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/* ScummVM - Scumm Interpreter
* Copyright (C) 2002-2005 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*/
#ifndef ENGINE_H
#define ENGINE_H
#include "common/scummsys.h"
#include "common/str.h"
class GameDetector;
class OSystem;
namespace Audio {
class Mixer;
}
namespace Common {
class SaveFileManager;
class Timer;
}
class Engine {
public:
OSystem *_system;
Audio::Mixer *_mixer;
Common::Timer * _timer;
protected:
const Common::String _gameDataPath;
Common::SaveFileManager *_saveFileMan;
public:
Engine(OSystem *syst);
virtual ~Engine();
/**
* Init the engine.
* @return 0 for success, else an error code.
*/
virtual int init(GameDetector &detector) = 0;
/**
* Start the main engine loop.
* The return value is not yet used, but could indicate whether the user
* wants to return to the launch or to fully quit ScummVM.
* @return a result code
*/
virtual int go() = 0;
/** Get the path to the game data directory. */
virtual const char *getGameDataPath() const;
/** Specific for each engine: prepare error string. */
virtual void errorString(const char *buf_input, char *buf_output) = 0;
void initCommonGFX(GameDetector &detector);
};
extern Engine *g_engine;
#endif
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