aboutsummaryrefslogtreecommitdiff
path: root/common/debug-channels.h
blob: 83f416a3b84567a2c44c2086b7db48356a132ef6 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#ifndef COMMON_DEBUG_CHANNELS_H
#define COMMON_DEBUG_CHANNELS_H

#include "common/scummsys.h"

#include "common/hashmap.h"
#include "common/hash-str.h"
#include "common/list.h"
#include "common/singleton.h"
#include "common/str.h"


namespace Common {

// TODO: Find a better name for this
class DebugManager : public Singleton<DebugManager> {
public:

	struct DebugChannel {
		DebugChannel() : channel(0), enabled(false) {}
		DebugChannel(uint32 c, const String &n, const String &d)
			: name(n), description(d), channel(c), enabled(false) {}

		String name;
		String description;

		uint32 channel;
		bool enabled;
	};

	/**
	 * Adds a debug channel.
	 *
	 * A debug channel is considered roughly similar to what our debug levels described by
	 * gDebugLevel try to achieve:
	 *
	 *  Debug channels should only affect the display of additional debug output, based on
	 *  their state. That is if they are enabled, channel specific debug messages should
	 *  be shown. If they are disabled on the other hand, those messages will be hidden.
	 *
	 * @see gDebugLevel.
	 *
	 * Note that we have debug* functions which depend both on the debug level set and
	 * specific debug channels. Those functions will only show output, when *both* criteria
	 * are satisfied.
	 *
	 * @param channel the channel flag (should be OR-able i.e. first one should be 1 then 2, 4, etc.)
	 * @param name the option name which is used in the debugger/on the command line to enable
	 *             this special debug level (case will be ignored)
	 * @param description the description which shows up in the debugger
	 * @return true on success false on failure
	 */
	bool addDebugChannel(uint32 channel, const String &name, const String &description);

	/**
	 * Resets all engine specific debug channels.
	 */
	void clearAllDebugChannels();

	/**
	 * Enables an debug channel.
	 *
	 * @param name the name of the debug channel to enable
	 * @return true on success, false on failure
	 */
	bool enableDebugChannel(const String &name);

	/**
	 * Disables an debug channel.
	 *
	 * @param name the name of the debug channel to disable
	 * @return true on success, false on failure
	 */
	bool disableDebugChannel(const String &name);



	typedef List<DebugChannel> DebugChannelList;

	/**
	 * Lists all engine specific debug channels.
	 *
	 * @return returns an array with all debug channels
	 */
	DebugChannelList listDebugChannels();


	/**
	 * Test whether the given debug channel is enabled.
	 */
	bool isDebugChannelEnabled(uint32 channel);

private:
	typedef HashMap<String, DebugChannel, IgnoreCase_Hash, IgnoreCase_EqualTo> DebugChannelMap;

	DebugChannelMap gDebugChannels;
	uint32 gDebugChannelsEnabled;

	friend class Singleton<SingletonBaseType>;
	DebugManager() : gDebugChannelsEnabled(0) {}
};

/** Shortcut for accessing the debug manager. */
#define DebugMan		Common::DebugManager::instance()

} // End of namespace Common

#endif