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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#ifndef PSP_TIMER_H
#define PSP_TIMER_H

#include "backends/timer/default/default-timer.h"

class PspTimerManager : public DefaultTimerManager {
public:
	PspTimerManager(uint32 interval = 10);
	~PspTimerManager() { _init = false; }

	static int thread(SceSize, void *__this);		// static thread to use as bridge
	void timerThread();
private:
	uint32 _interval;
	int _threadId;
	bool _init;
};

#endif // PSP_TIMER_H