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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef BACKENDS_UPDATES_WIN32_H
#define BACKENDS_UPDATES_WIN32_H
#include "common/scummsys.h"
#if defined(WIN32) && defined(USE_SPARKLE)
#include "common/updates.h"
class SdlWindow_Win32;
class Win32UpdateManager : public Common::UpdateManager {
public:
Win32UpdateManager(SdlWindow_Win32 *window);
virtual ~Win32UpdateManager();
virtual void checkForUpdates();
virtual void setAutomaticallyChecksForUpdates(UpdateState state);
virtual UpdateState getAutomaticallyChecksForUpdates();
virtual void setUpdateCheckInterval(int interval);
virtual int getUpdateCheckInterval();
virtual bool getLastUpdateCheckTimeAndDate(TimeDate &t);
private:
static int canShutdownCallback();
static void shutdownRequestCallback();
};
#endif
#endif // BACKENDS_UPDATES_WIN32_H
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