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/* ScummVM - Scumm Interpreter
* Copyright (C) 2001-2005 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#include "common/stdafx.h"
#include "PanelKeyboard.h"
namespace CEGUI {
const char KEYBOARD_MAPPING_ALPHA_HIGH[] = {"abcdefghijklm"};
const char KEYBOARD_MAPPING_NUMERIC_HIGH[] = {"12345"};
const char KEYBOARD_MAPPING_ALPHA_LOW[] = {"nopqrstuvwxyz"};
const char KEYBOARD_MAPPING_NUMERIC_LOW[] = {"67890"};
PanelKeyboard::PanelKeyboard(WORD reference) : Toolbar() {
setBackground(reference);
}
PanelKeyboard::~PanelKeyboard() {
}
bool PanelKeyboard::action(int x, int y, bool pushed) {
if (checkInside(x, y)) {
char keyAscii = 0;
char keyCode = 0;
if (x < 185) {
// Alpha selection
if (y <= _y + 20)
keyAscii = KEYBOARD_MAPPING_ALPHA_HIGH[((x + 10) / 14) - 1];
else
keyAscii = KEYBOARD_MAPPING_ALPHA_LOW[((x + 10) / 14) - 1];
keyCode = tolower(keyAscii);
}
else
if (x >= 186 && x <= 255) {
// Numeric selection
if (y <= _y + 20)
keyAscii = KEYBOARD_MAPPING_NUMERIC_HIGH[((x - 187 + 10) / 14) - 1];
else
keyAscii = KEYBOARD_MAPPING_NUMERIC_LOW[((x - 187 + 10) / 14) - 1];
keyCode = keyAscii;
}
else
if (x >= 302 && x <= 316 && y < _y + 20) {
// Backspace
keyAscii = VK_BACK;
keyCode = keyAscii;
}
else
if (x >= 302 && x <= 316 && y >= _y + 20) {
// Enter
keyAscii = 13;
keyCode = 10;
}
if (keyAscii != 0) {
_key.setAscii(keyAscii);
_key.setKeycode(tolower(keyAscii));
return EventsBuffer::simulateKey(&_key, pushed);
}
else
return false;
}
else
return false;
}
}
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