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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * $URL$
 * $Id$
 *
 */

#ifndef COMMON_FILE_H
#define COMMON_FILE_H

#include "common/scummsys.h"
#include "common/noncopyable.h"
#include "common/str.h"
#include "common/stream.h"

namespace Common {

class FilesystemNode;

/**
 * TODO: vital to document this core class properly!!! For both users and implementors
 */
class File : public SeekableReadStream, public NonCopyable {
protected:
	/** File handle to the actual file; 0 if no file is open. */
	SeekableReadStream *_handle;

	/** The name of this file, for debugging. */
	String _name;

public:

	static void addDefaultDirectory(const String &directory);
	static void addDefaultDirectoryRecursive(const String &directory, int level = 4);

	static void addDefaultDirectory(const FilesystemNode &directory);
	static void addDefaultDirectoryRecursive(const FilesystemNode &directory, int level = 4);

	static void resetDefaultDirectories();

	File();
	virtual ~File();

	/**
	 * Checks if a given file exists in any of the current default paths
	 * (those were/are added by addDefaultDirectory and/or
	 * addDefaultDirectoryRecursive).
	 *
	 * @param filename: the file to check for
	 * @return: true if the file exists, else false
	 */
	static bool exists(const String &filename);

	virtual bool open(const String &filename);
	virtual bool open(const FilesystemNode &node);

	virtual void close();

	/**
	 * Checks if the object opened a file successfully.
	 *
	 * @return: true if any file is opened, false otherwise.
	 */
	bool isOpen() const;

	/**
	 * Returns the filename of the opened file.
	 *
	 * @return: the filename
	 */
	const char *name() const { return _name.c_str(); }

	bool ioFailed() const;
	void clearIOFailed();
	bool err() const;
	void clearErr();
	bool eos() const;

	virtual int32 pos() const;
	virtual int32 size() const;
	bool seek(int32 offs, int whence = SEEK_SET);
	uint32 read(void *dataPtr, uint32 dataSize);
};


/**
 * TODO: document this class
 *
 * Some design ideas:
 *  - automatically drop all files into dumps/ dir? Might not be desired in all cases
 */
class DumpFile : public WriteStream, public NonCopyable {
protected:
	/** File handle to the actual file; 0 if no file is open. */
	WriteStream *_handle;

public:
	DumpFile();
	virtual ~DumpFile();

	virtual bool open(const String &filename);
	virtual bool open(const FilesystemNode &node);

	virtual void close();

	/**
	 * Checks if the object opened a file successfully.
	 *
	 * @return: true if any file is opened, false otherwise.
	 */
	bool isOpen() const;

	bool err() const;
	void clearErr();

	virtual uint32 write(const void *dataPtr, uint32 dataSize);

	virtual bool flush();
};

} // End of namespace Common

#endif