1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
|
/* ScummVM - Scumm Interpreter
* Copyright (C) 2001 Ludvig Strigeus
* Copyright (C) 2001-2006 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef BASE_GAME_H
#define BASE_GAME_H
#include "common/str.h"
#include "common/array.h"
struct PlainGameDescriptor {
const char *gameid;
const char *description; // TODO: Rename this to "title" or so
};
struct GameDescriptor {
Common::String gameid;
Common::String description; // TODO: Rename this to "title" or so
GameDescriptor() {}
GameDescriptor(Common::String g, Common::String d) :
gameid(g), description(d) {}
/**
* This template constructor allows to easily convert structs that mimic
* GameDescriptor to a real GameDescriptor instance.
*
* Normally, one would just subclass GameDescriptor to get this effect much easier.
* However, subclassing a struct turns it into a non-POD type. One of the
* consequences is that you can't have inline intialized arrays of that type.
* But we heavily rely on those, hence we can't subclass GameDescriptor...
*/
template <class T>
GameDescriptor(const T &g) :
gameid(g.gameid), description(g.description) {}
};
/** List of games. */
typedef Common::Array<GameDescriptor> GameList;
class Plugin;
namespace Base {
// TODO: Find a better place for this function.
GameDescriptor findGame(const Common::String &gameName, const Plugin **plugin = NULL);
} // End of namespace Base
#endif
|