1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
|
/* ScummVM - Scumm Interpreter
* Copyright (C) 2001 Ludvig Strigeus
* Copyright (C) 2001-2006 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/stdafx.h"
#include "base/engine.h"
#include "base/gameDetector.h"
#include "base/plugins.h"
#include "base/version.h"
#include "common/config-manager.h"
#include "common/system.h"
#include "sound/mididrv.h"
#include "sound/mixer.h"
#if defined(HAVE_CONFIG_H)
#include "config.h"
#endif
#ifdef UNIX
#include <errno.h>
#include <sys/stat.h>
#ifdef MACOSX
#define DEFAULT_SAVE_PATH "Documents/ScummVM Savegames"
#else
#define DEFAULT_SAVE_PATH ".scummvm"
#endif
#elif defined(__SYMBIAN32__)
#include <errno.h>
#include <sys/stat.h>
#define DEFAULT_SAVE_PATH "Savegames"
#endif
// DONT FIXME: DO NOT ORDER ALPHABETICALLY, THIS IS ORDERED BY IMPORTANCE/CATEGORY! :)
#if defined(PALMOS_MODE) || defined(__SYMBIAN32__)
static const char USAGE_STRING[] = "NoUsageString"; // save more data segment space
#else
static const char USAGE_STRING[] =
"ScummVM - Graphical Adventure Game Interpreter\n"
"Usage: scummvm [OPTIONS]... [GAME]\n"
" -v, --version Display ScummVM version information and exit\n"
" -h, --help Display a brief help text and exit\n"
" -z, --list-games Display list of supported games and exit\n"
" -t, --list-targets Display list of configured targets and exit\n"
"\n"
" -c, --config=CONFIG Use alternate configuration file\n"
" -p, --path=PATH Path to where the game is installed\n"
" -x, --save-slot[=NUM] Save game slot to load (default: autosave)\n"
" -f, --fullscreen Force full-screen mode\n"
" -F, --no-fullscreen Force windowed mode\n"
" -g, --gfx-mode=MODE Select graphics scaler (normal,2x,3x,2xsai,\n"
" super2xsai,supereagle,advmame2x,advmame3x,hq2x,\n"
" hq3x,tv2x,dotmatrix)\n"
" -e, --music-driver=MODE Select music driver (see README for details)\n"
" -q, --language=LANG Select language (en,de,fr,it,pt,es,jp,zh,kr,se,gb,\n"
" hb,ru,cz)\n"
" -m, --music-volume=NUM Set the music volume, 0-255 (default: 192)\n"
" -s, --sfx-volume=NUM Set the sfx volume, 0-255 (default: 192)\n"
" -r, --speech-volume=NUM Set the speech volume, 0-255 (default: 192)\n"
" --midi-gain=NUM Set the gain for MIDI playback, 0-1000 (default:\n"
" 100) (only supported by some MIDI drivers)\n"
" -n, --subtitles Enable subtitles (use with games that have voice)\n"
" -b, --boot-param=NUM Pass number to the boot script (boot param)\n"
" -d, --debuglevel=NUM Set debug verbosity level\n"
" --debugflags=FLAGS Enables engine specific debug flags\n"
" (separated by commas)\n"
" -u, --dump-scripts Enable script dumping if a directory called 'dumps'\n"
" exists in the current directory\n"
"\n"
" --cdrom=NUM CD drive to play CD audio from (default: 0 = first\n"
" drive)\n"
" --joystick[=NUM] Enable input with joystick (default: 0 = first\n"
" joystick)\n"
" --platform=WORD Specify version of game (allowed values: 3do, acorn,\n"
" amiga, atari, c64, fmtowns, nes, mac, pc, segacd,\n"
" windows)\n"
" --savepath=PATH Path to where savegames are stored\n"
" --soundfont=FILE Select the SoundFont for MIDI playback (only\n"
" supported by some MIDI drivers)\n"
" --multi-midi Enable combination Adlib and native MIDI\n"
" --native-mt32 True Roland MT-32 (disable GM emulation)\n"
" --enable-gs Enable Roland GS mode for MIDI playback\n"
" --output-rate=RATE Select output sample rate in Hz (e.g. 22050)\n"
" --aspect-ratio Enable aspect ratio correction\n"
" --render-mode=MODE Enable additional render modes (cga, ega, hercGreen,\n"
" hercAmber, amiga)\n"
" --force-1x-overlay Make inner GUI 320x200\n"
"\n"
#if !defined(DISABLE_SKY) || !defined(DISABLE_QUEEN)
" --alt-intro Use alternative intro for CD versions of Beneath a\n"
" Steel Sky and Flight of the Amazon Queen\n"
#endif
" --copy-protection Enable copy protection in SCUMM games, when\n"
" ScummVM disables it by default.\n"
" --talkspeed=NUM Set talk speed for games (default: 60)\n"
#ifndef DISABLE_SCUMM
" --demo-mode Start demo mode of Maniac Mansion\n"
" --tempo=NUM Set music tempo (in percent, 50-200) for SCUMM games\n"
" (default: 100)\n"
#endif
"\n"
"The meaning of boolean long options can be inverted by prefixing them with\n"
"\"no-\", e.g. \"--no-aspect-ratio\".\n"
;
#endif
GameDetector::GameDetector() {
// Graphics
ConfMan.registerDefault("fullscreen", false);
ConfMan.registerDefault("aspect_ratio", false);
ConfMan.registerDefault("gfx_mode", "normal");
ConfMan.registerDefault("render_mode", "default");
// Sound & Music
ConfMan.registerDefault("music_volume", 192);
ConfMan.registerDefault("sfx_volume", 192);
ConfMan.registerDefault("speech_volume", 192);
ConfMan.registerDefault("multi_midi", false);
ConfMan.registerDefault("native_mt32", false);
ConfMan.registerDefault("enable_gs", false);
ConfMan.registerDefault("midi_gain", 100);
// ConfMan.registerDefault("music_driver", ???);
ConfMan.registerDefault("cdrom", 0);
// Game specific
ConfMan.registerDefault("path", "");
ConfMan.registerDefault("savepath", "");
// ConfMan.registerDefault("amiga", false);
ConfMan.registerDefault("platform", Common::kPlatformPC);
ConfMan.registerDefault("language", "en");
ConfMan.registerDefault("speech_mute", false);
ConfMan.registerDefault("sfx_mute", false);
ConfMan.registerDefault("subtitles", false);
ConfMan.registerDefault("boot_param", 0);
ConfMan.registerDefault("save_slot", -1);
#if !defined(DISABLE_SCUMM) || !defined(DISABLE_SWORD2)
ConfMan.registerDefault("object_labels", true);
#endif
ConfMan.registerDefault("copy_protection", false);
ConfMan.registerDefault("talkspeed", 60);
#ifndef DISABLE_SCUMM
ConfMan.registerDefault("demo_mode", false);
ConfMan.registerDefault("tempo", 0);
#endif
#if !defined(DISABLE_SKY) || !defined(DISABLE_QUEEN)
ConfMan.registerDefault("alt_intro", false);
#endif
// Miscellaneous
ConfMan.registerDefault("joystick_num", -1);
ConfMan.registerDefault("confirm_exit", false);
ConfMan.registerDefault("disable_sdl_parachute", false);
#ifdef USE_ALSA
ConfMan.registerDefault("alsa_port", "65:0");
#endif
#ifdef DEFAULT_SAVE_PATH
char savePath[MAXPATHLEN];
#ifdef UNIX
struct stat sb;
const char *home = getenv("HOME");
if (home != NULL && strlen(home) < MAXPATHLEN) {
snprintf(savePath, MAXPATHLEN, "%s/%s", home, DEFAULT_SAVE_PATH);
if (stat(savePath, &sb) == -1) {
/* create the dir if it does not exist */
if (errno == ENOENT) {
if (mkdir(savePath, 0755) != 0) {
perror("mkdir");
exit(1);
}
}
}
/* check that the dir is there */
if (stat(savePath, &sb) == 0) {
ConfMan.registerDefault("savepath", savePath);
}
}
#elif defined(__SYMBIAN32__)
strcpy(savePath, Symbian::GetExecutablePath());
strcat(savePath, DEFAULT_SAVE_PATH);
struct stat sb;
if (stat(savePath, &sb) == -1)
if (errno == ENOENT)// create the dir if it does not exist
if (mkdir(savePath, 0755) != 0)
error("mkdir for '%s' failed!", savePath);
ConfMan.registerDefault("savepath", savePath); // this should be enough...
#endif
#endif // #ifdef DEFAULT_SAVE_PATH
_dumpScripts = false;
#if defined(__SYMBIAN32__)
_force1xOverlay = true;
#else
_force1xOverlay = false;
#endif
_plugin = 0;
}
/** List all supported game IDs, i.e. all games which any loaded plugin supports. */
void listGames() {
const PluginList &plugins = PluginManager::instance().getPlugins();
printf("Game ID Full Title \n"
"-------------------- ------------------------------------------------------\n");
PluginList::const_iterator iter = plugins.begin();
for (iter = plugins.begin(); iter != plugins.end(); ++iter) {
GameList list = (*iter)->getSupportedGames();
for (GameList::iterator v = list.begin(); v != list.end(); ++v) {
printf("%-20s %s\n", v->gameid.c_str(), v->description.c_str());
}
}
}
/** List all targets which are configured in the config file. */
void listTargets() {
using namespace Common;
const ConfigManager::DomainMap &domains = ConfMan.getGameDomains();
printf("Target Description \n"
"-------------------- ------------------------------------------------------\n");
ConfigManager::DomainMap::const_iterator iter = domains.begin();
for (iter = domains.begin(); iter != domains.end(); ++iter) {
String name(iter->_key);
String description(iter->_value.get("description"));
if (description.isEmpty()) {
// FIXME: At this point, we should check for a "gameid" override
// to find the proper desc. In fact, the platform probably should
// be taken into account, too.
String gameid(name);
GameDescriptor g = GameDetector::findGame(gameid);
if (g.description.size() > 0)
description = g.description;
}
printf("%-20s %s\n", name.c_str(), description.c_str());
}
}
GameDescriptor GameDetector::findGame(const String &gameName, const Plugin **plugin) {
// Find the GameDescriptor for this target
const PluginList &plugins = PluginManager::instance().getPlugins();
GameDescriptor result;
PluginList::const_iterator iter = plugins.begin();
for (iter = plugins.begin(); iter != plugins.end(); ++iter) {
result = (*iter)->findGame(gameName.c_str());
if (result.gameid.size() > 0) {
if (plugin)
*plugin = *iter;
break;
}
}
return result;
}
//
// Various macros used by the command line parser.
//
// Use this for options which have an *optional* value
#define DO_OPTION_OPT(shortCmd, longCmd) \
if (isLongCmd ? (!memcmp(s, longCmd"=", sizeof(longCmd"=") - 1)) : (shortCmdLower == shortCmd)) { \
if (isLongCmd) \
s += sizeof(longCmd"=") - 1; \
if ((*s != '\0') && (current_option != NULL)) goto ShowHelpAndExit; \
char *option = (*s != '\0') ? s : current_option; \
current_option = NULL;
// Use this for options which have a required (string) value
#define DO_OPTION(shortCmd, longCmd) \
DO_OPTION_OPT(shortCmd, longCmd) \
if (option == NULL) goto ShowHelpAndExit;
// Use this for options which have a required integer value
#define DO_OPTION_INT(shortCmd, longCmd) \
DO_OPTION_OPT(shortCmd, longCmd) \
if (option == NULL) goto ShowHelpAndExit; \
char *endptr = 0; \
int intValue; intValue = (int)strtol(option, &endptr, 10); \
if (endptr == NULL || *endptr != 0) goto ShowHelpAndExit;
// Use this for boolean options; this distinguishes between "-x" and "-X",
// resp. between "--some-option" and "--no-some-option".
#define DO_OPTION_BOOL(shortCmd, longCmd) \
if (isLongCmd ? (!strcmp(s, longCmd) || !strcmp(s, "no-"longCmd)) : (shortCmdLower == shortCmd)) { \
if (isLongCmd) { \
boolValue = !strcmp(s, longCmd); \
s += boolValue ? (sizeof(longCmd) - 1) : (sizeof("no-"longCmd) - 1); \
} \
if ((*s != '\0') || (current_option != NULL)) goto ShowHelpAndExit;
// Use this for options which never have a value, i.e. for 'commands', like "--help".
#define DO_OPTION_CMD(shortCmd, longCmd) \
if (isLongCmd ? (!strcmp(s, longCmd)) : (shortCmdLower == shortCmd)) { \
if (isLongCmd) \
s += sizeof(longCmd) - 1; \
if ((*s != '\0') || (current_option != NULL)) goto ShowHelpAndExit;
#define DO_LONG_OPTION_OPT(longCmd) DO_OPTION_OPT(0, longCmd)
#define DO_LONG_OPTION(longCmd) DO_OPTION(0, longCmd)
#define DO_LONG_OPTION_INT(longCmd) DO_OPTION_INT(0, longCmd)
#define DO_LONG_OPTION_BOOL(longCmd) DO_OPTION_BOOL(0, longCmd)
#define DO_LONG_OPTION_CMD(longCmd) DO_OPTION_CMD(0, longCmd)
// End an option handler
#define END_OPTION \
continue; \
}
void GameDetector::parseCommandLine(int argc, char **argv) {
int i;
char *s;
char *current_option = NULL;
char shortCmdLower;
bool isLongCmd, boolValue;
// We store all command line settings in a string map, instead of
// immediately putting it into the config manager. We do that to
// make a potential future change to the config manager easier: In
// particular, right now there is only one transient config domain
// domain, in the future there might be two (one for the app, one
// for the active game). Since we only know after all params have
// been parsed whether a game is going to be started or whether we
// run the launcher, we need to delay putting things into the config
// manager until after parsing is complete.
Common::StringMap settings;
// The user can override the savepath with the SCUMMVM_SAVEPATH
// environment variable. This is weaker than a --savepath on the
// command line, but overrides the default savepath, hence it is
// handled here, just before the command line gets parsed.
#if !defined(MACOS_CARBON) && !defined(_WIN32_WCE) && !defined(PALMOS_MODE)
const char *dir = getenv("SCUMMVM_SAVEPATH");
if (dir && *dir && strlen(dir) < 1024) {
// TODO: Verify whether the path is valid
settings["savepath"] = dir;
}
#endif
// Iterate over all command line arguments, backwards.
for (i = argc - 1; i >= 1; i--) {
s = argv[i];
if (s[0] != '-' || s[1] == '\0') {
// Last argument: this could be a target name.
// To verify this, check if there is either a game domain (i.e.
// a configured target) matching this argument, or if we can
// find any target with that name.
if (i == (argc - 1) && (ConfMan.hasGameDomain(s) || findGame(s).gameid.size() > 0)) {
setTarget(s);
} else {
if (current_option == NULL)
current_option = s;
else
goto ShowHelpAndExit;
}
} else {
shortCmdLower = tolower(s[1]);
isLongCmd = (s[0] == '-' && s[1] == '-');
boolValue = (shortCmdLower == s[1]);
s += 2;
DO_OPTION('c', "config")
// Dummy
END_OPTION
DO_OPTION_INT('b', "boot-param")
settings["boot_param"] = option;
END_OPTION
DO_OPTION_OPT('d', "debuglevel")
gDebugLevel = option ? (int)strtol(option, 0, 10) : 0;
printf("Debuglevel (from command line): %d\n", gDebugLevel);
END_OPTION
DO_LONG_OPTION("debugflags")
// Dummy
END_OPTION
DO_OPTION('e', "music-driver")
// TODO: Instead of just showing the generic help text,
// maybe print a message like:
// "'option' is not a supported music driver on this machine.
// Available driver: ..."
if (MidiDriver::parseMusicDriver(option) < 0)
goto ShowHelpAndExit;
settings["music_driver"] = option;
END_OPTION
DO_LONG_OPTION_INT("output-rate")
settings["output_rate"] = option;
END_OPTION
DO_OPTION_BOOL('f', "fullscreen")
settings["fullscreen"] = boolValue ? "true" : "false";
END_OPTION
DO_OPTION('g', "gfx-mode")
// Check whether 'option' specifies a valid graphics mode.
bool isValid = false;
if (!scumm_stricmp(option, "normal") || !scumm_stricmp(option, "default"))
isValid = true;
if (!isValid) {
const OSystem::GraphicsMode *gm = g_system->getSupportedGraphicsModes();
while (gm->name && !isValid) {
isValid = !scumm_stricmp(gm->name, option);
gm++;
}
}
// TODO: Instead of just showing the generic help text,
// maybe print a message like:
// "'option' is not a supported graphic mode on this machine.
// Available graphic modes: ..."
if (!isValid)
goto ShowHelpAndExit;
settings["gfx_mode"] = option;
END_OPTION
DO_OPTION_CMD('h', "help")
printf(USAGE_STRING);
exit(0);
END_OPTION
DO_OPTION_INT('m', "music-volume")
settings["music_volume"] = option;
END_OPTION
DO_OPTION_BOOL('n', "subtitles")
settings["subtitles"] = boolValue ? "true" : "false";
END_OPTION
DO_OPTION('p', "path")
// TODO: Verify whether the path is valid
settings["path"] = option;
END_OPTION
DO_OPTION('q', "language")
if (Common::parseLanguage(option) == Common::UNK_LANG)
goto ShowHelpAndExit;
settings["language"] = option;
END_OPTION
DO_OPTION_INT('s', "sfx-volume")
settings["sfx_volume"] = option;
END_OPTION
DO_OPTION_INT('r', "speech-volume")
settings["speech_volume"] = option;
END_OPTION
DO_LONG_OPTION_INT("midi-gain")
settings["midi_gain"] = option;
END_OPTION
DO_OPTION_CMD('t', "list-targets")
listTargets();
exit(0);
END_OPTION
DO_OPTION_BOOL('u', "dump-scripts")
_dumpScripts = true;
END_OPTION
DO_OPTION_CMD('v', "version")
printf("%s\n", gScummVMFullVersion);
printf("Features compiled in: %s\n", gScummVMFeatures);
exit(0);
END_OPTION
DO_OPTION_OPT('x', "save-slot")
settings["save_slot"] = (option != NULL) ? option : "0";
END_OPTION
DO_OPTION_CMD('z', "list-games")
listGames();
exit(0);
END_OPTION
DO_LONG_OPTION_INT("cdrom")
settings["cdrom"] = option;
END_OPTION
DO_LONG_OPTION_OPT("joystick")
settings["joystick_num"] = (option != NULL) ? option : "0";
END_OPTION
DO_LONG_OPTION("platform")
int platform = Common::parsePlatform(option);
if (platform == Common::kPlatformUnknown)
goto ShowHelpAndExit;
settings["platform"] = option;
END_OPTION
DO_LONG_OPTION("soundfont")
// TODO: Verify whether the path is valid
settings["soundfont"] = option;
END_OPTION
DO_LONG_OPTION_BOOL("disable-sdl-parachute")
settings["disable_sdl_parachute"] = boolValue ? "true" : "false";
END_OPTION
DO_LONG_OPTION_BOOL("multi-midi")
settings["multi_midi"] = boolValue ? "true" : "false";
END_OPTION
DO_LONG_OPTION_BOOL("native-mt32")
settings["native_mt32"] = boolValue ? "true" : "false";
END_OPTION
DO_LONG_OPTION_BOOL("enable-gs")
settings["enable_gs"] = boolValue ? "true" : "false";
END_OPTION
DO_LONG_OPTION_BOOL("aspect-ratio")
settings["aspect_ratio"] = boolValue ? "true" : "false";
END_OPTION
DO_LONG_OPTION("render-mode")
int renderMode = Common::parseRenderMode(option);
if (renderMode == Common::kRenderDefault)
goto ShowHelpAndExit;
settings["render_mode"] = option;
END_OPTION
DO_LONG_OPTION_BOOL("force-1x-overlay")
_force1xOverlay = true;
END_OPTION
DO_LONG_OPTION("savepath")
// TODO: Verify whether the path is valid
settings["savepath"] = option;
END_OPTION
DO_LONG_OPTION_INT("talkspeed")
settings["talkspeed"] = option;
END_OPTION
DO_LONG_OPTION_BOOL("copy-protection")
settings["copy_protection"] = boolValue ? "true" : "false";
END_OPTION
DO_LONG_OPTION("gui-theme")
settings["gui_theme"] = option;
END_OPTION
#ifndef DISABLE_SCUMM
DO_LONG_OPTION("tempo")
// Use the special value '0' for the base in (int)strtol.
// Doing that makes it possible to enter hex values
// as "0x1234", but also decimal values ("123").
int value = (int)strtol(option, 0, 0);
char buf[20];
snprintf(buf, sizeof(buf), "%d", value);
settings["tempo"] = buf;
END_OPTION
DO_LONG_OPTION_BOOL("demo-mode")
settings["demo_mode"] = boolValue ? "true" : "false";
END_OPTION
#endif
#if !defined(DISABLE_SKY) || !defined(DISABLE_QUEEN)
DO_LONG_OPTION_BOOL("alt-intro")
settings["alt_intro"] = boolValue ? "true" : "false";
END_OPTION
#endif
// If we get till here, the option is unhandled and hence unknown.
goto ShowHelpAndExit;
}
}
if (current_option) {
ShowHelpAndExit:
printf(USAGE_STRING);
exit(1);
}
// Finally, store the command line settings into the config manager.
for (Common::StringMap::const_iterator x = settings.begin(); x != settings.end(); ++x)
ConfMan.set(x->_key, x->_value, Common::ConfigManager::kTransientDomain);
}
void GameDetector::setTarget(const String &target) {
_targetName = target;
ConfMan.setActiveDomain(target);
}
bool GameDetector::detectMain() {
if (_targetName.isEmpty()) {
warning("No game was specified...");
return false;
}
if (ConfMan.hasKey("gameid"))
_gameid = ConfMan.get("gameid");
else
_gameid = _targetName;
printf("Looking for %s\n", _gameid.c_str());
GameDescriptor game = findGame(_gameid, &_plugin);
if (game.gameid.size() == 0) {
printf("Failed game detection\n");
warning("%s is an invalid target. Use the --list-targets option to list targets", _targetName.c_str());
return false;
}
printf("Trying to start game '%s'\n", game.description.c_str());
String gameDataPath(ConfMan.get("path"));
if (gameDataPath.isEmpty()) {
warning("No path was provided. Assuming the data files are in the current directory");
gameDataPath = "./";
} else if (gameDataPath.lastChar() != '/'
#if defined(__MORPHOS__) || defined(__amigaos4__)
&& gameDataPath.lastChar() != ':'
#endif
&& gameDataPath.lastChar() != '\\') {
gameDataPath += '/';
ConfMan.set("path", gameDataPath, Common::ConfigManager::kTransientDomain);
}
return true;
}
Engine *GameDetector::createEngine(OSystem *sys) {
assert(_plugin);
return _plugin->createInstance(this, sys);
}
Audio::Mixer *GameDetector::createMixer() {
return new Audio::Mixer();
}
|