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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef COMMON_ARCHIVES_H
#define COMMON_ARCHIVES_H
#include "common/fs.h"
#include "common/str.h"
#include "common/hash-str.h"
#include "common/list.h"
#include "common/ptr.h"
#include "common/stream.h"
namespace Common {
/**
* FilePtr is a convenient way to keep track of a SeekableReadStream without
* having to worry about releasing its memory.
*/
typedef SharedPtr<SeekableReadStream> FilePtr;
/**
* Archive allows searches of (file)names into an arbitrary container.
* It also supports opening a file and returning an usable input stream.
*/
class Archive {
public:
virtual ~Archive() { }
/**
* Check if a name is present in the Archive. Patterns are not allowed,
* as this is meant to be a quick File::exists() replacement.
*/
virtual bool hasFile(const String &name) = 0;
/**
* Add all the names present in the Archive which match pattern to
* list. Returned names can be used as parameters to openFile.
* Must not remove elements from the list.
*
* @return the number of names added to list
*/
virtual int matchPattern(StringList &list, const String &pattern);
/**
* Add all the names present in the Archive to list. Returned
* names can be used as parameters to openFile.
* Must not remove elements from the list.
*
* @return the number of names added to list
*/
virtual int getAllNames(StringList &list) = 0;
/**
* Create a stream bound to a file in the archive.
* @return the newly created input stream
*/
virtual SeekableReadStream *openFile(const String &name) = 0;
};
typedef SharedPtr<Archive> ArchivePtr;
/**
* FSDirectory models a directory tree from the filesystem and allows users
* to access it through the Archive interface. FSDirectory can represent a
* single directory, or a tree with specified depth, rooted in a 'base'
* directory.
* Searching is case-insensitive, as the main intended goal is supporting
* retrieval of game data. First case-insensitive match is returned when
* searching, thus making FSDirectory heavily dependant on the underlying
* FilesystemNode implementation.
*/
class FSDirectory : public Archive {
FilesystemNode _node;
// Caches are case insensitive, clashes are dealt with when creating
// Key is stored in lowercase.
typedef HashMap<String, FilesystemNode, IgnoreCase_Hash, IgnoreCase_EqualTo> NodeCache;
NodeCache _fileCache, _subDirCache;
// look for a match
FilesystemNode lookupCache(NodeCache &cache, const String &name);
// cache management
void cacheDirectoryRecursive(FilesystemNode node, int depth, const String& prefix);
bool _cached;
int _depth;
public:
/**
* Create a FSDirectory representing a tree with the specified depth. Will result in an
* unbound FSDirectory if name is not found on the filesystem or is not a directory.
*/
FSDirectory(const String &name, int depth = 1);
/**
* Create a FSDirectory representing a tree with the specified depth. Will result in an
* unbound FSDirectory if node does not exist or is not a directory.
*/
FSDirectory(const FilesystemNode &node, int depth = 1);
virtual ~FSDirectory();
/**
* This return the underlying FSNode of the FSDirectory.
*/
FilesystemNode getFSNode() const;
/**
* Create a new FSDirectory pointing to a sub directory of the instance.
* @return a new FSDirectory instance
*/
FSDirectory *getSubDirectory(const String &name);
virtual bool hasFile(const String &name);
virtual int getAllNames(StringList &list);
virtual SeekableReadStream *openFile(const String &name);
};
/**
* SearchSet enables access to a group of Archives through the Archive interface.
* Its intended usage is a situation in which there are no name clashes among names in the
* contained Archives, hence the simplistic policy of always looking for the first
* match. SearchSet *DOES* guarantee that searches are performed in *DESCENDING*
* priority order. In case of conflicting priorities, insertion order prevails.
*/
class SearchSet : public Archive {
struct Node {
uint _priority;
String _name;
ArchivePtr _arc;
};
typedef List<Node> ArchiveList;
ArchiveList _list;
ArchiveList::iterator find(const String &name) const;
// Add an archive keeping the list sorted by ascending priorities.
void insert(const Node& node);
public:
/**
* Add a new archive to the searchable set.
*/
void add(const String& name, ArchivePtr archive, uint priority = 0);
/**
* Remove an archive from the searchable set.
*/
void remove(const String& name);
/**
* Check if a given archive name is already present.
*/
bool hasArchive(const String &name) const;
/**
* Empties the searchable set.
*/
void clear();
/**
* Change the order of searches.
*/
void setPriority(const String& name, uint priority);
virtual bool hasFile(const String &name);
virtual int matchPattern(StringList &list, const String &pattern);
virtual int getAllNames(StringList &list) {
return matchPattern(list, "*");
}
/**
* Implements openFile from Archive base class. The current policy is
* opening the first file encountered that matches the name.
*/
virtual SeekableReadStream *openFile(const String &name);
};
} // namespace Common
#endif
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