aboutsummaryrefslogtreecommitdiff
path: root/backends/vkeybd/virtual-keyboard-gui.h
blob: 6d05a241424b0f3d1fd8f96cfff55f80597a3ad0 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/

#ifndef COMMON_VIRTUAL_KEYBOARD_GUI
#define COMMON_VIRTUAL_KEYBOARD_GUI

#include "backends/vkeybd/virtual-keyboard.h"
#include "common/rect.h"
#include "common/system.h"
#include "graphics/fontman.h"
#include "graphics/surface-keycolored.h"

namespace Common {

class VirtualKeyboardGUI {

public:

	VirtualKeyboardGUI(VirtualKeyboard *kbd);
	~VirtualKeyboardGUI();
	
	void initMode(VirtualKeyboard::Mode *mode);
	void run();
	void close();
	bool isDisplaying() { return _displaying; }
	void reset();
	void startDrag(int16 x, int16 y);
	void endDrag();

private:

	OSystem *_system;
	VirtualKeyboard *_kbd;
	Rect _kbdBound;
	Graphics::Surface *_kbdSurface;
	OverlayColor _kbdTransparentColor;

	Point _dragPoint;
	bool _drag;
	static const int SNAP_WIDTH = 10;

	Graphics::Surface _overlayBackup;
	Rect _dirtyRect;

	bool _displayEnabled;
	Graphics::Surface _dispSurface;
	const Graphics::Font *_dispFont;
	int16 _dispX, _dispY;
	uint _dispI;
	OverlayColor _dispForeColor, _dispBackColor;

	bool _displaying;
	bool _firstRun;
	int _lastScreenChanged;

	void setupDisplayArea(Rect& r, OverlayColor forecolor);
	void move(int16 x, int16 y);
	void moveToDefaultPosition();
	void screenChanged();
	void mainLoop();
	void extendDirtyRect(const Rect &r);
	void resetDirtyRect();
	void redraw();
	void forceRedraw();
	void updateDisplay();
	bool fontIsSuitable(const Graphics::Font *font, const Rect& rect);
	uint calculateEndIndex(const String& str, uint startIndex);

	bool _drawCaret;
	int16 _caretX;
	static const int kCaretBlinkTime = 500;
	void animateCaret();

	static const int kCursorAnimateDelay = 250;
	int _cursorAnimateCounter;
	int	_cursorAnimateTimer;
	byte _cursor[2048];
	void setupCursor();
	void removeCursor();
	void animateCursor();

};

} // end of namespace Common

#endif