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/* ScummVM - Scumm Interpreter
* Copyright (C) 2001/2002 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#include "stdafx.h"
#include <assert.h>
//#include "commctrl.h"
#if _WIN32_WCE < 300
#include <Wingdi.h>
#include <Winbase.h>
#include <Wtypes.h>
#endif
#include <Winuser.h>
#include <Winnls.h>
#include <sipapi.h>
#include <gx.h>
#include "resource.h"
#include "scumm.h"
#include "debug.h"
#include "screen.h"
#include "gui/newgui.h"
#include "sound/mididrv.h"
#include "gameDetector.h"
#include "simon/simon.h"
#include "gapi_keys.h"
#include "config-file.h"
#include "SDL.h"
#include "SDL_audio.h"
#include "SDL_timer.h"
#include "SDL_thread.h"
#include "dynamic_imports.h"
#include "backends/fs/fs.h"
#if (defined(MIPS) || defined(SH3)) && (_WIN32_WCE < 300)
// Comment this out if you don't want to support GameX
#define GAMEX
#endif
#ifdef GAMEX
#include "GameX.h"
#endif
class OSystem_WINCE3;
#include "pocketpc.h"
#include "smartphone.h"
#define MAX_NUMBER_OF_DIRTY_SQUARES 32
class OSystem_WINCE3 : public OSystem {
public:
// Set colors of the palette
void set_palette(const byte *colors, uint start, uint num);
// Set the size of the video bitmap.
// Typically, 320x200
void init_size(uint w, uint h);
// Draw a bitmap to screen.
// The screen will not be updated to reflect the new bitmap
void copy_rect(const byte *buf, int pitch, int x, int y, int w, int h);
// Update the dirty areas of the screen
void update_screen();
// Either show or hide the mouse cursor
bool show_mouse(bool visible);
// Set the position of the mouse cursor
void set_mouse_pos(int x, int y);
// Set the bitmap that's used when drawing the cursor.
void set_mouse_cursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y);
// Shaking is used in SCUMM. Set current shake position.
void set_shake_pos(int shake_pos);
// Get the number of milliseconds since the program was started.
uint32 get_msecs();
// Delay for a specified amount of milliseconds
void delay_msecs(uint msecs);
// Create a thread
void create_thread(ThreadProc *proc, void *param);
// Get the next event.
// Returns true if an event was retrieved.
bool poll_event(Event *event);
// Set function that generates samples
bool set_sound_proc(SoundProc *proc, void *param, SoundFormat format);
// Poll cdrom status
// Returns true if cd audio is playing
bool poll_cdrom();
// Play cdrom audio track
void play_cdrom(int track, int num_loops, int start_frame, int end_frame);
// Stop cdrom audio track
void stop_cdrom();
// Update cdrom audio status
void update_cdrom();
// Add a new callback timer
void set_timer(int timer, int (*callback)(int));
// Quit
void quit();
// Set a parameter
uint32 property(int param, Property *value);
// Overlay
void show_overlay();
void hide_overlay();
void clear_overlay();
void grab_overlay(int16 *buf, int pitch);
void copy_rect_overlay(const int16 *buf, int pitch, int x, int y, int w, int h);
void move_screen(int dx, int dy, int height);
static OSystem *create(int gfx_mode, bool full_screen);
// Added for hardware keys mapping
void addEventKeyPressed(int ascii_code);
void addEventRightButtonClicked();
// Mutex functions
void* create_mutex();
void lock_mutex(void*);
void unlock_mutex(void*);
void delete_mutex(void*);
// Windows callbacks & stuff
static LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam);
//private:
// Windows callbacks & stuff
//bool handleMessage();
byte *_gfx_buf;
byte *_overlay_buf;
uint _screenHeight;
uint _screenWidth;
bool _overlay_visible;
uint32 _start_time;
Event _event;
Event _last_mouse_event;
HMODULE hInst;
HWND hWnd;
bool _display_cursor;
enum {
DF_FORCE_FULL_ON_PALETTE = 1,
DF_WANT_RECT_OPTIM = 2,
DF_2xSAI = 4,
DF_SEPARATE_HWSCREEN = 8,
DF_UPDATE_EXPAND_1_PIXEL = 16,
};
int _mode;
bool _full_screen;
bool _mouse_visible;
bool _mouse_drawn;
uint32 _mode_flags;
byte _internal_scaling;
bool force_full; //Force full redraw on next update_screen
bool cksum_valid;
enum {
NUM_DIRTY_RECT = 100,
SCREEN_WIDTH = 320,
SCREEN_HEIGHT = 200,
CKSUM_NUM = (SCREEN_WIDTH*SCREEN_HEIGHT/(8*8)),
MAX_MOUSE_W = 80,
MAX_MOUSE_H = 80,
MAX_SCALING = 3,
TMP_SCREEN_OFFS = 320*2 + 8,
};
/* CD Audio */
int cd_track, cd_num_loops, cd_start_frame, cd_end_frame;
Uint32 cd_end_time, cd_stop_time, cd_next_second;
struct MousePos {
int16 x,y,w,h;
};
byte *_ms_buf;
byte *_ms_backup;
MousePos _ms_cur;
MousePos _ms_old;
int16 _ms_hotspot_x;
int16 _ms_hotspot_y;
int _current_shake_pos;
static void fill_sound(void *userdata, Uint8 * stream, int len);
void draw_mouse();
void undraw_mouse();
void warp_mouse(int x, int y);
void load_gfx_mode();
void unload_gfx_mode();
void hotswap_gfx_mode();
void get_320x200_image(byte *buf);
};
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