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/* ScummVM - Scumm Interpreter
* Copyright (C) 2001-2004 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#include "stdafx.h"
#include "CELauncherDialog.h"
#include "base/engine.h"
#include "gui/browser.h"
#include "gui/message.h"
#include "common/config-manager.h"
using namespace GUI;
using namespace Common;
CELauncherDialog::CELauncherDialog(GameDetector &detector) : GUI::LauncherDialog(detector) {
}
void CELauncherDialog::addCandidate(String &path, DetectedGameList &candidates) {
int idx = -1;
DetectedGame result;
if (candidates.isEmpty())
return;
if (candidates.size() == 1)
idx = 0;
else {
char candidateName[100];
int i;
for (i=path.size() - 2; i && path[i] != '\\'; i--);
strcpy(candidateName, &path[i + 1]);
candidateName[strlen(candidateName) - 1] = '\0';
for (i=0; i<candidates.size(); i++) {
if (scumm_stricmp(candidateName, candidates[i].name) == 0) {
idx = i;
break;
}
}
}
if (idx < 0)
return;
// FIXME : factor that
result = candidates[idx];
// The auto detector or the user made a choice.
// Pick a domain name which does not yet exist (after all, we
// are *adding* a game to the config, not replacing).
String domain(result.name);
if (ConfMan.hasGameDomain(domain)) {
char suffix = 'a';
domain += suffix;
while (ConfMan.hasGameDomain(domain)) {
assert(suffix < 'z');
domain.deleteLastChar();
suffix++;
domain += suffix;
}
ConfMan.set("gameid", result.name, domain);
ConfMan.set("description", result.description, domain);
}
ConfMan.set("path", path, domain);
// Set language if specified
if (result.language != Common::UNK_LANG)
ConfMan.set("language", Common::getLanguageCode(result.language), domain);
// Set platform if specified
if (result.platform != Common::kPlatformUnknown)
ConfMan.set("platform", Common::getPlatformCode(result.platform), domain);
}
void CELauncherDialog::automaticScanDirectory(const FilesystemNode *node) {
// First check if we have a recognized game in the current directory
FSList *files = node->listDir(FilesystemNode::kListFilesOnly);
DetectedGameList candidates(PluginManager::instance().detectGames(*files));
addCandidate(node->path(), candidates);
// Then recurse on the subdirectories
FSList *dirs = node->listDir(FilesystemNode::kListDirectoriesOnly);
for (FSList::const_iterator currentDir = dirs->begin(); currentDir != dirs->end(); ++currentDir)
automaticScanDirectory(&(*currentDir));
}
void CELauncherDialog::addGame() {
MessageDialog alert("Do you want to perform an automatic scan ?", "Yes", "No");
if (alert.runModal() == 1 && _browser->runModal()) {
// Clear existing domains
ConfigManager::DomainMap &domains = (ConfigManager::DomainMap&)ConfMan.getGameDomains();
domains.clear();
ConfMan.flushToDisk();
automaticScanDirectory(_browser->getResult());
ConfMan.flushToDisk();
updateListing();
draw();
}
else
GUILauncherDialog::addGame();
}
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