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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*/
#ifndef COMMON_FS_H
#define COMMON_FS_H
#include "common/array.h"
#include "common/ptr.h"
#include "common/str.h"
class AbstractFSNode;
namespace Common {
class FSNode;
class SeekableReadStream;
class WriteStream;
/**
* List of multiple file system nodes. E.g. the contents of a given directory.
* This is subclass instead of just a typedef so that we can use forward
* declarations of it in other places.
*/
class FSList : public Common::Array<FSNode> {};
/**
* FSNode, short for "File System Node", provides an abstraction for file
* paths, allowing for portable file system browsing. This means for example,
* that multiple or single roots have to be supported (compare Unix with a
* single root, Windows with multiple roots C:, D:, ...).
*
* To this end, we abstract away from paths; implementations can be based on
* paths (and it's left to them whether / or \ or : is the path separator :-);
* but it is also possible to use inodes or vrefs (MacOS 9) or anything else.
*/
class FSNode {
private:
Common::SharedPtr<AbstractFSNode> _realNode;
FSNode(AbstractFSNode *realNode);
public:
/**
* Flag to tell listDir() which kind of files to list.
*/
enum ListMode {
kListFilesOnly = 1,
kListDirectoriesOnly = 2,
kListAll = 3
};
/**
* Create a new pathless FSNode. Since there's no path associated
* with this node, path-related operations (i.e. exists(), isDirectory(),
* getPath()) will always return false or raise an assertion.
*/
FSNode();
/**
* Create a new FSNode referring to the specified path. This is
* the counterpart to the path() method.
*
* If path is empty or equals ".", then a node representing the "current
* directory" will be created. If that is not possible (since e.g. the
* operating system doesn't support the concept), some other directory is
* used (usually the root directory).
*/
explicit FSNode(const Common::String &path);
virtual ~FSNode() {}
/**
* Compare the name of this node to the name of another. Directories
* go before normal files.
*/
bool operator<(const FSNode& node) const;
/**
* Indicates whether the object referred by this node exists in the filesystem or not.
*
* @return bool true if the node exists, false otherwise.
*/
virtual bool exists() const;
/**
* Create a new node referring to a child node of the current node, which
* must be a directory node (otherwise an invalid node is returned).
* If a child matching the name exists, a normal node for it is returned.
* If no child with the name exists, a node for it is still returned,
* but exists() will return 'false' for it. This node can however be used
* to create a new file using the openForWriting() method.
*
* @todo If openForWriting() (or a hypothetical future mkdir() method) is used,
* this should affect what exists/isDirectory/isReadable/isWritable return
* for existing nodes. However, this is not the case for many existing
* FSNode implementations. Either fix those, or document that FSNodes
* can become 'stale'...
*
* @param name the name of a child of this directory
* @return the node referring to the child with the given name
*/
FSNode getChild(const Common::String &name) const;
/**
* Return a list of all child nodes of this directory node. If called on a node
* that does not represent a directory, false is returned.
*
* @return true if successful, false otherwise (e.g. when the directory does not exist).
*/
virtual bool getChildren(FSList &fslist, ListMode mode = kListDirectoriesOnly, bool hidden = false) const;
/**
* Return a human readable string for this node, usable for display (e.g.
* in the GUI code). Do *not* rely on it being usable for anything else,
* like constructing paths!
*
* @return the display name
*/
virtual Common::String getDisplayName() const;
/**
* Return a string representation of the name of the file. This is can be
* used e.g. by detection code that relies on matching the name of a given
* file. But it is *not* suitable for use with fopen / File::open, nor
* should it be archived.
*
* @return the file name
*/
virtual Common::String getName() const;
/**
* Return a string representation of the file which is suitable for
* archiving (i.e. writing to the config file). This will usually be a
* 'path' (hence the name of the method), but can be anything that meets
* the above criterions. What a 'path' is differs greatly from system to
* system anyway.
*
* @note Do not assume that this string contains (back)slashes or any
* other kind of 'path separators'.
*
* @return the 'path' represented by this filesystem node
*/
virtual Common::String getPath() const;
/**
* Get the parent node of this node. If this node has no parent node,
* then it returns a duplicate of this node.
*/
FSNode getParent() const;
/**
* Indicates whether the node refers to a directory or not.
*
* @todo Currently we assume that a node that is not a directory
* automatically is a file (ignoring things like symlinks or pipes).
* That might actually be OK... but we could still add an isFile method.
* Or even replace isDirectory by a getType() method that can return values like
* kDirNodeType, kFileNodeType, kInvalidNodeType.
*/
virtual bool isDirectory() const;
/**
* Indicates whether the object referred by this node can be read from or not.
*
* If the node refers to a directory, readability implies being able to read
* and list the directory entries.
*
* If the node refers to a file, readability implies being able to read the
* contents of the file.
*
* @return true if the object can be read, false otherwise.
*/
virtual bool isReadable() const;
/**
* Indicates whether the object referred by this node can be written to or not.
*
* If the node refers to a directory, writability implies being able to modify
* the directory entry (i.e. rename the directory, remove it or write files inside of it).
*
* If the node refers to a file, writability implies being able to write data
* to the file.
*
* @return true if the object can be written to, false otherwise.
*/
virtual bool isWritable() const;
/**
* Creates a SeekableReadStream instance corresponding to the file
* referred by this node. This assumes that the node actually refers
* to a readable file. If this is not the case, 0 is returned.
*
* @return pointer to the stream object, 0 in case of a failure
*/
virtual Common::SeekableReadStream *openForReading() const;
/**
* Creates a WriteStream instance corresponding to the file
* referred by this node. This assumes that the node actually refers
* to a readable file. If this is not the case, 0 is returned.
*
* @return pointer to the stream object, 0 in case of a failure
*/
virtual Common::WriteStream *openForWriting() const;
};
} // End of namespace Common
#endif //COMMON_FS_H
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