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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * $URL$
 * $Id$
 *
 */

#include "common/events.h"

namespace Common {

EventDispatcher::EventDispatcher() : _mapper(0) {
}

EventDispatcher::~EventDispatcher() {
	for (Common::List<SourceEntry>::iterator i = _sources.begin(); i != _sources.end(); ++i) {
		if (i->autoFree)
			delete i->source;
	}

	for (Common::List<ObserverEntry>::iterator i = _observers.begin(); i != _observers.end(); ++i) {
		if (i->autoFree)
			delete i->observer;
	}

	delete _mapper;
	_mapper = 0;
}

void EventDispatcher::dispatch() {
	Common::Event event;

	for (Common::List<SourceEntry>::iterator i = _sources.begin(); i != _sources.end(); ++i) {
		const bool allowMapping = i->source->allowMapping();

		while (i->source->pollEvent(event)) {
			// We only try to process the events via the setup event mapper, when
			// we have a setup mapper and when the event source allows mapping.
			if (_mapper && allowMapping) {
				if (_mapper->notifyEvent(event)) {
					// We allow the event mapper to create multiple events, when
					// eating an event.
					while (_mapper->pollEvent(event))
						dispatchEvent(event);

					// Try getting another event from the current EventSource.
					continue;
				}
			}

			dispatchEvent(event);
		}
	}
}

void EventDispatcher::registerMapper(EventMapper *mapper) {
	if (_mapper)
		delete _mapper;
	_mapper = mapper;
}

void EventDispatcher::registerSource(EventSource *source, bool autoFree) {
	SourceEntry newEntry;

	newEntry.source = source;
	newEntry.autoFree = autoFree;

	_sources.push_back(newEntry);
}

void EventDispatcher::unregisterSource(EventSource *source) {
	for (Common::List<SourceEntry>::iterator i = _sources.begin(); i != _sources.end(); ++i) {
		if (i->source == source) {
			if (i->autoFree)
				delete source;

			_sources.erase(i);
			return;
		}
	}
}

void EventDispatcher::registerObserver(EventObserver *obs, uint priority, bool autoFree) {
	ObserverEntry newEntry;

	newEntry.observer = obs;
	newEntry.priority = priority;
	newEntry.autoFree = autoFree;

	for (Common::List<ObserverEntry>::iterator i = _observers.begin(); i != _observers.end(); ++i) {
		if (i->priority < priority) {
			_observers.insert(i, newEntry);
			return;
		}
	}

	_observers.push_back(newEntry);
}

void EventDispatcher::unregisterObserver(EventObserver *obs) {
	for (Common::List<ObserverEntry>::iterator i = _observers.begin(); i != _observers.end(); ++i) {
		if (i->observer == obs) {
			if (i->autoFree)
				delete obs;

			_observers.erase(i);
			return;
		}
	}
}

void EventDispatcher::dispatchEvent(const Event &event) {
	for (Common::List<ObserverEntry>::iterator i = _observers.begin(); i != _observers.end(); ++i) {
		if (i->observer->notifyEvent(event))
			break;
	}
}

} // end of namespace Common