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/* ScummVM - Scumm Interpreter
* Copyright (C) 2001-2005 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#include "stdafx.h"
#include "wince-sdl.h"
#include "CELauncherDialog.h"
#include "base/engine.h"
#include "gui/newgui.h"
#include "gui/widget.h"
#include "gui/browser.h"
#include "gui/message.h"
#include "common/config-manager.h"
using namespace GUI;
using namespace Common;
class CEAboutDialog : public Dialog {
public:
CEAboutDialog::CEAboutDialog()
: Dialog(10, 60, 300, 77) {
char tempo[100];
addButton((_w - kButtonWidth) / 2, 45, "OK", kCloseCmd, '\r'); // Close dialog - FIXME
Common::String videoDriver("Using SDL driver ");
SDL_VideoDriverName(tempo, sizeof(tempo));
videoDriver += tempo;
new StaticTextWidget(this, 0, 10, _w, kLineHeight, videoDriver, kTextAlignCenter);
Common::String displayInfos("Display ");
sprintf(tempo, "%dx%d (real %dx%d)", GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN), OSystem_WINCE3::getScreenWidth(), OSystem_WINCE3::getScreenHeight());
displayInfos += tempo;
new StaticTextWidget(this, 0, 20, _w, kLineHeight, displayInfos, kTextAlignCenter);
}
};
class CEConflictDialog : public Dialog {
public:
CEConflictDialog::CEConflictDialog(const Common::String &name)
: Dialog(10, 60, 300, 77) {
addButton((_w - kButtonWidth) / 2, 45, "OK", kCloseCmd, '\r'); // Close dialog - FIXME
Common::String conflict("Too many matches for directory ");
conflict += name;
new StaticTextWidget(this, 0, 10, _w, kLineHeight, conflict, kTextAlignCenter);
new StaticTextWidget(this, 0, 20, _w, kLineHeight, "Please fix this :)", kTextAlignCenter);
}
};
CELauncherDialog::CELauncherDialog(GameDetector &detector) : GUI::LauncherDialog(detector) {
}
void CELauncherDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) {
LauncherDialog::handleCommand(sender, cmd, data);
if (cmd == 'ABOU') {
CEAboutDialog about;
about.runModal();
}
}
void CELauncherDialog::addCandidate(String &path, DetectedGameList &candidates) {
int idx = -1;
DetectedGame result;
if (candidates.isEmpty())
return;
if (candidates.size() == 1)
idx = 0;
else {
char candidateName[100];
unsigned int i;
for (i=path.size() - 2; i && path[i] != '\\'; i--);
strcpy(candidateName, &path[i + 1]);
candidateName[strlen(candidateName) - 1] = '\0';
for (i=0; i<candidates.size(); i++) {
if (scumm_stricmp(candidateName, candidates[i].name) == 0) {
idx = i;
break;
}
}
if (idx == -1) {
CEConflictDialog conflict(candidateName);
conflict.runModal();
}
}
if (idx < 0)
return;
// FIXME : factor that
result = candidates[idx];
// The auto detector or the user made a choice.
// Pick a domain name which does not yet exist (after all, we
// are *adding* a game to the config, not replacing).
String domain(result.name);
if (ConfMan.hasGameDomain(domain)) {
char suffix = 'a';
domain += suffix;
while (ConfMan.hasGameDomain(domain)) {
assert(suffix < 'z');
domain.deleteLastChar();
suffix++;
domain += suffix;
}
ConfMan.set("gameid", result.name, domain);
ConfMan.set("description", result.description, domain);
}
ConfMan.set("path", path, domain);
// Set language if specified
if (result.language != Common::UNK_LANG)
ConfMan.set("language", Common::getLanguageCode(result.language), domain);
// Set platform if specified
if (result.platform != Common::kPlatformUnknown)
ConfMan.set("platform", Common::getPlatformCode(result.platform), domain);
}
void CELauncherDialog::automaticScanDirectory(const FilesystemNode &node) {
// First check if we have a recognized game in the current directory
FSList files = node.listDir(FilesystemNode::kListFilesOnly);
DetectedGameList candidates(PluginManager::instance().detectGames(files));
addCandidate(node.path(), candidates);
// Then recurse on the subdirectories
FSList dirs = node.listDir(FilesystemNode::kListDirectoriesOnly);
for (FSList::const_iterator currentDir = dirs.begin(); currentDir != dirs.end(); ++currentDir)
automaticScanDirectory(*currentDir);
}
void CELauncherDialog::addGame() {
MessageDialog alert("Do you want to perform an automatic scan ?", "Yes", "No");
if (alert.runModal() == kMessageOK && _browser->runModal() > 0) {
// Clear existing domains
ConfigManager::DomainMap &domains = (ConfigManager::DomainMap&)ConfMan.getGameDomains();
domains.clear();
ConfMan.flushToDisk();
automaticScanDirectory(_browser->getResult());
ConfMan.flushToDisk();
updateListing();
draw();
}
else
GUILauncherDialog::addGame();
}
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