aboutsummaryrefslogtreecommitdiff
path: root/common/config-manager.h
blob: 604ccce111ee9e116c91864000be79a8a16aa542 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
/* ScummVM - Scumm Interpreter
 * Copyright (C) 2001  Ludvig Strigeus
 * Copyright (C) 2001-2004 The ScummVM project
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 *
 * $Header$
 *
 */

#ifndef COMMON_CONFIG_H
#define COMMON_CONFIG_H

#include "common/list.h"
#include "common/map.h"
#include "common/singleton.h"
#include "common/str.h"
#include "common/util.h"

namespace Common {

/**
 * The (singleton) configuration manager, used to query & set configuration
 * values using string keys.
 *
 * @todo Implement the callback based notification system (outline below)
 *       which sends out notifications to interested parties whenever the value
 *       of some specific (or any) configuration key changes.
 * @todo Store comments and write them back out to disk. A simple approach for
 *       that would be to store comments which come before a section, and
 *       comments which comes before a specific config key. While this is
 *       limited, it is at least much better than not saving any comments, and
 *       it shouldn't be hard to implement either.
 * @todo Allow preserving the order of the entries in the config file. Maybe
 *       even add an API to query/modify that order, which could be used by the
 *       launcher to allow arranging the game targets.
 */
class ConfigManager : public Singleton<ConfigManager> {
	struct IgnoreCaseComparator {
	  int operator()(const String& x, const String& y) const { return scumm_stricmp(x.c_str(), y.c_str()); }
	};
	
public:
	class Domain : public Map<String, String, IgnoreCaseComparator> {
	public:
		const String &get(const String &key) const {
			Node *node = findNode(_root, key);
			return node ? node->_value : String::emptyString;
		}
	};

	typedef Map<String, Domain, IgnoreCaseComparator> DomainMap;

	/** The name of the application domain (normally 'scummvm'). */
	static const String kApplicationDomain;

	/** The transient (pseudo) domain. */
	static const String kTransientDomain;

	void				switchFile(const String &filename);

	bool				hasKey(const String &key) const;
	bool				hasKey(const String &key, const String &dom) const;

	void				removeKey(const String &key, const String &dom);

	const String &		get(const String &key, const String &dom = String::emptyString) const;
	int					getInt(const String &key, const String &dom = String::emptyString) const;
	bool				getBool(const String &key, const String &dom = String::emptyString) const;

	void				set(const String &key, const String &value, const String &dom = String::emptyString);
	void				set(const String &key, const char *value, const String &dom = String::emptyString);
	void				set(const String &key, int value, const String &dom = String::emptyString);
	void				set(const String &key, bool value, const String &dom = String::emptyString);

	void				registerDefault(const String &key, const String &value);
	void				registerDefault(const String &key, const char *value);
	void				registerDefault(const String &key, int value);
	void				registerDefault(const String &key, bool value);
//	...

	void				flushToDisk();

	void				setActiveDomain(const String &domain);
	const String &		getActiveDomain() const { return _activeDomain; }

//	void				addDomain(const String &name);
	void				removeGameDomain(const String &name);
	void				renameGameDomain(const String &oldName, const String &newName);
	bool				hasGameDomain(const String &domain) const;
	const DomainMap &	getGameDomains() const { return _gameDomains; }

/*
	TODO: Callback/change notification system
	typedef void (*ConfigCallback)(const ConstString &key, void *refCon);

	void   registerCallback(ConfigCallback cfgc, void *refCon, const ConstString &key = String::emptyString)
	void unregisterCallback(ConfigCallback cfgc, const ConstString &key = String::emptyString)
*/

private:
	friend class Singleton<ConfigManager>;
	ConfigManager();

	void			loadFile(const String &filename);
	void			writeDomain(FILE *file, const String &name, const Domain &domain);
	
	Domain			_transientDomain;
	DomainMap		_gameDomains;
	DomainMap		_globalDomains;
	Domain			_defaultsDomain;
	
	List<Domain *>	_searchOrder;

	String			_activeDomain;
	String			_filename;
};

}	// End of namespace Common

/** Shortcut for accessing the configuration manager. */
#define ConfMan		Common::ConfigManager::instance()

#endif