1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
|
/* ScummVM - Scumm Interpreter
* Copyright (C) 2001-2004 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#ifndef CEGUI_GUIELEMENT
#define CEGUI_GUIELEMENT
#include "common/stdafx.h"
#include "common/scummsys.h"
#include "common/system.h"
#include "SDL.h"
#include "SDL_ImageResource.h"
namespace CEGUI {
class GUIElement {
public:
bool setBackground(WORD backgroundReference);
void setVisible(bool visibility);
virtual void forceRedraw();
virtual bool draw(SDL_Surface *surface);
virtual ~GUIElement();
void move(int x, int y);
int width();
int height();
int x();
int y();
virtual bool action(int x, int y, bool pushed) = 0;
bool visible();
bool drawn();
protected:
GUIElement(int x = 0, int y = 0, int width = 0, int height = 0);
bool checkInside(int x, int y);
bool _visible;
SDL_ImageResource *_background;
int _x;
int _y;
bool _drawn;
private:
int _width;
int _height;
};
}
#endif
|