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|
/* ScummVM - Scumm Interpreter
* Copyright (C) 2001 Ludvig Strigeus
* Copyright (C) 2001-2003 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#include "stdafx.h"
#include "backends/intern.h"
#include "base/engine.h"
#include "base/gameDetector.h"
#include "base/plugins.h"
#include "common/config-manager.h"
#include "common/scaler.h" // Only for gfx_modes
#include "sound/mididrv.h"
#include "sound/mixer.h"
#if defined(HAVE_CONFIG_H)
#include "config.h"
#endif
#define CHECK_OPTION() if ((current_option != NULL) || (*s != '\0')) goto ShowHelpAndExit
#define HANDLE_OPTION() if ((*s == '\0') && (current_option == NULL)) goto ShowHelpAndExit; \
if ((*s != '\0') && (current_option != NULL)) goto ShowHelpAndExit; \
option = (*s == '\0' ? current_option : s); \
current_option = NULL
#define HANDLE_OPT_OPTION() if ((*s != '\0') && (current_option != NULL)) goto ShowHelpAndExit; \
if ((*s == '\0') && (current_option == NULL)) option = NULL; \
else option = (*s == '\0' ? current_option : s); \
current_option = NULL
// DONT FIXME: DO NOT ORDER ALPHABETICALY, THIS IS ORDERED BY IMPORTANCE/CATEGORY! :)
// FIXME: Reconsider and reevaluate our command line options. I propose some changes:
// * add long alternatives for (almost?) all options. There should be some generic way
// to specify this, in order to avoid code duplication and to simplify the code
// * some more obscure options which currently have a single-letter options assigned
// really don't need it. E.g. the "-t<NUM>" option probably is rarely used, and anybody
// who needs it should still be happy with "--tempo=NUM"
// This will make room in the ranks of single-letter options for other more useful options
// (for example, "-t" could stand for "List (T)argets")
// * -y, -t, -c, -j all are candidates for this, IMHO: their settings are rather obscure,
// and anybody who needs them always should put them into the config file anyway
//
#ifdef __PALM_OS__
static const char USAGE_STRING[] = "NoUsageString"; // save more data segment space
#else
static const char USAGE_STRING[] =
"ScummVM - Graphical Adventure Game Interpreter\n"
"Syntax:\n"
" scummvm [OPTIONS] [game]\n"
"Options:\n"
" -p<path> - Look for game in <path>\n"
" -x[num] - Load this savegame (default: 0 - autosave)\n"
" -f - Full-screen mode (-F forces window mode.)\n"
" -g<mode> - Graphics mode (normal,2x,3x,2xsai,super2xsai,supereagle,\n"
" advmame2x,advmame3x,hq2x,hq3x,tv2x,dotmatrix)\n"
" -e<mode> - Set music engine (see README for details)\n"
" -q<lang> - Specify language (en,de,fr,it,pt,es,jp,zh,kr,se,gb,hb)\n"
"\n"
" -c<num> - Use cdrom <num> for cd audio\n"
" -j[num] - Enable input with joystick (default: 0 - first joystick)\n"
" -m<num> - Set music volume to <num> (0-255)\n"
" -o<num> - Set master volume to <num> (0-255)\n"
" -s<num> - Set sfx volume to <num> (0-255)\n"
#ifndef DISABLE_SCUMM
" -t<num> - Set music tempo (50-200, default 100%%)\n"
#endif
"\n"
" -n - No subtitles for speech\n"
#ifndef DISABLE_SCUMM
" -y - Set text speed (default: 60)\n"
#endif
"\n"
" -v - Show version info and exit\n"
" -h - Display this text and exit\n"
" -z - Display list of supported games\n"
"\n"
" -b<num> - Pass number to the boot script (boot param)\n"
" -d[num] - Enable debug output (debug level [0])\n"
" -u - Dump scripts\n"
"\n"
" --platform= - Specify version of game (amiga,atari-st,macintosh)\n"
" --multi-midi - Enable combination Adlib and native MIDI\n"
" --native-mt32 - True Roland MT-32 (disable GM emulation)\n"
" --fullscreen - Full-screen mode (same as -f)\n"
" --aspect-ratio - Enable aspect ratio correction\n"
#ifndef DISABLE_SCUMM
" --demo-mode - Start demo mode of Maniac Mansion (Classic version)\n"
#endif
#ifndef DISABLE_SKY
" --floppy-intro - Use floppy version intro for Beneath a Steel Sky CD\n"
#endif
"\n"
"The meaning of long options can be inverted by prefixing them with \"no-\",\n"
"e.g. \"--no-aspect-ratio\".\n"
;
#endif
struct GraphicsMode {
const char *name;
const char *description;
int id;
};
/**
* List of graphic 'modes' we potentially support. Potentially because not all
* backends actually support all the filters listed here. At this point only
* the SDL backend supports all (except for the PalmOS ones of course).
* @todo Remove this explicit list of graphic modes and rather extend the
* OSystem API to allow querying a backend for the modes it supports.
*/
static const struct GraphicsMode gfx_modes[] = {
{"normal", "Normal (no scaling)", GFX_NORMAL},
{"1x", "Normal (no scaling)", GFX_NORMAL},
#ifndef __PALM_OS__ // reduce contant data size
{"2x", "2x", GFX_DOUBLESIZE},
{"3x", "3x", GFX_TRIPLESIZE},
{"2xsai", "2xSAI", GFX_2XSAI},
{"super2xsai", "Super2xSAI", GFX_SUPER2XSAI},
{"supereagle", "SuperEagle", GFX_SUPEREAGLE},
{"advmame2x", "AdvMAME2x", GFX_ADVMAME2X},
{"advmame3x", "AdvMAME3x", GFX_ADVMAME3X},
{"hq2x", "HQ2x", GFX_HQ2X},
{"hq3x", "HQ3x", GFX_HQ3X},
{"tv2x", "TV2x", GFX_TV2X},
{"dotmatrix", "DotMatrix", GFX_DOTMATRIX},
{"opengl", "OpenGL", GFX_BILINEAR},
#else
{"flipping", "Page Flipping", GFX_FLIPPING},
{"dbuffer", "Double Buffer", GFX_DOUBLEBUFFER},
{"wide", "Wide (HiRes+ only)", GFX_WIDE},
#endif
{0, 0, 0}
};
GameDetector::GameDetector() {
// Graphics
ConfMan.registerDefault("fullscreen", false);
ConfMan.registerDefault("aspect_ratio", false);
#ifndef _WIN32_WCE
ConfMan.registerDefault("gfx_mode", "2x");
#else
ConfMan.registerDefault("gfx_mode", "normal");
#endif
// Sound & Music
ConfMan.registerDefault("master_volume", 192);
ConfMan.registerDefault("music_volume", 192);
ConfMan.registerDefault("sfx_volume", 192);
ConfMan.registerDefault("multi_midi", false);
ConfMan.registerDefault("native_mt32", false);
// ConfMan.registerDefault("music_driver", ???);
ConfMan.registerDefault("cdrom", 0);
// Game specifc
ConfMan.registerDefault("path", "");
// ConfMan.registerDefault("amiga", false);
ConfMan.registerDefault("platform", Common::kPlatformPC);
ConfMan.registerDefault("language", "en");
ConfMan.registerDefault("nosubtitles", false);
ConfMan.registerDefault("boot_param", 0);
ConfMan.registerDefault("save_slot", -1);
#ifndef DISABLE_SCUMM
ConfMan.registerDefault("demo_mode", false);
ConfMan.registerDefault("talkspeed", 60);
ConfMan.registerDefault("tempo", 0);
#endif
#ifndef DISABLE_SKY
ConfMan.registerDefault("floppy_intro", false);
#endif
// Miscellaneous
ConfMan.registerDefault("debuglevel", 0);
ConfMan.registerDefault("joystick_num", -1);
ConfMan.registerDefault("confirm_exit", false);
_dumpScripts = false;
_midi_driver = MD_AUTO;
_saveconfig = false;
_game.features = 0;
_plugin = 0;
}
/** List all supported games, i.e. all games which any loaded plugin supports. */
void listGames() {
const PluginList &plugins = PluginManager::instance().getPlugins();
printf("Game ID Full Title \n"
"-------------------- ------------------------------------------------------\n");
PluginList::ConstIterator iter = plugins.begin();
for (iter = plugins.begin(); iter != plugins.end(); ++iter) {
GameList list = (*iter)->getSupportedGames();
for (GameList::Iterator v = list.begin(); v != list.end(); ++v) {
printf("%-20s %s\n", v->gameName, v->description);
}
}
}
/** List all targets which are configured in the config file. */
void listTargets() {
using namespace Common;
const ConfigManager::DomainMap &domains = ConfMan.getGameDomains();
printf("Target Description \n"
"-------------------- ------------------------------------------------------\n");
ConfigManager::DomainMap::ConstIterator iter = domains.begin();
for (iter = domains.begin(); iter != domains.end(); ++iter) {
String name(iter->_key);
String description(iter->_value.get("description"));
if (description.isEmpty()) {
GameSettings g = GameDetector::findGame(name);
if (g.description)
description = g.description;
}
printf("%-20s %s\n", name.c_str(), description.c_str());
}
}
GameSettings GameDetector::findGame(const String &gameName, const Plugin **plugin) {
// Find the GameSettings for this target
const PluginList &plugins = PluginManager::instance().getPlugins();
GameSettings result = {NULL, NULL, 0, 0, MDT_NONE, 0, NULL};
PluginList::ConstIterator iter = plugins.begin();
for (iter = plugins.begin(); iter != plugins.end(); ++iter) {
result = (*iter)->findGame(gameName.c_str());
if (result.gameName) {
if (plugin)
*plugin = *iter;
break;
}
}
return result;
}
void GameDetector::parseCommandLine(int argc, char **argv) {
int i;
char *s;
char *current_option = NULL;
char *option = NULL;
char c;
bool long_option_value;
// Iterate over all comman line arguments, backwards.
// FIXME: Looping backwards has a major problem: Consider this example
// invocation: "scummvm -g 1x". It should work exactly like "scummvm -g1x"
// but it doesn't! Instead of starting the launcher with the 1x sacler
// in effect, it will give an error about target 1x being unknown.
// This can be fixed by forward iterating the args. Of course doing that
// essentially means we have to rewrite the whole command line parser,
// but that seems like a good idea anyway.
for (i = argc - 1; i >= 1; i--) {
s = argv[i];
if (s[0] == '-') {
s++;
c = *s++;
switch (tolower(c)) {
case 'b':
HANDLE_OPTION();
ConfMan.set("boot_param", (int)strtol(option, 0, 10));
break;
case 'c':
HANDLE_OPTION();
ConfMan.set("cdrom", (int)strtol(option, 0, 10));
break;
case 'd':
HANDLE_OPT_OPTION();
if (option != NULL)
ConfMan.set("debuglevel", (int)strtol(option, 0, 10));
if (ConfMan.getInt("debuglevel")) {
printf("Debuglevel (from command line): %d\n", ConfMan.getInt("debuglevel"));
} else {
printf("Debuglevel (from command line): 0 - Game only\n");
}
break;
case 'e':
HANDLE_OPTION();
// TODO: Instead of just showing the generic help text,
// maybe print a message like:
// "'option' is not a supported music driver on this machine.
// Available driver: ..."
if (parseMusicDriver(option) < 0)
goto ShowHelpAndExit;
ConfMan.set("music_driver", option);
break;
case 'f':
CHECK_OPTION();
ConfMan.set("fullscreen", (c == 'f'));
break;
case 'g':{
HANDLE_OPTION();
int _gfx_mode = parseGraphicsMode(option);
// TODO: Instead of just showing the generic help text,
// maybe print a message like:
// "'option' is not a supported graphic mode on this machine.
// Available graphic modes: ..."
if (_gfx_mode == -1)
goto ShowHelpAndExit;
ConfMan.set("gfx_mode", option);
break;}
// case 'h': reserved for help
case 'j':
HANDLE_OPT_OPTION();
ConfMan.set("joystick_num", (option != NULL) ? (int)strtol(option, 0, 10) : 0);
break;
case 'm':
HANDLE_OPTION();
ConfMan.set("music_volume", (int)strtol(option, 0, 10));
break;
case 'n':
CHECK_OPTION();
ConfMan.set("nosubtitles", (c == 'n'));
break;
case 'o':
HANDLE_OPTION();
ConfMan.set("master_volume", (int)strtol(option, 0, 10));
break;
case 'p':
HANDLE_OPTION();
// TODO: Verify path is valid
ConfMan.set("path", option);
break;
case 'q':
HANDLE_OPTION();
if (Common::parseLanguage(option) == Common::UNK_LANG)
goto ShowHelpAndExit;
ConfMan.set("language", option);
break;
case 's':
HANDLE_OPTION();
ConfMan.set("sfx_volume", (int)strtol(option, 0, 10));
break;
#ifndef DISABLE_SCUMM
case 't':
HANDLE_OPTION();
// Use the special value '0' for the base in (int)strtol.
// Doing that makes it possible to enter hex values
// as "0x1234", but also decimal values ("123").
ConfMan.set("tempo", (int)strtol(option, 0, 0));
break;
#endif
case 'u':
CHECK_OPTION();
_dumpScripts = true;
break;
case 'v':
CHECK_OPTION();
printf("%s\n", gScummVMFullVersion);
exit(0);
break;
case 'x':
HANDLE_OPT_OPTION();
ConfMan.set("save_slot", (option != NULL) ? (int)strtol(option, 0, 10) : 0);
break;
#ifndef DISABLE_SCUMM
case 'y':
HANDLE_OPTION();
ConfMan.set("talkspeed", (int)strtol(option, 0, 10));
break;
#endif
case 'z':
CHECK_OPTION();
listGames();
exit(0);
case '-':
// Long options. Let the fun begin!
if (!strncmp(s, "platform=", 9)) {
s += 9;
int platform = Common::parsePlatform(s);
if (platform == Common::kPlatformUnknown)
goto ShowHelpAndExit;
ConfMan.set("platform", platform);
break;
}
if (!strncmp(s, "no-", 3)) {
long_option_value = false;
s += 3;
} else
long_option_value = true;
if (!strcmp (s, "multi-midi")) {
ConfMan.set("multi_midi", long_option_value);
} else if (!strcmp (s, "native-mt32")) {
ConfMan.set("native_mt32", long_option_value);
} else if (!strcmp (s, "aspect-ratio")) {
ConfMan.set("aspect_ratio", long_option_value);
} else if (!strcmp (s, "fullscreen")) {
ConfMan.set("fullscreen", long_option_value);
#ifndef DISABLE_SCUMM
} else if (!strcmp (s, "demo-mode")) {
ConfMan.set("demo_mode", long_option_value);
#endif
#ifndef DISABLE_SKY
} else if (!strcmp (s, "floppy-intro")) {
ConfMan.set("floppy_intro", long_option_value);
#endif
} else {
goto ShowHelpAndExit;
}
break;
default:
goto ShowHelpAndExit;
}
} else {
// Last argument: this could be a target name.
// To verify this, check if there is either a game domain (i.e
// a configured target) matching this argument, or if we can
// find any target with that name.
if (i == (argc - 1) && (ConfMan.hasGameDomain(s) || findGame(s).gameName)) {
setTarget(s);
} else {
if (current_option == NULL)
current_option = s;
else
goto ShowHelpAndExit;
}
}
}
return;
ShowHelpAndExit:
printf(USAGE_STRING);
exit(1);
}
void GameDetector::setTarget(const String &name) {
_targetName = name;
ConfMan.setActiveDomain(name);
}
int GameDetector::parseGraphicsMode(const String &str) {
if (str.isEmpty())
return -1;
const char *s = str.c_str();
const GraphicsMode *gm = gfx_modes;
while (gm->name) {
if (!scumm_stricmp(gm->name, s)) {
return gm->id;
}
gm++;
}
return -1;
}
int GameDetector::parseMusicDriver(const String &str) {
if (str.isEmpty())
return -1;
const char *s = str.c_str();
const MidiDriverDescription *md = getAvailableMidiDrivers();
while (md->name) {
if (!scumm_stricmp(md->name, s)) {
return md->id;
}
md++;
}
return -1;
}
bool GameDetector::detectGame() {
String realGame;
if (ConfMan.hasKey("gameid"))
realGame = ConfMan.get("gameid");
else
realGame = _targetName;
printf("Looking for %s\n", realGame.c_str());
_game = findGame(realGame, &_plugin);
if (_game.gameName) {
printf("Trying to start game '%s'\n", _game.description);
return true;
} else {
printf("Failed game detection\n");
return false;
}
}
bool GameDetector::detectMain() {
if (_targetName.isEmpty()) {
warning("No game was specified...");
return false;
}
if (!detectGame()) {
warning("%s is an invalid target. Use the -z parameter to list targets", _targetName.c_str());
return false;
}
/* Use the adlib sound driver if auto mode is selected,
* and the game is one of those that want adlib as
* default, OR if the game is an older game that doesn't
* support anything else anyway. */
_midi_driver = parseMusicDriver(ConfMan.get("music_driver"));
if (_midi_driver == MD_AUTO || _midi_driver < 0) {
if (_game.midi & MDT_PREFER_NATIVE)
_midi_driver = getMidiDriverType();
else
_midi_driver = MD_TOWNS;
}
bool nativeMidiDriver =
(_midi_driver != MD_NULL && _midi_driver != MD_ADLIB &&
_midi_driver != MD_PCSPK && _midi_driver != MD_PCJR &&
_midi_driver != MD_TOWNS);
if (nativeMidiDriver && !(_game.midi & MDT_NATIVE))
_midi_driver = MD_TOWNS;
if (_midi_driver == MD_TOWNS && !(_game.midi & MDT_TOWNS))
_midi_driver = MD_ADLIB;
if (_midi_driver == MD_ADLIB && !(_game.midi & MDT_ADLIB))
_midi_driver = MD_PCJR;
if ((_midi_driver == MD_PCSPK || _midi_driver == MD_PCJR) && !(_game.midi & MDT_PCSPK))
_midi_driver = MD_NULL;
String gameDataPath(ConfMan.get("path"));
if (gameDataPath.isEmpty()) {
warning("No path was provided. Assuming the data files are in the current directory");
#ifndef __PALM_OS__ // add last slash also in File::fopenNoCase, so this is not needed
} else if (gameDataPath.lastChar() != '/'
#ifdef __MORPHOS__
&& gameDataPath.lastChar() != ':'
#endif
&& gameDataPath.lastChar() != '\\') {
gameDataPath += '/';
ConfMan.set("path", gameDataPath);
#endif
}
return true;
}
OSystem *GameDetector::createSystem() {
int _gfx_mode = parseGraphicsMode(ConfMan.get("gfx_mode")); // FIXME: Get rid of this again!
#if defined(USE_NULL_DRIVER)
return OSystem_NULL_create();
#elif defined(__DC__)
return OSystem_Dreamcast_create();
#elif defined(X11_BACKEND)
return OSystem_X11_create();
#elif defined(__MORPHOS__)
return OSystem_MorphOS_create(_gfx_mode, ConfMan.getBool("fullscreen"));
#elif defined(_WIN32_WCE)
return OSystem_WINCE3_create();
#elif defined(MACOS_CARBON)
return OSystem_MAC_create(_gfx_mode, ConfMan.getBool("fullscreen"));
#elif defined(__GP32__) // ph0x
return OSystem_GP32_create(GFX_NORMAL, true);
#elif defined(__PALM_OS__) //chrilith
return OSystem_PALMOS_create(_gfx_mode, ConfMan.getBool("fullscreen"));
#else
/* SDL is the default driver for now */
return OSystem_SDL_create(_gfx_mode, ConfMan.getBool("fullscreen"), ConfMan.getBool("aspect_ratio"), ConfMan.getInt("joystick_num"));
#endif
}
Engine *GameDetector::createEngine(OSystem *sys) {
assert(_plugin);
return _plugin->createInstance(this, sys);
}
int GameDetector::getMidiDriverType() {
if (_midi_driver != MD_AUTO) return _midi_driver;
#if defined (WIN32) && !defined(_WIN32_WCE)
return MD_WINDOWS; // MD_WINDOWS is default MidiDriver on windows targets
#elif defined(MACOSX)
return MD_COREAUDIO;
#elif defined(__PALM_OS__) // must be before mac
return MD_YPA1;
#elif defined(macintosh)
return MD_QTMUSIC;
#elif defined(__MORPHOS__)
return MD_ETUDE;
#elif defined (_WIN32_WCE) || defined(UNIX) || defined(X11_BACKEND)
// Always use MIDI emulation via adlib driver on CE and UNIX device
// TODO: We should, for the Unix targets, attempt to detect
// whether a sequencer is available, and use it instead.
return MD_ADLIB;
#endif
return MD_NULL;
}
SoundMixer *GameDetector::createMixer() {
return new SoundMixer();
}
MidiDriver *GameDetector::createMidi() {
int drv = getMidiDriverType();
switch(drv) {
case MD_NULL: return MidiDriver_NULL_create();
// In the case of Adlib, we won't specify anything.
// IMuse is designed to set up its own Adlib driver
// if need be, and we only have to specify a native
// driver.
case MD_ADLIB: return NULL;
case MD_TOWNS: return MidiDriver_YM2612_create(g_engine->_mixer);
// Right now PC Speaker and PCjr are handled
// outside the MidiDriver architecture, so
// don't create anything for now.
case MD_PCSPK:
case MD_PCJR: return NULL;
#if defined(__PALM_OS__)
case MD_YPA1: return MidiDriver_YamahaPa1_create();
#endif
#if defined(WIN32) && !defined(_WIN32_WCE)
case MD_WINDOWS: return MidiDriver_WIN_create();
#endif
#if defined(__MORPHOS__)
case MD_ETUDE: return MidiDriver_ETUDE_create();
#endif
#if defined(UNIX) && !defined(__BEOS__) && !defined(MACOSX)
case MD_SEQ: return MidiDriver_SEQ_create();
#endif
#if (defined(MACOSX) || defined(macintosh)) && !defined(__PALM_OS__)
case MD_QTMUSIC: return MidiDriver_QT_create();
#endif
#if defined(MACOSX)
case MD_COREAUDIO: return MidiDriver_CORE_create();
#endif
#if defined(UNIX) && defined(USE_ALSA)
case MD_ALSA: return MidiDriver_ALSA_create();
#endif
}
error("Invalid midi driver selected");
return NULL;
}
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