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/* ScummVM - Scumm Interpreter
* Copyright (C) 2002-2005 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*/
#ifndef COMMON_DEBUGGER_H
#define COMMON_DEBUGGER_H
namespace GUI {
class ConsoleDialog;
}
namespace Common {
// Choose between text console or ScummConsole
#define USE_CONSOLE 1
template <class T>
class Debugger {
public:
Debugger();
virtual ~Debugger();
int DebugPrintf(const char *format, ...);
virtual void onFrame();
virtual void attach(const char *entry = 0);
bool isAttached() const { return _isAttached; }
protected:
typedef bool (T::*DebugProc)(int argc, const char **argv);
enum {
DVAR_BYTE,
DVAR_INT,
DVAR_BOOL,
DVAR_INTARRAY,
DVAR_STRING
};
struct DVar {
char name[30];
void *variable;
int type, optional;
};
struct DCmd {
char name[30];
DebugProc function;
};
int _frame_countdown, _dvar_count, _dcmd_count;
DVar _dvars[256];
DCmd _dcmds[256];
bool _detach_now;
private:
bool _isAttached;
char *_errStr;
bool _firstTime;
GUI::ConsoleDialog *_debuggerDialog;
protected:
void detach();
void enter();
virtual void preEnter() = 0;
virtual void postEnter() = 0;
bool RunCommand(const char *input);
bool TabComplete(const char *input, char*& completion);
void DVar_Register(const char *varname, void *pointer, int type, int optional);
void DCmd_Register(const char *cmdname, DebugProc pointer);
#if USE_CONSOLE
static bool debuggerInputCallback(GUI::ConsoleDialog *console, const char *input, void *refCon);
static bool debuggerCompletionCallback(GUI::ConsoleDialog *console, const char *input, char*& completion, void *refCon);
#endif
};
} // End of namespace Common
#endif
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