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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include <Cocoa/Cocoa.h>
@interface ScummVMDockTilePlugIn : NSObject <NSDockTilePlugIn> {
NSMenu *recentGamesMenu;
}
@end
@interface StartGameMenuItem : NSMenuItem {
NSString *game;
}
- (IBAction) startGame;
- (NSMenuItem*)initWithGame:(NSString *)gameId description:(NSString*)desc icon:(NSString*)iconFile;
@end
@implementation ScummVMDockTilePlugIn
- (id)init {
self = [super init];
if (self) {
recentGamesMenu = nil;
}
return self;
}
- (void)dealloc {
[recentGamesMenu release];
[super dealloc];
}
- (void)setDockTile:(NSDockTile *)dockTile {
}
- (NSMenu*)dockMenu {
// Get the list or recent games
CFPreferencesAppSynchronize(CFSTR("org.scummvm.scummvm"));
NSArray *array = CFPreferencesCopyAppValue(CFSTR("recentGames"), CFSTR("org.scummvm.scummvm"));
if (array == nil)
return nil;
// Create the menu
if (recentGamesMenu == nil)
recentGamesMenu = [[NSMenu alloc] init];
else
[recentGamesMenu removeAllItems];
NSEnumerator *enumerator = [array objectEnumerator];
NSDictionary *recentGame;
while (recentGame = [enumerator nextObject]) {
NSString *gameId = [recentGame valueForKey:@"game"];
NSString *desc = [recentGame valueForKey:@"description"];
NSString *iconFile = [recentGame valueForKey:@"icon"];
StartGameMenuItem *menuItem = [[StartGameMenuItem alloc] initWithGame:gameId description:desc icon:iconFile];
[recentGamesMenu addItem:menuItem];
[menuItem release];
}
return recentGamesMenu;
}
@end
@implementation StartGameMenuItem
- (NSMenuItem*)initWithGame:(NSString *)gameId description:(NSString*)desc icon:(NSString*)iconFile {
self = [super initWithTitle:(desc == nil ? gameId : desc) action:@selector(startGame) keyEquivalent:@""];
[self setTarget:self];
if (iconFile != nil) {
NSImage *image = [[NSImage alloc] initWithContentsOfFile:iconFile];
[self setImage:image];
[image release];
}
game = gameId;
[game retain];
return self;
}
- (void)dealloc {
[game release];
[super dealloc];
}
- (IBAction) startGame {
NSLog(@"Starting Game %@...", game);
NSString *scummVMPath = [[NSWorkspace sharedWorkspace] absolutePathForAppBundleWithIdentifier:@"org.scummvm.scummvm"];
if (scummVMPath == nil) {
NSLog(@"Cannot find ScummVM.app!");
return;
}
// Start ScummVM.app with the game ID as argument
NSURL *url = [NSURL fileURLWithPath:scummVMPath];
NSMutableDictionary *args = [[NSMutableDictionary alloc] init];
[args setObject:[NSArray arrayWithObject:game] forKey:NSWorkspaceLaunchConfigurationArguments];
[[NSWorkspace sharedWorkspace] launchApplicationAtURL:url options:NSWorkspaceLaunchDefault configuration:args error:nil];
[args release];
}
@end
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