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/* ScummVM - Scumm Interpreter
* Copyright (C) 2004-2006 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/stdafx.h"
#include "base/plugins.h"
#include "common/util.h"
#include "common/hash-str.h"
#include "common/file.h"
#include "common/md5.h"
#include "common/advancedDetector.h"
#include "common/config-manager.h"
namespace Common {
PluginError ADVANCED_DETECTOR_ENGINE_CREATE(
DetectedGameList (*detectFunc)(const FSList &fslist),
const Common::ADObsoleteGameID *obsoleteList
) {
const char *gameid = ConfMan.get("gameid").c_str();
if (obsoleteList != 0) {
for (const Common::ADObsoleteGameID *o = obsoleteList; o->from; ++o) {
if (!scumm_stricmp(gameid, o->from)) {
gameid = o->to;
ConfMan.set("gameid", o->to);
if (o->platform != Common::kPlatformUnknown)
ConfMan.set("platform", Common::getPlatformCode(o->platform));
warning("Target upgraded from %s to %s", o->from, o->to);
ConfMan.flushToDisk();
break;
}
}
}
FSList fslist;
FilesystemNode dir(ConfMan.get("path"));
if (!dir.listDir(fslist, FilesystemNode::kListFilesOnly)) {
return kInvalidPathError;
}
DetectedGameList detectedGames = detectFunc(fslist);
for (uint i = 0; i < detectedGames.size(); i++) {
if (detectedGames[i].gameid == gameid) {
return kNoError;
}
}
return kNoGameDataFoundError;
}
GameDescriptor ADVANCED_DETECTOR_FIND_GAMEID(
const char *gameid,
const PlainGameDescriptor *list,
const Common::ADObsoleteGameID *obsoleteList
) {
const PlainGameDescriptor *g = list;
while (g->gameid) {
if (0 == scumm_stricmp(gameid, g->gameid))
return *g;
g++;
}
GameDescriptor gs;
if (obsoleteList != 0) {
const Common::ADObsoleteGameID *o = obsoleteList;
while (o->from) {
if (0 == scumm_stricmp(gameid, o->from)) {
gs.gameid = gameid;
gs.description = "Obsolete game ID";
return gs;
}
o++;
}
} else
return *g;
return gs;
}
static DetectedGame toDetectedGame(const ADGameDescription &g, const PlainGameDescriptor *sg) {
const char *title = 0;
while (sg->gameid) {
if (!scumm_stricmp(g.gameid, sg->gameid))
title = sg->description;
sg++;
}
DetectedGame dg(g.gameid, title, g.language, g.platform);
dg.updateDesc(g.extra);
return dg;
}
DetectedGameList ADVANCED_DETECTOR_DETECT_GAMES_FUNCTION(
const FSList &fslist,
const byte *descs,
const int descItemSize,
const int md5Bytes,
const PlainGameDescriptor *list
) {
DetectedGameList detectedGames;
Common::AdvancedDetector ad;
Common::ADList matches;
Common::ADGameDescList descList;
const byte *descPtr;
for (descPtr = descs; ((const ADGameDescription *)descPtr)->gameid != 0; descPtr += descItemSize)
descList.push_back((const ADGameDescription *)descPtr);
ad.registerGameDescriptions(descList);
debug(3, "%s: cnt: %d", ((const ADGameDescription *)descs)->gameid, descList.size());
matches = ad.detectGame(&fslist, md5Bytes, Common::UNK_LANG, Common::kPlatformUnknown);
for (uint i = 0; i < matches.size(); i++)
detectedGames.push_back(toDetectedGame(*(const ADGameDescription *)(descs + matches[i] * descItemSize), list));
return detectedGames;
}
int ADVANCED_DETECTOR_DETECT_INIT_GAME(
const byte *descs,
const int descItemSize,
const int md5Bytes,
const PlainGameDescriptor *list
) {
int gameNumber = -1;
DetectedGameList detectedGames;
Common::AdvancedDetector ad;
Common::ADList matches;
Common::ADGameDescList descList;
const byte *descPtr;
Common::Language language = Common::UNK_LANG;
Common::Platform platform = Common::kPlatformUnknown;
if (ConfMan.hasKey("language"))
language = Common::parseLanguage(ConfMan.get("language"));
if (ConfMan.hasKey("platform"))
platform = Common::parsePlatform(ConfMan.get("platform"));
Common::String gameid = ConfMan.get("gameid");
for (descPtr = descs; ((const ADGameDescription *)descPtr)->gameid != 0; descPtr += descItemSize)
descList.push_back((const ADGameDescription *)descPtr);
ad.registerGameDescriptions(descList);
matches = ad.detectGame(0, md5Bytes, language, platform);
for (uint i = 0; i < matches.size(); i++) {
if (((const ADGameDescription *)(descs + matches[i] * descItemSize))->gameid == gameid) {
gameNumber = matches[i];
break;
}
}
if (gameNumber >= (int)descList.size() || gameNumber == -1) {
error("TODO invalid gameNumber %d (max. expected value: %d)", gameNumber, descList.size());
}
debug(2, "Running %s", toDetectedGame(*(const ADGameDescription *)(descs + gameNumber * descItemSize), list).description.c_str());
return gameNumber;
}
static String getDescription(const ADGameDescription *g) {
char tmp[256];
snprintf(tmp, 256, "%s (%s %s/%s)", g->gameid, g->extra,
getPlatformDescription(g->platform), getLanguageDescription(g->language));
return String(tmp);
}
ADList AdvancedDetector::detectGame(const FSList *fslist, int md5Bytes, Language language, Platform platform) {
typedef HashMap<String, bool, CaseSensitiveString_Hash, CaseSensitiveString_EqualTo> StringSet;
StringSet filesList;
typedef StringMap StringMap;
StringMap filesMD5;
String tstr, tstr2;
uint i;
int j;
char md5str[32+1];
uint8 md5sum[16];
bool fileMissing;
const ADGameFileDescription *fileDesc;
assert(_gameDescriptions.size());
// First we compose list of files which we need MD5s for
for (i = 0; i < _gameDescriptions.size(); i++) {
for (j = 0; _gameDescriptions[i]->filesDescriptions[j].fileName; j++) {
tstr = String(_gameDescriptions[i]->filesDescriptions[j].fileName);
tstr.toLowercase();
tstr2 = tstr + ".";
filesList[tstr] = true;
filesList[tstr2] = true;
}
}
if (fslist != 0) {
for (FSList::const_iterator file = fslist->begin(); file != fslist->end(); ++file) {
if (file->isDirectory()) continue;
tstr = file->name();
tstr.toLowercase();
tstr2 = tstr + ".";
if (!filesList.contains(tstr) && !filesList.contains(tstr2)) continue;
if (!md5_file(*file, md5sum, md5Bytes)) continue;
for (j = 0; j < 16; j++) {
sprintf(md5str + j*2, "%02x", (int)md5sum[j]);
}
filesMD5[tstr] = String(md5str);
filesMD5[tstr2] = String(md5str);
}
} else {
File testFile;
for (StringSet::const_iterator file = filesList.begin(); file != filesList.end(); ++file) {
tstr = file->_key;
tstr.toLowercase();
debug(3, "+ %s", tstr.c_str());
if (!filesMD5.contains(tstr)) {
if (testFile.open(file->_key)) {
testFile.close();
if (md5_file(file->_key.c_str(), md5sum, md5Bytes)) {
for (j = 0; j < 16; j++) {
sprintf(md5str + j*2, "%02x", (int)md5sum[j]);
}
filesMD5[tstr] = String(md5str);
debug(3, "> %s: %s", tstr.c_str(), md5str);
}
}
}
}
}
ADList matched;
int maxFilesMatched = 0;
for (i = 0; i < _gameDescriptions.size(); i++) {
const ADGameDescription *g = _gameDescriptions[i];
fileMissing = false;
// Do not even bother to look at entries which do not have matching
// language and platform (if specified).
if ((g->language != language && language != UNK_LANG) ||
(g->platform != platform && platform != kPlatformUnknown)) {
continue;
}
// Try to open all files for this game
for (j = 0; g->filesDescriptions[j].fileName; j++) {
fileDesc = &g->filesDescriptions[j];
tstr = fileDesc->fileName;
tstr.toLowercase();
tstr2 = tstr + ".";
if (!filesMD5.contains(tstr) && !filesMD5.contains(tstr2)) {
fileMissing = true;
break;
}
if (strcmp(fileDesc->md5, filesMD5[tstr].c_str()) && strcmp(fileDesc->md5, filesMD5[tstr2].c_str())) {
fileMissing = true;
break;
}
debug(3, "Matched file: %s", tstr.c_str());
}
if (!fileMissing) {
debug(2, "Found game: %s (%d)", getDescription(g).c_str(), i);
// Count the number of matching files. Then, only keep those
// entries which match a maximal amount of files.
int curFilesMatched = 0;
for (j = 0; g->filesDescriptions[j].fileName; j++)
curFilesMatched++;
if (curFilesMatched > maxFilesMatched) {
debug(2, " ... new best match, removing all previous candidates");
maxFilesMatched = curFilesMatched;
matched.clear();
matched.push_back(i);
} else if (curFilesMatched == maxFilesMatched) {
matched.push_back(i);
} else {
debug(2, " ... skipped");
}
} else {
debug(5, "Skipping game: %s (%d)", getDescription(g).c_str(), i);
}
}
if (!filesMD5.empty() && matched.empty()) {
printf("MD5s of your game version are unknown. Please, report following data to\n");
printf("ScummVM team along with your game name and version:\n");
for (StringMap::const_iterator file = filesMD5.begin(); file != filesMD5.end(); ++file)
printf("%s: %s\n", file->_key.c_str(), file->_value.c_str());
}
return matched;
}
} // End of namespace Common
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