aboutsummaryrefslogtreecommitdiff
path: root/base/plugins.h
blob: b1236eeeb1ca4793f0a4071f195b8c3343306f93 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * $URL$
 * $Id$
 *
 */

#ifndef BASE_PLUGINS_H
#define BASE_PLUGINS_H

#include "common/error.h"
#include "common/list.h"
#include "common/singleton.h"
#include "base/game.h"

// Plugin versioning

/** Global Plugin API version */
#define PLUGIN_VERSION 1

enum PluginType {
	PLUGIN_TYPE_ENGINE = 0,

	PLUGIN_TYPE_MAX
};

// TODO: Make the engine API version depend on ScummVM's version
// because of the backlinking
#define PLUGIN_TYPE_ENGINE_VERSION 1

extern int pluginTypeVersions[PLUGIN_TYPE_MAX];


// Plugin linking

#define STATIC_PLUGIN 1
#define DYNAMIC_PLUGIN 2

#define PLUGIN_ENABLED_STATIC(ID) \
	(defined(ENABLE_##ID) && !PLUGIN_ENABLED_DYNAMIC(ID))

// HACK for MSVC
#if defined(_MSC_VER)
	#undef PLUGIN_ENABLED_STATIC
	#define PLUGIN_ENABLED_STATIC(ID) 1
#endif

#define PLUGIN_ENABLED_DYNAMIC(ID) \
	(defined(ENABLE_##ID) && (ENABLE_##ID == DYNAMIC_PLUGIN) && defined(DYNAMIC_MODULES))

/**
 * REGISTER_PLUGIN_STATIC is a convenience macro which is used to declare
 * the plugin interface for static plugins. Code (such as game engines)
 * which needs to implement a static plugin can simply invoke this macro
 * with a plugin ID, plugin type and PluginObject subclass, and the correct
 * wrapper code will be inserted.
 *
 * @see REGISTER_PLUGIN_DYNAMIC
 */
#define REGISTER_PLUGIN_STATIC(ID,TYPE,PLUGINCLASS) \
	PluginType g_##ID##_type = TYPE; \
	PluginObject *g_##ID##_getObject() { \
		return new PLUGINCLASS(); \
	} \
	void dummyFuncToAllowTrailingSemicolon()

#ifdef DYNAMIC_MODULES

/**
 * REGISTER_PLUGIN_DYNAMIC is a convenience macro which is used to declare
 * the plugin interface for dynamically loadable plugins. Code (such as game engines)
 * which needs to implement a dynamic plugin can simply invoke this macro
 * with a plugin ID, plugin type and PluginObject subclass, and the correct
 * wrapper code will be inserted.
 *
 * @see REGISTER_PLUGIN_STATIC
 */
#define REGISTER_PLUGIN_DYNAMIC(ID,TYPE,PLUGINCLASS) \
	extern "C" { \
		PLUGIN_EXPORT int32 PLUGIN_getVersion() { return PLUGIN_VERSION; } \
		PLUGIN_EXPORT int32 PLUGIN_getType() { return TYPE; } \
		PLUGIN_EXPORT int32 PLUGIN_getTypeVersion() { return TYPE##_VERSION; } \
		PLUGIN_EXPORT PluginObject *PLUGIN_getObject() { \
			return new PLUGINCLASS(); \
		} \
	} \
	void dummyFuncToAllowTrailingSemicolon()

#endif // DYNAMIC_MODULES


// Abstract plugins

/**
 * Abstract base class for the plugin objects which handle plugins
 * instantiation. Subclasses for this may be used for engine plugins
 * and other types of plugins.
 */
class PluginObject {
public:
	virtual ~PluginObject() {}

	/** Returns the name of the plugin. */
	virtual const char *getName() const = 0;
};

/**
 * Abstract base class for the plugin system.
 * Subclasses for this can be used to wrap both static and dynamic
 * plugins.
 */
class Plugin {
protected:
	PluginObject *_pluginObject;
	PluginType _type;

public:
	Plugin() : _pluginObject(0) {}
	virtual ~Plugin() {
		//if (isLoaded())
			//unloadPlugin();
	}

//	virtual bool isLoaded() const = 0;	// TODO
	virtual bool loadPlugin() = 0;	// TODO: Rename to load() ?
	virtual void unloadPlugin() = 0;	// TODO: Rename to unload() ?

	PluginType getType() const;
	const char *getName() const;
};

/** List of Plugin instances. */
typedef Common::Array<Plugin *> PluginList;

/**
 * Convenience template to make it easier defining normal Plugin
 * subclasses. Namely, the PluginSubclass will manage PluginObjects
 * of a type specified via the PO_t template parameter.
 */
template<class PO_t>
class PluginSubclass : public Plugin {
public:
	PO_t *operator->() const {
		return (PO_t *)_pluginObject;
	}

	typedef Common::Array<PluginSubclass *> list;
};

/**
 * Abstract base class for Plugin factories. Subclasses of this
 * are responsible for creating plugin objects, e.g. by loading 
 * loadable modules from storage media; by creating "fake" plugins
 * from static code; or whatever other means.
 */
class PluginProvider {
public:
	virtual ~PluginProvider() {}

	/**
	 * Return a list of Plugin objects. The caller is responsible for actually
	 * loading/unloading them (by invoking the appropriate Plugin methods).
	 * Furthermore, the caller is responsible for deleting these objects
	 * eventually.
	 */
	virtual PluginList getPlugins() = 0;
};

/**
 * Abstract base class for Plugin factories which load binary code from files.
 * Subclasses only have to implement the createPlugin() method, and optionally
 * can overload the other protected methods to achieve custom behavior.
 */
class FilePluginProvider : public PluginProvider {
public:
	virtual PluginList getPlugins();

protected:
	/**
	 * Create a Plugin instance from a loadable code module with the specified name.
	 * Subclasses of FilePluginProvider have to at least overload this method.
	 * If the file is not found, or does not contain loadable code, 0 is returned instead.
	 *
	 * @param filename	the name of the loadable code module
	 * @return	a pointer to a Plugin instance, or 0 if an error occured.
	 */
	virtual Plugin* createPlugin(const Common::String &filename) const = 0;

	virtual const char* getPrefix() const;
	virtual const char* getSuffix() const;

	virtual void addCustomDirectories(Common::StringList &dirs) const;
};

/**
 * Singleton class which manages all plugins, including loading them,
 * managing all Plugin class instances, and unloading them.
 */
class PluginManager : public Common::Singleton<PluginManager> {
	typedef Common::List<PluginProvider *> ProviderList;
private:
	PluginList _plugins[PLUGIN_TYPE_MAX];
	ProviderList _providers;

	bool tryLoadPlugin(Plugin *plugin);

	friend class Common::Singleton<SingletonBaseType>;
	PluginManager();

public:
	~PluginManager();

	void addPluginProvider(PluginProvider *pp);

	void loadPlugins();
	void unloadPlugins();
	void unloadPluginsExcept(PluginType type, const Plugin *plugin);

	const PluginList &getPlugins(PluginType t) { return _plugins[t]; }
};

#endif