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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/scummsys.h"
#if defined(SDL_BACKEND)
#include "backends/timer/sdl/sdl-timer.h"
#include "common/textconsole.h"
static Uint32 timer_handler(Uint32 interval, void *param) {
((DefaultTimerManager *)param)->handler();
return interval;
}
SdlTimerManager::SdlTimerManager() {
// Initializes the SDL timer subsystem
if (SDL_InitSubSystem(SDL_INIT_TIMER) == -1) {
error("Could not initialize SDL: %s", SDL_GetError());
}
// Creates the timer callback
_timerID = SDL_AddTimer(10, &timer_handler, this);
}
SdlTimerManager::~SdlTimerManager() {
// Removes the timer callback
SDL_RemoveTimer(_timerID);
}
#endif
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