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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef COMMON_DEBUG_H
#define COMMON_DEBUG_H
#include "common/scummsys.h"
#ifdef DISABLE_TEXT_CONSOLE
inline void debug(const char *s, ...) {}
inline void debug(int level, const char *s, ...) {}
inline void debugN(const char *s, ...) {}
inline void debugN(int level, const char *s, ...) {}
inline void debugC(int level, uint32 engineChannel, const char *s, ...) {}
inline void debugC(uint32 engineChannel, const char *s, ...) {}
inline void debugCN(int level, uint32 engineChannel, const char *s, ...) {}
inline void debugCN(uint32 engineChannel, const char *s, ...) {}
#else
/**
* Print a debug message to the text console (stdout).
* Automatically appends a newline.
*/
void debug(const char *s, ...) GCC_PRINTF(1, 2);
/**
* Print a debug message to the text console (stdout), but only if
* the gDebugLevel equals at least the specified level.
* As a rule of thumb, the more important the message, the lower the level.
* Automatically appends a newline.
*/
void debug(int level, const char *s, ...) GCC_PRINTF(2, 3);
/**
* Print a debug message to the text console (stdout).
* Does not append a newline.
*/
void debugN(const char *s, ...) GCC_PRINTF(1, 2);
/**
* Print a debug message to the text console (stdout), but only if
* the gDebugLevel equals at least the specified level.
* As a rule of thumb, the more important the message, the lower the level.
* Does not append a newline.
*/
void debugN(int level, const char *s, ...) GCC_PRINTF(2, 3);
/**
* Print a debug message to the text console (stdout), but only if
* the gDebugLevel equals at least the specified level AND
* if the specified special debug level is active.
* As a rule of thumb, the more important the message, the lower the level.
* Automatically appends a newline.
*
* @see enableDebugChannel
*/
void debugC(int level, uint32 debugChannels, const char *s, ...) GCC_PRINTF(3, 4);
/**
* Print a debug message to the text console (stdout), but only if
* the gDebugLevel equals at least the specified level AND
* if the specified special debug level is active.
* As a rule of thumb, the more important the message, the lower the level.
* Does not append a newline automatically.
*
* @see enableDebugChannel
*/
void debugCN(int level, uint32 debugChannels, const char *s, ...) GCC_PRINTF(3, 4);
/**
* Print a debug message to the text console (stdout), but only if
* the specified special debug level is active.
* Automatically appends a newline.
*
* @see enableDebugChannel
*/
void debugC(uint32 debugChannels, const char *s, ...) GCC_PRINTF(2, 3);
/**
* Print a debug message to the text console (stdout), but only if
* the specified special debug level is active.
* Does not append a newline automatically.
*
* @see enableDebugChannel
*/
void debugCN(uint32 debugChannels, const char *s, ...) GCC_PRINTF(2, 3);
#endif
/**
* The debug level. Initially set to -1, indicating that no debug output
* should be shown. Positive values usually imply an increasing number of
* debug output shall be generated, the higher the value, the more verbose the
* information (although the exact semantics are up to the engines).
*/
extern int gDebugLevel;
/**
* Specify if we want to show only the debug channels and suppress
* the non-channeled output.
*
* This option is useful when you want to have higher levels of channels
* visible without the noise from other subsystems or OSystem.
*/
extern bool gDebugChannelsOnly;
//Global constant for EventRecorder debug channel
enum GlobalDebugLevels {
kDebugLevelEventRec = 1 << 30
};
#endif
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