1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
|
/* ScummVM - Scumm Interpreter
* Copyright (C) 2001-2004 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#ifndef CEACTIONSPOCKET
#define CEACTIONSPOCKET
#include "common/stdafx.h"
#include "common/scummsys.h"
#include "common/system.h"
#include "base/gameDetector.h"
#include "wince-sdl.h"
#include "Key.h"
#include "CEActions.h"
#define POCKET_ACTION_VERSION 3
enum pocketActionType {
POCKET_ACTION_PAUSE = 0,
POCKET_ACTION_SAVE,
POCKET_ACTION_QUIT,
POCKET_ACTION_SKIP,
POCKET_ACTION_HIDE,
POCKET_ACTION_KEYBOARD,
POCKET_ACTION_SOUND,
POCKET_ACTION_RIGHTCLICK,
POCKET_ACTION_CURSOR,
POCKET_ACTION_FREELOOK,
POCKET_ACTION_ZOOM_UP,
POCKET_ACTION_ZOOM_DOWN,
POCKET_ACTION_LAST
};
class CEActionsPocket : public CEActions {
public:
// Actions
bool perform(ActionType action, bool pushed = true);
String actionName(ActionType action);
int size();
static void init(GameDetector &detector);
void initInstance(OSystem_WINCE3 *mainSystem);
// Action domain
String domain();
int version();
// Utility
bool needsRightClickMapping();
bool needsHideToolbarMapping();
bool needsZoomMapping();
~CEActionsPocket();
private:
CEActionsPocket(GameDetector &detector);
bool _right_click_needed;
bool _hide_toolbar_needed;
bool _zoom_needed;
};
#endif
|