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/* ScummVM - Scumm Interpreter
* Copyright (C) 2001 Ludvig Strigeus
* Copyright (C) 2001-2006 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef BASE_GAME_H
#define BASE_GAME_H
#include "common/str.h"
#include "common/array.h"
#include "common/hash-str.h"
struct PlainGameDescriptor {
const char *gameid;
const char *description; // TODO: Rename this to "title" or so
};
class GameDescriptor : public Common::StringMap {
public:
GameDescriptor() {}
GameDescriptor(const PlainGameDescriptor &pgd) {
this->operator []("gameid") = pgd.gameid;
this->operator []("description") = pgd.description;
}
GameDescriptor(Common::String g, Common::String d, Common::Language l = Common::UNK_LANG,
Common::Platform p = Common::kPlatformUnknown) {
this->operator []("gameid") = g;
this->operator []("description") = d;
if (l != Common::UNK_LANG)
this->operator []("language") = Common::getLanguageCode(l);
if (p != Common::kPlatformUnknown)
this->operator []("platform") = Common::getPlatformCode(p);
}
/**
* Update the description string by appending (LANG/PLATFORM/EXTRA) to it.
*/
void updateDesc(const char *extra = 0);
Common::String &gameid() { return this->operator []("gameid"); }
Common::String &description() { return this->operator []("description"); }
Common::Language language() { return Common::parseLanguage(this->operator []("language")); }
Common::Platform platform() { return Common::parsePlatform(this->operator []("platform")); }
};
/** List of games. */
class GameList : public Common::Array<GameDescriptor> {
public:
GameList() {}
GameList(const GameList &list) : Common::Array<GameDescriptor>(list) {}
GameList(const PlainGameDescriptor *g) {
while (g->gameid) {
push_back(GameDescriptor(g->gameid, g->description));
g++;
}
}
};
class Plugin;
namespace Base {
// TODO: Find a better place for this function.
GameDescriptor findGame(const Common::String &gameName, const Plugin **plugin = NULL);
} // End of namespace Base
#endif
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