1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef PSP_TIMER_H
#define PSP_TIMER_H
class PspTimer {
public:
typedef void (* CallbackFunc)(void);
PspTimer() : _callback(0), _interval(0), _threadId(-1), _init(false) {}
void stop() { _init = false; }
bool start();
~PspTimer() { stop(); }
void setCallback(CallbackFunc cb) { _callback = cb; }
void setIntervalMs(uint32 interval) { _interval = interval * 1000; }
static int thread(SceSize, void *__this); // static thread to use as bridge
void timerThread();
private:
CallbackFunc _callback; // pointer to timer callback
uint32 _interval;
int _threadId;
bool _init;
};
#endif // PSP_TIMER_H
|