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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef PSP_TIMER_H
#define PSP_TIMER_H
#include "backends/timer/default/default-timer.h"
class PspTimerManager : public DefaultTimerManager {
public:
PspTimerManager(uint32 interval = 10);
~PspTimerManager() { _init = false; }
static int thread(SceSize, void *__this); // static thread to use as bridge
void timerThread();
private:
uint32 _interval;
int _threadId;
bool _init;
};
#endif // PSP_TIMER_H
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