1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
|
/* ScummVM - Scumm Interpreter
* Copyright (C) 2001/2002 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#include "stdafx.h"
#include "backends/intern.h"
//#include "commctrl.h"
#if _WIN32_WCE < 300
#include <Wingdi.h>
#include <Winbase.h>
#include <Wtypes.h>
#endif
#include <Winuser.h>
#include <Winnls.h>
#include <sipapi.h>
#include <gx.h>
#include "resource.h"
#include "scumm.h"
//#include "debug.h"
#include "screen.h"
#include "gui/newgui.h"
#include "sound/mididrv.h"
#include "base/engine.h"
//#include "simon/simon.h"
#include "gapi_keys.h"
#include "config-file.h"
#include "SDL.h"
#include "dynamic_imports.h"
#include "backends/fs/fs.h"
#if (defined(MIPS) || defined(SH3)) && (_WIN32_WCE < 300)
// Comment this out if you don't want to support GameX
#define GAMEX
#endif
#ifdef GAMEX
#include "GameX.h"
#endif
class OSystem_WINCE3;
#include "pocketpc.h"
#include "smartphone.h"
#define MAX_NUMBER_OF_DIRTY_SQUARES 10
class OSystem_WINCE3 : public OSystem {
public:
// Set colors of the palette
void set_palette(const byte *colors, uint start, uint num);
// Set the size of the video bitmap.
// Typically, 320x200
void init_size(uint w, uint h);
// Draw a bitmap to screen.
// The screen will not be updated to reflect the new bitmap
void copy_rect(const byte *buf, int pitch, int x, int y, int w, int h);
// Update the dirty areas of the screen
void update_screen();
// Either show or hide the mouse cursor
bool show_mouse(bool visible);
// Set the position of the mouse cursor
void set_mouse_pos(int x, int y);
// Set the bitmap that's used when drawing the cursor.
void set_mouse_cursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y);
// Shaking is used in SCUMM. Set current shake position.
void set_shake_pos(int shake_pos);
// Get the number of milliseconds since the program was started.
uint32 get_msecs();
// Delay for a specified amount of milliseconds
void delay_msecs(uint msecs);
// Get the next event.
// Returns true if an event was retrieved.
bool poll_event(Event *event);
// Set function that generates samples
bool set_sound_proc(SoundProc proc, void *param, SoundFormat format);
// Poll cdrom status
// Returns true if cd audio is playing
bool poll_cdrom();
// Play cdrom audio track
void play_cdrom(int track, int num_loops, int start_frame, int duration);
// Stop cdrom audio track
void stop_cdrom();
// Update cdrom audio status
void update_cdrom();
// Add a new callback timer
void set_timer(TimerProc callback, int timer);
// Quit
void quit();
// Set a parameter
uint32 property(int param, Property *value);
// Overlay
void show_overlay();
void hide_overlay();
void clear_overlay();
void grab_overlay(int16 *buf, int pitch);
void copy_rect_overlay(const int16 *buf, int pitch, int x, int y, int w, int h);
void move_screen(int dx, int dy, int height);
static OSystem *create(int gfx_mode, bool full_screen);
// Added for hardware keys mapping
void addEventKeyPressed(int ascii_code);
void addEventRightButtonClicked();
// Mutex functions
MutexRef create_mutex();
void lock_mutex(MutexRef);
void unlock_mutex(MutexRef);
void delete_mutex(MutexRef);
// New helpers
int16 get_height();
int16 get_width();
void clear_sound_proc();
// Windows callbacks & stuff
static LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam);
//private:
// Windows callbacks & stuff
//bool handleMessage();
byte *_gfx_buf;
byte *_overlay_buf;
uint _screenHeight;
uint _screenWidth;
bool _overlay_visible;
uint32 _start_time;
Event _event;
Event _last_mouse_event;
HMODULE hInst;
HWND hWnd;
bool _display_cursor;
enum {
DF_FORCE_FULL_ON_PALETTE = 1,
DF_WANT_RECT_OPTIM = 2,
DF_2xSAI = 4,
DF_SEPARATE_HWSCREEN = 8,
DF_UPDATE_EXPAND_1_PIXEL = 16,
};
int _mode;
bool _full_screen;
bool _mouse_visible;
bool _mouse_drawn;
uint32 _mode_flags;
byte _internal_scaling;
bool force_full; //Force full redraw on next update_screen
bool cksum_valid;
enum {
NUM_DIRTY_RECT = 100,
SCREEN_WIDTH = 320,
SCREEN_HEIGHT = 200,
CKSUM_NUM = (SCREEN_WIDTH*SCREEN_HEIGHT/(8*8)),
MAX_MOUSE_W = 80,
MAX_MOUSE_H = 80,
MAX_SCALING = 3,
TMP_SCREEN_OFFS = 320*2 + 8,
};
/* CD Audio */
int cd_track, cd_num_loops, cd_start_frame, cd_end_frame;
Uint32 cd_end_time, cd_stop_time, cd_next_second;
struct MousePos {
int16 x,y,w,h;
};
byte *_ms_buf;
byte *_ms_backup;
MousePos _ms_cur;
MousePos _ms_old;
int16 _ms_hotspot_x;
int16 _ms_hotspot_y;
int _current_shake_pos;
static void fill_sound(void *userdata, Uint8 * stream, int len);
void draw_mouse();
void undraw_mouse();
void warp_mouse(int x, int y);
void load_gfx_mode();
void unload_gfx_mode();
void hotswap_gfx_mode();
void get_320x200_image(byte *buf);
};
|