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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/debug.h"
#include "common/debug-channels.h"
#include "common/system.h"
#include "common/textconsole.h"
#include "common/algorithm.h"
#include <stdarg.h> // For va_list etc.
// TODO: Move gDebugLevel into namespace Common.
int gDebugLevel = -1;
bool gDebugChannelsOnly = false;
namespace Common {
DECLARE_SINGLETON(DebugManager);
namespace {
struct DebugLevelComperator {
bool operator()(const DebugManager::DebugChannel &l, const DebugManager::DebugChannel &r) {
return (l.name.compareToIgnoreCase(r.name) < 0);
}
};
} // end of anonymous namespace
bool DebugManager::addDebugChannel(uint32 channel, const String &name, const String &description) {
if (name.equalsIgnoreCase("all")) {
warning("Debug channel 'all' is reserved for internal use");
return false;
}
if (gDebugChannels.contains(name))
warning("Duplicate declaration of engine debug channel '%s'", name.c_str());
gDebugChannels[name] = DebugChannel(channel, name, description);
return true;
}
void DebugManager::clearAllDebugChannels() {
gDebugChannelsEnabled = 0;
gDebugChannels.clear();
}
bool DebugManager::enableDebugChannel(const String &name) {
DebugChannelMap::iterator i = gDebugChannels.find(name);
if (i != gDebugChannels.end()) {
gDebugChannelsEnabled |= i->_value.channel;
i->_value.enabled = true;
return true;
} else {
return false;
}
}
bool DebugManager::disableDebugChannel(const String &name) {
DebugChannelMap::iterator i = gDebugChannels.find(name);
if (i != gDebugChannels.end()) {
gDebugChannelsEnabled &= ~i->_value.channel;
i->_value.enabled = false;
return true;
} else {
return false;
}
}
DebugManager::DebugChannelList DebugManager::listDebugChannels() {
DebugChannelList tmp;
for (DebugChannelMap::iterator i = gDebugChannels.begin(); i != gDebugChannels.end(); ++i)
tmp.push_back(i->_value);
sort(tmp.begin(), tmp.end(), DebugLevelComperator());
return tmp;
}
void DebugManager::enableAllDebugChannels() {
for (DebugChannelMap::iterator i = gDebugChannels.begin(); i != gDebugChannels.end(); ++i)
enableDebugChannel(i->_value.name);
}
void DebugManager::disableAllDebugChannels() {
for (DebugChannelMap::iterator i = gDebugChannels.begin(); i != gDebugChannels.end(); ++i)
disableDebugChannel(i->_value.name);
}
bool DebugManager::isDebugChannelEnabled(uint32 channel) {
// Debug level 11 turns on all special debug level messages
if (gDebugLevel == 11)
return true;
else
return (gDebugChannelsEnabled & channel) != 0;
}
} // End of namespace Common
#ifndef DISABLE_TEXT_CONSOLE
static void debugHelper(const char *s, va_list va, bool caret = true) {
Common::String buf = Common::String::vformat(s, va);
if (caret)
buf += '\n';
if (g_system)
g_system->logMessage(LogMessageType::kDebug, buf.c_str());
// TODO: Think of a good fallback in case we do not have
// any OSystem yet.
}
void debug(const char *s, ...) {
va_list va;
if (gDebugChannelsOnly)
return;
va_start(va, s);
debugHelper(s, va);
va_end(va);
}
void debug(int level, const char *s, ...) {
va_list va;
if (level > gDebugLevel || gDebugChannelsOnly)
return;
va_start(va, s);
debugHelper(s, va);
va_end(va);
}
void debugN(const char *s, ...) {
va_list va;
if (gDebugChannelsOnly)
return;
va_start(va, s);
debugHelper(s, va, false);
va_end(va);
}
void debugN(int level, const char *s, ...) {
va_list va;
if (level > gDebugLevel || gDebugChannelsOnly)
return;
va_start(va, s);
debugHelper(s, va, false);
va_end(va);
}
void debugC(int level, uint32 debugChannels, const char *s, ...) {
va_list va;
// Debug level 11 turns on all special debug level messages
if (gDebugLevel != 11)
if (level > gDebugLevel || !(DebugMan.isDebugChannelEnabled(debugChannels)))
return;
va_start(va, s);
debugHelper(s, va);
va_end(va);
}
void debugCN(int level, uint32 debugChannels, const char *s, ...) {
va_list va;
// Debug level 11 turns on all special debug level messages
if (gDebugLevel != 11)
if (level > gDebugLevel || !(DebugMan.isDebugChannelEnabled(debugChannels)))
return;
va_start(va, s);
debugHelper(s, va, false);
va_end(va);
}
void debugC(uint32 debugChannels, const char *s, ...) {
va_list va;
// Debug level 11 turns on all special debug level messages
if (gDebugLevel != 11)
if (!(DebugMan.isDebugChannelEnabled(debugChannels)))
return;
va_start(va, s);
debugHelper(s, va);
va_end(va);
}
void debugCN(uint32 debugChannels, const char *s, ...) {
va_list va;
// Debug level 11 turns on all special debug level messages
if (gDebugLevel != 11)
if (!(DebugMan.isDebugChannelEnabled(debugChannels)))
return;
va_start(va, s);
debugHelper(s, va, false);
va_end(va);
}
#endif
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