time = 25;
km.last_time = 0;
}
void OSystem_SDL_Normal::unload_gfx_mode() {
if (_screen) {
SDL_FreeSurface(_screen);
_screen = NULL;
}
if (sdl_hwscreen) {
SDL_FreeSurface(sdl_hwscreen);
sdl_hwscreen = NULL;
}
if (sdl_tmpscreen) {
free((uint16*)sdl_tmpscreen->pixels);
SDL_FreeSurface(sdl_tmpscreen);
sdl_tmpscreen = NULL;
}
}
void OSystem_SDL_Normal::update_screen() {
assert(sdl_hwscreen != NULL);
// If the shake position changed, fill the dirty area with blackness
if (_currentShakePos != _newShakePos) {
SDL_Rect blackrect = {0, 0, _screenWidth*_scaleFactor, _newShakePos*_scaleFactor};
SDL_FillRect(sdl_hwscreen, &blackrect, 0);
_currentShakePos = _newShakePos;
_forceFull = true;
}
// Make sure the mouse is drawn, if it should be drawn.
draw_mouse();
// Check whether the palette was changed in the meantime and update the
// screen surface accordingly.
if (_paletteDirtyEnd != 0) {
SDL_SetColors(_screen, _currentPalette + _paletteDirtyStart,
_paletteDirtyStart,
_paletteDirtyEnd - _paletteDirtyStart);
_paletteDirtyEnd = 0;
_forceFull = true;
}
// Force a full redraw if requested
if (_forceFull) {
_num_dirty_rects = 1;
_dirty_rect_list[0].x = 0;
_dirty_rect_list[0].y = 0;
_dirty_rect_list[0].w = _screenWidth;
_dirty_rect_list[0].h = _screenHeight;
}
// Only draw anything if necessary
if (_num_dirty_rects > 0) {
SDL_Rect *r;
uint32 srcPitch, dstPitch;
SDL_Rect *last_rect = _dirty_rect_list + _num_dirty_rects;
// Convert appropriate parts of the 8bpp image into 16bpp
if (!_overlay_visible) {
SDL_Rect dst;
for(r = _dirty_rect_list; r != last_rect; ++r) {
dst = *r;
dst.x++; // Shift rect by one since 2xSai needs to acces the data around
dst.y++; // any pixel to scale it, and we want to avoid mem access crashes.
if (SDL_BlitSurface(_screen, r, sdl_tmpscreen, &dst) != 0)
error("SDL_BlitSurface failed: %s", SDL_GetError());
}
}
SDL_LockSurface(sdl_tmpscreen);
SDL_LockSurface(sdl_hwscreen);
srcPitch = sdl_tmpscreen->pitch;
dstPitch = sdl_hwscreen->pitch;
for(r = _dirty_rect_list; r != last_rect; ++r) {
register int dst_y = r->y + _currentShakePos;
register int dst_h = 0;
if (dst_y < _screenHeight) {
dst_h = r->h;
if (dst_h > _screenHeight - dst_y)
dst_h = _screenHeight - dst_y;
dst_y *= _scaleFactor;
_scaler_proc((byte*)sdl_tmpscreen->pixels + (r->x*2+2) + (r->y+1)*srcPitch, srcPitch, NULL,
(byte*)sdl_hwscreen->pixels + r->x*2*_scaleFactor + dst_y*dstPitch, dstPitch, r->w, dst_h);
}
r->x *= _scaleFactor;
r->y = dst_y;
r->w *= _scaleFactor;
r->h = dst_h * _scaleFactor;
}
SDL_UnlockSurface(sdl_tmpscreen);
SDL_UnlockSurface(sdl_hwscreen);
// Readjust the dirty rect list in case we are doing a full update.
// This is necessary if shaking is active.
if (_forceFull) {
_dirty_rect_list[0].y = 0;
_dirty_rect_list[0].h = _screenHeight * _scaleFactor;
}
// Finally, blit all our changes to the screen
SDL_UpdateRects(sdl_hwscreen, _num_dirty_rects, _dirty_rect_list);
}
_num_dirty_rects = 0;
_forceFull = false;
}
void OSystem_SDL_Normal::hotswap_gfx_mode() {
/* We allocate a screen sized bitmap which contains a "backup"
* of the screen data during the change. Then we draw that to
* the new screen right after it's setup.
*/
byte *bak_mem = (byte*)malloc(_screenWidth*_screenHeight);
get_screen_image(bak_mem);
unload_gfx_mode();
load_gfx_mode();
// reset palette
SDL_SetColors(_screen, _currentPalette, 0, 256);
// blit image
copy_rect(bak_mem, _screenWidth, 0, 0, _screenWidth, _screenHeight);
free(bak_mem);
update_screen();
}
uint32 OSystem_SDL_Normal::property(int param, Property *value) {
if (param == PROP_TOGGLE_FULLSCREEN) {
assert(sdl_hwscreen != 0);
_full_screen ^= true;
if (!SDL_WM_ToggleFullScreen(sdl_hwscreen)) {
// if ToggleFullScreen fails, achieve the same effect with hotswap gfx mode
hotswap_gfx_mode();
}
return 1;
} else if (param == PROP_OVERLAY_IS_565) {
assert(sdl_tmpscreen != 0);
return (sdl_tmpscreen->format->Rmask != 0x7C00);
}
return OSystem_SDL_Common::property(param, value);
}
void OSystem_SDL_Normal::show_overlay()
{
// hide the mouse
undraw_mouse();
_overlay_visible = true;
clear_overlay();
}
void OSystem_SDL_Normal::hide_overlay()
{
// hide the mouse
undraw_mouse();
_overlay_visible = false;
_forceFull = true;
}
void OSystem_SDL_Normal::clear_overlay()
{
if (!_overlay_visible)
return;
// hide the mouse
undraw_mouse();
// Clear the overlay by making the game screen "look through" everywhere.
SDL_Rect src, dst;
src.x = src.y = 0;
dst.x = dst.y = 1;
src.w = dst.w = _screenWidth;
src.h = dst.h = _screenHeight;
if (SDL_BlitSurface(_screen, &src, sdl_tmpscreen, &dst) != 0)
error("SDL_BlitSurface failed: %s", SDL_GetError());
_forceFull = true;
}
void OSystem_SDL_Normal::grab_overlay(int16 *buf, int pitch)
{
if (!_overlay_visible)
return;
if (sdl_tmpscreen == NULL)
return;
// hide the mouse
undraw_mouse();
if (SDL_LockSurface(sdl_tmpscreen) == -1)
error("SDL_LockSurface failed: %s.\n", SDL_GetError());
int16 *src = (int16 *)sdl_tmpscreen->pixels + TMP_SCREEN_WIDTH + 1;
int h = _screenHeight;
do {
memcpy(buf, src, _screenWidth*2);
src += TMP_SCREEN_WIDTH;
buf += pitch;
} while (--h);
SDL_UnlockSurface(sdl_tmpscreen);
}
void OSystem_SDL_Normal::copy_rect_overlay(const int16 *buf, int pitch, int x, int y, int w, int h)
{
if (!_overlay_visible)
return;
if (sdl_tmpscreen == NULL)
return;
// Clip the coordinates
if (x < 0) { w+=x; buf-=x; x = 0; }
if (y < 0) { h+=y; buf-=y*pitch; y = 0; }
if (w > _screenWidth-x) { w = _screenWidth - x; }
if (h > _screenHeight-y) { h = _screenHeight - y; }
if (w <= 0 || h <= 0)
return;
// Mark the modified region as dirty
cksum_valid = false;
add_dirty_rect(x, y, w, h);
/* FIXME: undraw mouse only if the draw rect intersects with the mouse rect */
undraw_mouse();
if (SDL_LockSurface(sdl_tmpscreen) == -1)
error("SDL_LockSurface failed: %s.\n", SDL_GetError());
int16 *dst = (int16 *)sdl_tmpscreen->pixels + (y+1) * TMP_SCREEN_WIDTH + (x+1);
do {
memcpy(dst, buf, w*2);
dst += TMP_SCREEN_WIDTH;
buf += pitch;
} while (--h);
SDL_UnlockSurface(sdl_tmpscreen);
}
|