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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/scummsys.h"
#include "base/internal_version.h"
#include "base/version.h"
/*
* Version string and build date string. These can be used by anything that
* wants to display this information to the user (e.g. about dialog).
*
* Note: it would be very nice if we could instead of (or in addition to) the
* build date present a date which corresponds to the date our source files
* were last changed. To understand the difference, imagine that a user
* makes a checkout on January 1, then after a week compiles it
* (e.g. after doing a 'make clean'). The build date then will say January 8
* even though the files were last changed on January 1.
*
* Another problem is that __DATE__/__TIME__ depend on the local time zone.
*
* It's clear that such a "last changed" date would be much more useful to us
* for feedback purposes. After all, when somebody files a bug report, we
* don't care about the build date, we want to know which date their checkout
* was made.
*
* So, how could we implement this? At least on unix systems, a special script
* could do it. Basically, that script could parse the output of "svn info" or
* "svnversion" to determine the revision of the checkout, and insert that
* information somehow into the build process (e.g. by generating a tiny
* header file, analog to internal_version.h, maybe called svn_rev.h or so.)
*
* Drawback: This only works on systems which can run suitable scripts as part
* of the build proces (so I guess Visual C++ would be out of the game here?
* I don't know VC enough to be sure). And of course it must be robust enough
* to properly work in exports (i.e. release tar balls etc.).
*/
const char *gScummVMVersion = SCUMMVM_VERSION;
const char *gScummVMBuildDate = __DATE__ " " __TIME__;
const char *gScummVMVersionDate = SCUMMVM_VERSION " (" __DATE__ " " __TIME__ ")";
const char *gScummVMFullVersion = "ScummVM " SCUMMVM_VERSION " (" __DATE__ " " __TIME__ ")";
const char *gScummVMFeatures = ""
#ifdef USE_TREMOR
#ifdef USE_TREMOLO
// libTremolo is used on WinCE for better ogg performance
"Tremolo "
#else
"Tremor "
#endif
#else
#ifdef USE_VORBIS
"Vorbis "
#endif
#endif
#ifdef USE_FLAC
"FLAC "
#endif
#ifdef USE_MAD
"MP3 "
#endif
#ifdef USE_ALSA
"ALSA "
#endif
#ifdef USE_SEQ_MIDI
"SEQ "
#endif
#ifdef USE_RGB_COLOR
"RGB "
#endif
#ifdef USE_ZLIB
"zLib "
#endif
#ifdef USE_MPEG2
"MPEG2 "
#endif
#ifdef USE_FLUIDSYNTH
"FluidSynth "
#endif
;
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