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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/events.h"
namespace Common {
List<Event> DefaultEventMapper::mapEvent(const Event &ev, EventSource *source) {
List<Event> events;
Event mappedEvent;
if (ev.type == EVENT_KEYDOWN) {
if (ev.kbd.hasFlags(KBD_CTRL) && ev.kbd.keycode == KEYCODE_F5) {
mappedEvent.type = EVENT_MAINMENU;
}
#ifdef ENABLE_VKEYBD
else if (ev.kbd.keycode == KEYCODE_F7 && ev.kbd.hasFlags(0)) {
mappedEvent.type = EVENT_VIRTUAL_KEYBOARD;
}
#endif
#ifdef ENABLE_KEYMAPPER
else if (ev.kbd.keycode == KEYCODE_F8 && ev.kbd.hasFlags(0)) {
mappedEvent.type = EVENT_KEYMAPPER_REMAP;
}
#endif
}
// if it didn't get mapped, just pass it through
if (mappedEvent.type == EVENT_INVALID)
mappedEvent = ev;
events.push_back(mappedEvent);
return events;
}
} // namespace Common
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