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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef BACKEND_WIN32_TASKBAR_H
#define BACKEND_WIN32_TASKBAR_H
#if defined(WIN32) && defined(USE_TASKBAR)
#include "common/str.h"
#include "common/taskbar.h"
class SdlWindow_Win32;
struct ITaskbarList3;
class Win32TaskbarManager : public Common::TaskbarManager {
public:
Win32TaskbarManager(SdlWindow_Win32 *window);
virtual ~Win32TaskbarManager();
virtual void setOverlayIcon(const Common::String &name, const Common::String &description);
virtual void setProgressValue(int completed, int total);
virtual void setProgressState(TaskbarProgressState state);
virtual void setCount(int count);
virtual void addRecent(const Common::String &name, const Common::String &description);
virtual void notifyError();
virtual void clearError();
private:
SdlWindow_Win32 *_window;
ITaskbarList3 *_taskbar;
// Count handling
HICON _icon;
int _count;
/**
* Get the path to an icon for the game
*
* @param target The game target
*
* @return The icon path (or "" if no icon was found)
*/
Common::String getIconPath(Common::String target);
};
#endif
#endif // BACKEND_WIN32_TASKBAR_H
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