1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
|
/* ScummVM - Scumm Interpreter
* Copyright (C) 2001-2004 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#include "stdafx.h"
#include "Toolbar.h"
#include "SDL_ImageResource.h"
namespace CEGUI {
GUIElement::GUIElement(int x, int y, int width, int height) :
_background(0), _drawn(false), _visible(true), _x(x), _y(y), _width(width), _height(height)
{
}
bool GUIElement::setBackground(WORD backgroundReference) {
_background = new SDL_ImageResource();
if (!_background->load(backgroundReference)) {
delete _background;
_background = NULL;
return false;
}
if (!_height && !_width) {
_height = _background->height();
_width = _background->width();
}
else
if (_background->height() != _height || _background->width() != _width) {
delete _background;
_background = NULL;
return false;
}
return true;
}
void GUIElement::move(int x, int y) {
_x = x;
_y = y;
}
bool GUIElement::draw(SDL_Surface *surface) {
if (_background && !_drawn && _visible) {
SDL_Rect rect;
rect.x = _x;
rect.y = _y;
rect.w = _width;
rect.h = _height;
SDL_BlitSurface(_background->get(), NULL, surface, &rect);
_drawn = true;
return true;
}
else
return false;
}
bool GUIElement::checkInside(int x, int y) {
if (x >= _x && x <= _x + _width && y >= _y && y <= _y + _height)
return true;
else
return false;
}
void GUIElement::setVisible(bool visibility) {
if (visibility && !_visible)
_drawn = false;
_visible = visibility;
}
bool GUIElement::visible() {
return _visible;
}
void GUIElement::forceRedraw() {
_drawn = false;
}
bool GUIElement::drawn() {
return _drawn;
}
int GUIElement::x() {
return _x;
}
int GUIElement::y() {
return _y;
}
int GUIElement::width() {
return _width;
}
int GUIElement::height() {
return _height;
}
GUIElement::~GUIElement() {
if (_background)
delete _background;
}
}
|