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/* ScummVM - Scumm Interpreter
* Copyright (C) 2002-2003 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#include "common/file.h"
#include "common/util.h"
FILE *File::fopenNoCase(const char *filename, const char *directory, const char *mode) {
FILE *file;
char buf[512];
char *ptr;
assert(directory);
strcpy(buf, directory);
#ifdef WIN32
// Fix for Win98 issue related with game directory pointing to root drive ex. "c:\"
if ((buf[0] != 0) && (buf[1] == ':') && (buf[2] == '\\') && (buf[3] == 0)) {
buf[2] = 0;
}
#endif
// Record the length of the dir name (so we can cut of anything trailing it
// later, when we try with different file names).
const int dirLen = strlen(buf);
if (dirLen > 0) {
#ifdef __MORPHOS__
if (buf[dirLen-1] != ':' && buf[dirLen-1] != '/')
#endif
#if !defined(__GP32__) && !defined(__PALM_OS__)
strcat(buf, "/"); // prevent double /
#endif
}
strcat(buf, filename);
file = fopen(buf, mode);
if (file)
return file;
// FIXME this should probably be engine specific...
const char *dirs[] = {
"",
"rooms/",
"ROOMS/",
"video/",
"VIDEO/",
"data/",
"DATA/",
"resource/",
"RESOURCE/",
"voices/",
"VOICES/",
// sword2 stuff if user just copied files without putting
// them all into the same dir like original installer did
"CLUSTERS/",
"clusters/",
"SWORD2/",
"sword2/"
};
for (int dirIdx = 0; dirIdx < ARRAYSIZE(dirs); dirIdx++) {
buf[dirLen] = 0;
if (buf[0] != 0) {
#ifdef __MORPHOS__
if (buf[strlen(buf) - 1] != ':' && buf[strlen(buf) - 1] != '/')
#endif
#ifndef __PALM_OS__
strcat(buf, "/"); // PALMOS
#endif
}
strcat(buf, dirs[dirIdx]);
int8 len = strlen(buf);
strcat(buf, filename);
ptr = buf + len;
do
*ptr = toupper(*ptr);
while (*ptr++);
file = fopen(buf, mode);
if (file)
return file;
ptr = buf + len;
do
*ptr = tolower(*ptr);
while (*ptr++);
file = fopen(buf, mode);
if (file)
return file;
}
return NULL;
}
File::File() {
_handle = NULL;
_ioFailed = false;
_encbyte = 0;
_name = 0;
}
File::~File() {
delete [] _name;
close();
}
bool File::open(const char *filename, const char *directory, int mode, byte encbyte) {
if (_handle) {
debug(2, "File %s already opened", filename);
return false;
}
if (filename == NULL || *filename == 0)
return false;
clearIOFailed();
if (mode == kFileReadMode) {
_handle = fopenNoCase(filename, directory, "rb");
if (_handle == NULL) {
debug(2, "File %s not found", filename);
return false;
}
}
else if (mode == kFileWriteMode) {
_handle = fopenNoCase(filename, directory, "wb");
if (_handle == NULL) {
debug(2, "File %s not opened", filename);
return false;
}
} else {
warning("Only read/write mode supported!");
return false;
}
_encbyte = encbyte;
int len = strlen(filename);
if (_name != 0)
delete [] _name;
_name = new char[len+1];
memcpy(_name, filename, len+1);
return true;
}
void File::close() {
if (_handle)
fclose(_handle);
_handle = NULL;
}
bool File::isOpen() {
return _handle != NULL;
}
bool File::ioFailed() {
return _ioFailed != 0;
}
void File::clearIOFailed() {
_ioFailed = false;
}
bool File::eof() {
if (_handle == NULL) {
error("File is not open!");
return false;
}
return feof(_handle) != 0;
}
uint32 File::pos() {
if (_handle == NULL) {
error("File is not open!");
return 0;
}
return ftell(_handle);
}
uint32 File::size() {
if (_handle == NULL) {
error("File is not open!");
return 0;
}
uint32 oldPos = ftell(_handle);
fseek(_handle, 0, SEEK_END);
uint32 length = ftell(_handle);
fseek(_handle, oldPos, SEEK_SET);
return length;
}
void File::seek(int32 offs, int whence) {
if (_handle == NULL) {
error("File is not open!");
return;
}
if (fseek(_handle, offs, whence) != 0)
clearerr(_handle);
}
uint32 File::read(void *ptr, uint32 len) {
byte *ptr2 = (byte *)ptr;
uint32 real_len;
if (_handle == NULL) {
error("File is not open!");
return 0;
}
if (len == 0)
return 0;
real_len = fread(ptr2, 1, len, _handle);
if (real_len < len) {
clearerr(_handle);
_ioFailed = true;
}
if (_encbyte != 0) {
uint32 t_size = real_len;
do {
*ptr2++ ^= _encbyte;
} while (--t_size);
}
return real_len;
}
byte File::readByte() {
byte b;
if (_handle == NULL) {
error("File is not open!");
return 0;
}
if (fread(&b, 1, 1, _handle) != 1) {
clearerr(_handle);
_ioFailed = true;
}
return b ^ _encbyte;
}
uint16 File::readUint16LE() {
uint16 a = readByte();
uint16 b = readByte();
return a | (b << 8);
}
uint32 File::readUint32LE() {
uint32 a = readUint16LE();
uint32 b = readUint16LE();
return (b << 16) | a;
}
uint16 File::readUint16BE() {
uint16 b = readByte();
uint16 a = readByte();
return a | (b << 8);
}
uint32 File::readUint32BE() {
uint32 b = readUint16BE();
uint32 a = readUint16BE();
return (b << 16) | a;
}
uint32 File::write(const void *ptr, uint32 len) {
byte *tmp = 0;
if (_handle == NULL) {
error("File is not open!");
return 0;
}
if (len == 0)
return 0;
if (_encbyte != 0) {
// Maybe FIXME: while it's efficient to do the encoding here,
// it not really nice for a write function to modify its input.
// Maybe we should work on a copy here...
tmp = (byte *)malloc(len);
for (uint32 i = 0; i < len; i ++) {
tmp[i] = ((const byte *)ptr)[i] ^ _encbyte;
}
ptr = tmp;
}
if ((uint32)fwrite(ptr, 1, len, _handle) != len) {
clearerr(_handle);
_ioFailed = true;
}
if (_encbyte != 0) {
free(tmp);
}
return len;
}
void File::writeByte(byte value) {
value ^= _encbyte;
if (_handle == NULL) {
error("File is not open!");
}
if (fwrite(&value, 1, 1, _handle) != 1) {
clearerr(_handle);
_ioFailed = true;
}
}
void File::writeUint16LE(uint16 value) {
writeByte((byte)(value & 0xff));
writeByte((byte)(value >> 8));
}
void File::writeUint32LE(uint32 value) {
writeUint16LE((uint16)(value & 0xffff));
writeUint16LE((uint16)(value >> 16));
}
void File::writeUint16BE(uint16 value) {
writeByte((byte)(value >> 8));
writeByte((byte)(value & 0xff));
}
void File::writeUint32BE(uint32 value) {
writeUint16BE((uint16)(value >> 16));
writeUint16BE((uint16)(value & 0xffff));
}
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