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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef COMMON_FILE_H
#define COMMON_FILE_H
#include "common/scummsys.h"
#include "common/noncopyable.h"
#include "common/str.h"
#include "common/stream.h"
class FilesystemNode;
namespace Common {
/**
* TODO: vital to document this core class properly!!! For both users and implementors
*/
class File : public SeekableReadStream, public NonCopyable {
protected:
/** File handle to the actual file; 0 if no file is open. */
void *_handle;
/** Status flag which tells about recent I/O failures. */
bool _ioFailed;
/** The name of this file, for debugging. */
String _name;
public:
static void addDefaultDirectory(const String &directory);
static void addDefaultDirectoryRecursive(const String &directory, int level = 4, const String &prefix = "");
static void addDefaultDirectory(const FilesystemNode &directory);
static void addDefaultDirectoryRecursive(const FilesystemNode &directory, int level = 4, const String &prefix = "");
static void resetDefaultDirectories();
File();
virtual ~File();
/**
* Checks if a given file exists in any of the current default paths
* (those were/are added by addDefaultDirectory and/or
* addDefaultDirectoryRecursive).
*
* @param filename: the file to check for
* @return: true if the file exists, else false
*/
static bool exists(const String &filename);
virtual bool open(const String &filename);
virtual bool open(const FilesystemNode &node);
virtual void close();
/**
* Checks if the object opened a file successfully.
*
* @return: true if any file is opened, false otherwise.
*/
bool isOpen() const;
/**
* Returns the filename of the opened file.
*
* @return: the filename
*/
const char *name() const { return _name.c_str(); }
bool ioFailed() const;
void clearIOFailed();
bool eos() const { return eof(); }
/**
* Checks for end of file.
*
* @return: true if the end of file is reached, false otherwise.
*/
virtual bool eof() const;
virtual uint32 pos() const;
virtual uint32 size() const;
void seek(int32 offs, int whence = SEEK_SET);
uint32 read(void *dataPtr, uint32 dataSize);
};
/**
* TODO: document this class
*
* Some design ideas:
* - automatically drop all files into dumps/ dir? Might not be desired in all cases
*/
class DumpFile : public WriteStream, public NonCopyable {
protected:
/** File handle to the actual file; 0 if no file is open. */
void *_handle;
public:
DumpFile();
virtual ~DumpFile();
virtual bool open(const String &filename);
//virtual bool open(const FilesystemNode &node);
virtual void close();
/**
* Checks if the object opened a file successfully.
*
* @return: true if any file is opened, false otherwise.
*/
bool isOpen() const;
bool ioFailed() const;
void clearIOFailed();
bool eos() const { return eof(); }
/**
* Checks for end of file.
*
* @return: true if the end of file is reached, false otherwise.
*/
virtual bool eof() const;
uint32 write(const void *dataPtr, uint32 dataSize);
};
} // End of namespace Common
#endif
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