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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
// We cannot use common/scummsys.h directly as it will include
// windows.h and we need to do it by hand to allow excluded functions
#if defined(HAVE_CONFIG_H)
#include "config.h"
#endif
#if defined(WIN32) && defined(USE_TASKBAR)
// HACK: To get __MINGW64_VERSION_foo defines we need to manually include
// _mingw.h in this file because we do not include any system headers at this
// point on purpose. The defines are required to detect whether this is a
// classic MinGW toolchain or a MinGW-w64 based one.
#if defined(__MINGW32__)
#include <_mingw.h>
#endif
// Needed for taskbar functions
// HACK: MinGW-w64 based toolchains include the symbols we require in their
// headers. The 32 bit incarnation only defines __MINGW32__. This leads to
// build breakage due to clashes with our compat header. Luckily MinGW-w64
// based toolchains define __MINGW64_VERSION_foo macros inside _mingw.h,
// which is included from all system headers. Thus we abuse that to detect
// them.
#if defined(__GNUC__) && defined(__MINGW32__) && !defined(__MINGW64_VERSION_MAJOR)
#include "backends/taskbar/win32/mingw-compat.h"
#else
// We use functionality introduced with Win7 in this file.
// To assure that including the respective system headers gives us all
// required definitions we set Win7 as minimum version we target.
// See: https://msdn.microsoft.com/en-us/library/windows/desktop/aa383745%28v=vs.85%29.aspx#macros_for_conditional_declarations
#include <sdkddkver.h>
#undef _WIN32_WINNT
#define _WIN32_WINNT _WIN32_WINNT_WIN7
#include <windows.h>
#if defined(ARRAYSIZE)
#undef ARRAYSIZE
#endif
#endif
#include <shlobj.h>
#include "common/scummsys.h"
#include "backends/taskbar/win32/win32-taskbar.h"
#include "backends/platform/sdl/win32/win32-window.h"
#include "backends/platform/sdl/win32/win32_wrapper.h"
#include "common/config-manager.h"
#include "common/textconsole.h"
#include "common/file.h"
// System.Title property key, values taken from http://msdn.microsoft.com/en-us/library/bb787584.aspx
const PROPERTYKEY PKEY_Title = { /* fmtid = */ { 0xF29F85E0, 0x4FF9, 0x1068, { 0xAB, 0x91, 0x08, 0x00, 0x2B, 0x27, 0xB3, 0xD9 } }, /* propID = */ 2 };
Win32TaskbarManager::Win32TaskbarManager(SdlWindow_Win32 *window) : _window(window), _taskbar(NULL), _count(0), _icon(NULL) {
// Do nothing if not running on Windows 7 or later
if (!Win32::confirmWindowsVersion(6, 1))
return;
CoInitialize(NULL);
// Try creating instance (on fail, _taskbar will contain NULL)
HRESULT hr = CoCreateInstance(CLSID_TaskbarList,
0,
CLSCTX_INPROC_SERVER,
IID_ITaskbarList3,
reinterpret_cast<void **> (&(_taskbar)));
if (SUCCEEDED(hr)) {
// Initialize taskbar object
if (FAILED(_taskbar->HrInit())) {
_taskbar->Release();
_taskbar = NULL;
}
} else {
warning("[Win32TaskbarManager::init] Cannot create taskbar instance");
}
}
Win32TaskbarManager::~Win32TaskbarManager() {
if (_taskbar)
_taskbar->Release();
_taskbar = NULL;
if (_icon)
DestroyIcon(_icon);
CoUninitialize();
}
void Win32TaskbarManager::setOverlayIcon(const Common::String &name, const Common::String &description) {
//warning("[Win32TaskbarManager::setOverlayIcon] Setting overlay icon to: %s (%s)", name.c_str(), description.c_str());
if (_taskbar == NULL)
return;
if (name.empty()) {
_taskbar->SetOverlayIcon(_window->getHwnd(), NULL, L"");
return;
}
// Compute full icon path
Common::String path = getIconPath(name);
if (path.empty())
return;
HICON pIcon = (HICON)::LoadImage(NULL, path.c_str(), IMAGE_ICON, 16, 16, LR_LOADFROMFILE);
if (!pIcon) {
warning("[Win32TaskbarManager::setOverlayIcon] Cannot load icon!");
return;
}
// Sets the overlay icon
LPWSTR desc = Win32::ansiToUnicode(description.c_str());
_taskbar->SetOverlayIcon(_window->getHwnd(), pIcon, desc);
DestroyIcon(pIcon);
delete[] desc;
}
void Win32TaskbarManager::setProgressValue(int completed, int total) {
if (_taskbar == NULL)
return;
_taskbar->SetProgressValue(_window->getHwnd(), completed, total);
}
void Win32TaskbarManager::setProgressState(TaskbarProgressState state) {
if (_taskbar == NULL)
return;
_taskbar->SetProgressState(_window->getHwnd(), (TBPFLAG)state);
}
void Win32TaskbarManager::setCount(int count) {
if (_taskbar == NULL)
return;
if (count == 0) {
_taskbar->SetOverlayIcon(_window->getHwnd(), NULL, L"");
return;
}
// FIXME: This isn't really nice and could use a cleanup.
// The only good thing is that it doesn't use GDI+
// and thus does not have a dependancy on it,
// with the downside of being a lot more ugly.
// Maybe replace it by a Graphic::Surface, use
// ScummVM font drawing and extract the contents at
// the end?
if (_count != count || _icon == NULL) {
// Cleanup previous icon
_count = count;
if (_icon)
DestroyIcon(_icon);
Common::String countString = (count < 100 ? Common::String::format("%d", count) : "9+");
// Create transparent background
BITMAPV5HEADER bi;
ZeroMemory(&bi, sizeof(BITMAPV5HEADER));
bi.bV5Size = sizeof(BITMAPV5HEADER);
bi.bV5Width = 16;
bi.bV5Height = 16;
bi.bV5Planes = 1;
bi.bV5BitCount = 32;
bi.bV5Compression = BI_RGB;
// Set 32 BPP alpha format
bi.bV5RedMask = 0x00FF0000;
bi.bV5GreenMask = 0x0000FF00;
bi.bV5BlueMask = 0x000000FF;
bi.bV5AlphaMask = 0xFF000000;
// Get DC
HDC hdc;
hdc = GetDC(NULL);
HDC hMemDC = CreateCompatibleDC(hdc);
ReleaseDC(NULL, hdc);
// Create a bitmap mask
HBITMAP hBitmapMask = CreateBitmap(16, 16, 1, 1, NULL);
// Create the DIB section with an alpha channel
void *lpBits;
HBITMAP hBitmap = CreateDIBSection(hdc, (BITMAPINFO *)&bi, DIB_RGB_COLORS, (void **)&lpBits, NULL, 0);
HBITMAP hOldBitmap = (HBITMAP)SelectObject(hMemDC, hBitmap);
// Load the icon background
HICON hIconBackground = LoadIcon(GetModuleHandle(NULL), MAKEINTRESOURCE(1002 /* IDI_COUNT */));
DrawIconEx(hMemDC, 0, 0, hIconBackground, 16, 16, 0, 0, DI_NORMAL);
DeleteObject(hIconBackground);
// Draw the count
LOGFONT lFont;
memset(&lFont, 0, sizeof(LOGFONT));
lFont.lfHeight = 10;
lFont.lfWeight = FW_BOLD;
lFont.lfItalic = 1;
strcpy(lFont.lfFaceName, "Arial");
HFONT hFont = CreateFontIndirect(&lFont);
SelectObject(hMemDC, hFont);
RECT rect;
SetRect(&rect, 4, 4, 12, 12);
SetTextColor(hMemDC, RGB(48, 48, 48));
SetBkMode(hMemDC, TRANSPARENT);
DrawText(hMemDC, countString.c_str(), -1, &rect, DT_NOCLIP|DT_CENTER);
// Set the text alpha to fully opaque (we consider the data inside the text rect)
DWORD *lpdwPixel = (DWORD *)lpBits;
for (int x = 3; x < 12; x++) {
for(int y = 3; y < 12; y++) {
unsigned char *p = (unsigned char *)(lpdwPixel + x * 16 + y);
if (p[0] != 0 && p[1] != 0 && p[2] != 0)
p[3] = 255;
}
}
// Cleanup DC
DeleteObject(hFont);
SelectObject(hMemDC, hOldBitmap);
DeleteDC(hMemDC);
// Prepare our new icon
ICONINFO ii;
ii.fIcon = FALSE;
ii.xHotspot = 0;
ii.yHotspot = 0;
ii.hbmMask = hBitmapMask;
ii.hbmColor = hBitmap;
_icon = CreateIconIndirect(&ii);
DeleteObject(hBitmap);
DeleteObject(hBitmapMask);
if (!_icon) {
warning("[Win32TaskbarManager::setCount] Cannot create icon for count");
return;
}
}
// Sets the overlay icon
LPWSTR desc = Win32::ansiToUnicode(Common::String::format("Found games: %d", count).c_str());
_taskbar->SetOverlayIcon(_window->getHwnd(), _icon, desc);
delete[] desc;
}
void Win32TaskbarManager::addRecent(const Common::String &name, const Common::String &description) {
//warning("[Win32TaskbarManager::addRecent] Adding recent list entry: %s (%s)", name.c_str(), description.c_str());
if (_taskbar == NULL)
return;
// ANSI version doesn't seem to work correctly with Win7 jump lists, so explicitly use Unicode interface.
IShellLinkW *link;
// Get the ScummVM executable path.
WCHAR path[MAX_PATH];
GetModuleFileNameW(NULL, path, MAX_PATH);
// Create a shell link.
if (SUCCEEDED(CoCreateInstance(CLSID_ShellLink, NULL, CLSCTX_INPROC, IID_IShellLinkW, reinterpret_cast<void **> (&link)))) {
// Convert game name and description to Unicode.
LPWSTR game = Win32::ansiToUnicode(name.c_str());
LPWSTR desc = Win32::ansiToUnicode(description.c_str());
// Set link properties.
link->SetPath(path);
link->SetArguments(game);
Common::String iconPath = getIconPath(name);
if (iconPath.empty()) {
link->SetIconLocation(path, 0); // No game-specific icon available
} else {
LPWSTR icon = Win32::ansiToUnicode(iconPath.c_str());
link->SetIconLocation(icon, 0);
delete[] icon;
}
// The link's display name must be set via property store.
IPropertyStore* propStore;
HRESULT hr = link->QueryInterface(IID_IPropertyStore, reinterpret_cast<void **> (&(propStore)));
if (SUCCEEDED(hr)) {
PROPVARIANT pv;
pv.vt = VT_LPWSTR;
pv.pwszVal = desc;
hr = propStore->SetValue(PKEY_Title, pv);
propStore->Commit();
propStore->Release();
}
// SHAddToRecentDocs will cause the games to be added to the Recent list, allowing the user to pin them.
SHAddToRecentDocs(SHARD_LINK, link);
link->Release();
delete[] game;
delete[] desc;
}
}
void Win32TaskbarManager::notifyError() {
setProgressState(Common::TaskbarManager::kTaskbarError);
setProgressValue(1, 1);
}
void Win32TaskbarManager::clearError() {
setProgressState(kTaskbarNoProgress);
}
Common::String Win32TaskbarManager::getIconPath(Common::String target) {
// We first try to look for a iconspath configuration variable then
// fallback to the extra path
//
// Icons can be either in a subfolder named "icons" or directly in the path
Common::String iconsPath = ConfMan.get("iconspath");
Common::String extraPath = ConfMan.get("extrapath");
#define TRY_ICON_PATH(path) { \
Common::FSNode node((path)); \
if (node.exists()) \
return (path); \
}
if (!iconsPath.empty()) {
TRY_ICON_PATH(iconsPath + "/" + target + ".ico");
TRY_ICON_PATH(iconsPath + "/" + ConfMan.get("gameid") + ".ico");
TRY_ICON_PATH(iconsPath + "/icons/" + target + ".ico");
TRY_ICON_PATH(iconsPath + "/icons/" + ConfMan.get("gameid") + ".ico");
}
if (!extraPath.empty()) {
TRY_ICON_PATH(extraPath + "/" + target + ".ico");
TRY_ICON_PATH(extraPath + "/" + ConfMan.get("gameid") + ".ico");
TRY_ICON_PATH(extraPath + "/icons/" + target + ".ico");
TRY_ICON_PATH(extraPath + "/icons/" + ConfMan.get("gameid") + ".ico");
}
return "";
}
#endif
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