1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef COMMON_DEBUG_H
#define COMMON_DEBUG_H
#include "common/scummsys.h"
#ifdef DISABLE_TEXT_CONSOLE
inline void debug(const char *s, ...) {}
inline void debug(int level, const char *s, ...) {}
inline void debugN(const char *s, ...) {}
inline void debugN(int level, const char *s, ...) {}
inline void debugC(int level, uint32 debugChannels, const char *s, ...) {}
inline void debugC(uint32 debugChannels, const char *s, ...) {}
inline void debugCN(int level, uint32 debugChannels, const char *s, ...) {}
inline void debugCN(uint32 debugChannels, const char *s, ...) {}
#else
/**
* Print a debug message to the text console (stdout).
* Automatically appends a newline.
*/
void debug(const char *s, ...) GCC_PRINTF(1, 2);
/**
* Print a debug message to the text console (stdout), but only if
* the gDebugLevel equals at least the specified level.
* As a rule of thumb, the more important the message, the lower the level.
* Automatically appends a newline.
*/
void debug(int level, const char *s, ...) GCC_PRINTF(2, 3);
/**
* Print a debug message to the text console (stdout).
* Does not append a newline.
*/
void debugN(const char *s, ...) GCC_PRINTF(1, 2);
/**
* Print a debug message to the text console (stdout), but only if
* the gDebugLevel equals at least the specified level.
* As a rule of thumb, the more important the message, the lower the level.
* Does not append a newline.
*/
void debugN(int level, const char *s, ...) GCC_PRINTF(2, 3);
/**
* Print a debug message to the text console (stdout), but only if
* the gDebugLevel equals at least the specified level AND
* if the specified special debug level is active.
* As a rule of thumb, the more important the message, the lower the level.
* Automatically appends a newline.
*
* @see enableDebugChannel
*/
void debugC(int level, uint32 debugChannels, const char *s, ...) GCC_PRINTF(3, 4);
/**
* Print a debug message to the text console (stdout), but only if
* the gDebugLevel equals at least the specified level AND
* if the specified special debug level is active.
* As a rule of thumb, the more important the message, the lower the level.
* Does not append a newline automatically.
*
* @see enableDebugChannel
*/
void debugCN(int level, uint32 debugChannels, const char *s, ...) GCC_PRINTF(3, 4);
/**
* Print a debug message to the text console (stdout), but only if
* the specified special debug level is active.
* Automatically appends a newline.
*
* @see enableDebugChannel
*/
void debugC(uint32 debugChannels, const char *s, ...) GCC_PRINTF(2, 3);
/**
* Print a debug message to the text console (stdout), but only if
* the specified special debug level is active.
* Does not append a newline automatically.
*
* @see enableDebugChannel
*/
void debugCN(uint32 debugChannels, const char *s, ...) GCC_PRINTF(2, 3);
#endif
/**
* Returns true if the debug level is set to the specified level
*/
bool debugLevelSet(int level);
/**
* Returns true if the debug level and channel are active
*
* @param level debug level to check against. If set to -1, only channel check is active
* @see enableDebugChannel
*/
bool debugChannelSet(int level, uint32 debugChannels);
/**
* The debug level. Initially set to -1, indicating that no debug output
* should be shown. Positive values usually imply an increasing number of
* debug output shall be generated, the higher the value, the more verbose the
* information (although the exact semantics are up to the engines).
*/
extern int gDebugLevel;
/**
* Specify if we want to show only the debug channels and suppress
* the non-channeled output.
*
* This option is useful when you want to have higher levels of channels
* visible without the noise from other subsystems or OSystem.
*/
extern bool gDebugChannelsOnly;
//Global constant for EventRecorder debug channel
enum GlobalDebugLevels {
kDebugLevelEventRec = 1 << 30
};
#endif
|