aboutsummaryrefslogtreecommitdiff
path: root/common/gameDetector.cpp
blob: 56c6b3c9fcd4aa5e4046e3aadd1e629c4a2de8e2 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
/* ScummVM - Scumm Interpreter
 * Copyright (C) 2001  Ludvig Strigeus
 * Copyright (C) 2001-2003 The ScummVM project
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 *
 * $Header$
 *
 */

#include "stdafx.h"
#include "sound/mididrv.h"
#include "common/engine.h"
#include "common/gameDetector.h"
#include "common/config-file.h"

#define CHECK_OPTION() if ((current_option != NULL) || (*s != '\0')) goto ShowHelpAndExit
#define HANDLE_OPTION() if ((*s == '\0') && (current_option == NULL)) goto ShowHelpAndExit;  \
                        if ((*s != '\0') && (current_option != NULL)) goto ShowHelpAndExit; \
                        option = (*s == '\0' ? current_option : s);                         \
                        current_option = NULL
#define HANDLE_OPT_OPTION() if ((*s != '\0') && (current_option != NULL)) goto ShowHelpAndExit; \
                            if ((*s == '\0') && (current_option == NULL)) option = NULL;         \
                            else option = (*s == '\0' ? current_option : s);                    \
                            current_option = NULL

// DONT FIXME: DO NOT ORDER ALPHABETICALY, THIS IS ORDERED BY IMPORTANCE/CATEGORY! :)
static const char USAGE_STRING[] = 
	"ScummVM - Scumm Interpreter\n"
	"Syntax:\n"
	"\tscummvm [-v] [-d[<num>]] [-n] [-b<num>] [-t<num>] [-s<num>] [-p<path>] [-m<num>] [-f] game\n"
	"Flags:\n"
	"\t-p<path>   - look for game in <path>\n"
	"\t-x[<num>]  - load this savegame (default: 0 - autosave)\n"
	"\t-f         - fullscreen mode\n"
	"\t-g<mode>   - graphics mode (normal,2x,3x,2xsai,super2xsai,supereagle,advmame2x,tv2x,dotmatrix)\n"
	"\t-e<mode>   - set music engine (see README for details)\n"
	"\t-a         - specify game is amiga version\n"
	"\t-q<lang>   - specify language (en,de,fr,it,pt,es,ja,zh,ko,hb)\n"
	"\n"
	"\t-c<num>    - use cdrom <num> for cd audio\n"
	"\t-m<num>    - set music volume to <num> (0-255)\n"
	"\t-o<num>    - set master volume to <num> (0-255)\n"
	"\t-s<num>    - set sfx volume to <num> (0-255)\n"
	"\t-t<num>    - set music tempo (default- adlib: 0x1D9000, midi: 0x4A0000)\n"
	"\n"
	"\t-n         - no subtitles for speech\n"
	"\t-y         - set text speed (default: 60)\n"
	"\n"
	"\t-l<file>   - load config file instead of default\n"
#if defined(UNIX)
	"\t-w[<file>] - write to config file [~/.scummvmrc]\n"
#else
	"\t-w[<file>] - write to config file [scummvm.ini]\n"
#endif
	"\t-v         - show version info and exit\n"
	"\t-z         - display list of games\n"
	"\n"
	"\t-b<num>    - start in room <num>\n"
	"\t-d[<num>]  - enable debug output (debug level [1])\n"
	"\t-u         - dump scripts\n"
;

// This contains a pointer to a list of all supported games.
const VersionSettings *version_settings = NULL;

static const struct GraphicsModes gfx_modes[] = {
	{"normal", "Normal (no scaling)", GFX_NORMAL},
	{"1x", "Normal (no scaling)", GFX_NORMAL},
	{"2x", "2x", GFX_DOUBLESIZE},
	{"3x", "3x", GFX_TRIPLESIZE},
	{"2xsai", "2xSAI", GFX_2XSAI},
	{"super2xsai", "Super2xSAI", GFX_SUPER2XSAI},
	{"supereagle", "SuperEagle", GFX_SUPEREAGLE},
	{"advmame2x", "AdvMAME2x", GFX_ADVMAME2X},
	{"tv2x", "TV2x", GFX_TV2X},
	{"dotmatrix", "DotMatrix", GFX_DOTMATRIX},
	{0, 0}
};

static const struct Languages languages[] = {
	{"en", "English", EN_USA},
	{"de", "German", DE_DEU},
	{"fr", "French", FR_FRA},
	{"it", "Italian", IT_ITA},
	{"pt", "Portuguese", PT_BRA},
	{"es", "Spanish", ES_ESP},
	{"jp", "Japanese", JA_JPN},
	{"zh", "Chinese (Taiwan)", ZH_TWN},
	{"ko", "Korean", KO_KOR},
	{"hb", "Hebrew", HB_HEB},
	{0, 0, 0}
};

static const struct MusicDrivers music_drivers[] = {
	{"auto", "Default", MD_AUTO},
	{"null", "No music", MD_NULL},
	{"windows", "Windows MIDI", MD_WINDOWS},
	{"seq", "SEQ", MD_SEQ},
	{"qt", "QuickTime", MD_QTMUSIC},
	{"core", "CoreAudio", MD_COREAUDIO},
	{"etude", "Etude", MD_ETUDE},
	{"alsa", "ALSA", MD_ALSA},
	{"adlib", "Adlib", MD_ADLIB},
	{0, 0, 0}
};

static int countVersions(const VersionSettings *v) {
	int count;
	for (count = 0; v->filename; v++, count++)
		;
	return count;
}

GameDetector::GameDetector() {
	_fullScreen = false;
	_gameId = 0;

	_use_adlib = false;

	_master_volume = kDefaultMasterVolume;
	_music_volume = kDefaultMusicVolume;
	_sfx_volume = kDefaultSFXVolume;
	_amiga = false;
	_language = 0;

	_talkSpeed = 60;
	_debugMode = 0;
	_debugLevel = 0;
	_dumpScripts = 0;
	_noSubtitles = false;
	_bootParam = 0;

	_gameDataPath = 0;
	_gameTempo = 0;
	_midi_driver = MD_AUTO;
	_features = 0;

	_cdrom = 0;
	_save_slot = 0;
	
	_saveconfig = false;
	
#ifndef _WIN32_WCE
	_gfx_mode = GFX_DOUBLESIZE;
#else
	_gfx_mode = GFX_NORMAL;
#endif

#if defined(USE_NULL_DRIVER)
	_gfx_driver = GD_NULL;
#elif defined(__DC__)
	_gfx_driver = GD_DC;
#elif defined(X11_BACKEND)
	_gfx_driver = GD_X;
#elif defined(__MORPHOS__)
	_gfx_driver = GD_MORPHOS;
#elif defined(_WIN32_WCE)
	_gfx_driver = GD_WINCE;
#elif defined(MACOS_CARBON)
	_gfx_driver = GD_MAC;
#elif defined(__GP32__)	// ph0x
	_gfx_driver = GD_GP32;
#else
	/* SDL is the default driver for now */
	_gfx_driver = GD_SDL;
#endif


	if (version_settings == NULL) {
		// Gather & combine the target lists from the modules
		const VersionSettings *scummVersions = Engine_SCUMM_targetList();
		const VersionSettings *simonVersions = Engine_SIMON_targetList();
		const VersionSettings *skyVersions = Engine_SKY_targetList();
		
		int scummCount = countVersions(scummVersions);
		int simonCount = countVersions(simonVersions);
		int skyCount = countVersions(skyVersions);
		
		VersionSettings *v = (VersionSettings *)calloc(scummCount + simonCount + skyCount + 1, sizeof(VersionSettings));
		version_settings = v;

		memcpy(v, scummVersions, scummCount * sizeof(VersionSettings));
		v += scummCount;

		memcpy(v, simonVersions, simonCount * sizeof(VersionSettings));
		v += simonCount;

		memcpy(v, skyVersions, skyCount * sizeof(VersionSettings));
		v += skyCount;
	}
}

void GameDetector::updateconfig() {
	const char *val;

	_amiga = g_config->getBool("amiga", _amiga);

	_save_slot = g_config->getInt("save_slot", _save_slot);

	_cdrom = g_config->getInt("cdrom", _cdrom);

	if ((val = g_config->get("music_driver")))
		if (!parseMusicDriver(val)) {
			printf("Error in the config file: invalid music_driver.\n");
			printf(USAGE_STRING);
			exit(-1);
		}

	_fullScreen = g_config->getBool("fullscreen", _fullScreen);

	if ((val = g_config->get("gfx_mode")))
		if ((_gfx_mode = parseGraphicsMode(val)) == -1) {
			printf("Error in the config file: invalid gfx_mode.\n");
			printf(USAGE_STRING);
			exit(-1);
		}

	if ((val = g_config->get("language")))
		if ((_language = parseLanguage(val)) == -1) {
			printf("Error in the config file: invalid language.\n");
			printf(USAGE_STRING);
			exit(-1);
		}

	_master_volume = g_config->getInt("master_volume", _master_volume);

	_music_volume = g_config->getInt("music_volume", _music_volume);

	_noSubtitles = g_config->getBool("nosubtitles", _noSubtitles ? true : false);

	if ((val = g_config->get("path")))
		_gameDataPath = strdup(val);

	_sfx_volume = g_config->getInt("sfx_volume", _sfx_volume);

	_debugLevel = g_config->getInt("debuglevel", _debugLevel);
	if (_debugLevel > 0) {
		_debugMode = true;
		debug(1, "Debuglevel (from config): %d", _debugLevel);
	}

	// We use strtol for the tempo to allow it to be specified in hex.
	if ((val = g_config->get("tempo")))
		_gameTempo = strtol(val, NULL, 0);

	_talkSpeed = g_config->getInt("talkspeed", _talkSpeed);
}

void GameDetector::list_games() {
	const VersionSettings *v = version_settings;
	char config[4] = "";

	printf("Game          SCUMM ver Full Title                                     Config\n"
	       "------------- --------- ---------------------------------------------- -------\n");

	while (v->filename && v->gamename) {
		if (g_config->has_domain(v->filename)) {
			strcpy(config, "Yes");
		}
		else {
			strcpy(config, "");
		}

		if (v->major != 99)
			printf("%-14s%d.%d.%d\t%-47s%s\n", v->filename,
		     	  v->major, v->middle, v->minor, v->gamename, config);
		else
			printf("%-14s%-7s\t%-47s%s\n", v->filename, "n/a", 
					v->gamename, config);

		v++;
	}
		
}

void GameDetector::parseCommandLine(int argc, char **argv) {
	int i;
	char *s;
	char *current_option = NULL;
	char *option = NULL;
	char c;
	_save_slot = -1;

	/* Parse the arguments */
	// FIXME: Add more lemons
	for (i = argc - 1; i >= 1; i--) {
		s = argv[i];

		if (s[0] == '-') {
			s++;
			c = *s++;
			switch (tolower(c)) {
			case 'a':
				CHECK_OPTION();
				_amiga = (c == 'a');
				g_config->setBool("amiga", _amiga);
				break;
			case 'b':
				HANDLE_OPTION();
				_bootParam = atoi(option);
				break;
			case 'c':
				HANDLE_OPTION();
				_cdrom = atoi(option);
				g_config->setInt("cdrom", _cdrom);
				break;
			case 'd':
				_debugMode = true;
				HANDLE_OPT_OPTION();
				if (option != NULL)
					_debugLevel = atoi(option);
				debug(1,"Debuglevel (from command line): %d", _debugLevel);
				break;
			case 'e':
				HANDLE_OPTION();
				if (!parseMusicDriver(option))
					goto ShowHelpAndExit;
				g_config->set("music_driver", option);
				break;
			case 'f':
				CHECK_OPTION();
				_fullScreen = (c == 'f');
				g_config->setBool("fullscreen", _fullScreen, "scummvm");
				break;
			case 'g':
				HANDLE_OPTION();
				_gfx_mode = parseGraphicsMode(option);
				if (_gfx_mode == -1)
					goto ShowHelpAndExit;
				g_config->set("gfx_mode", option, "scummvm");
				break;
			// case 'h': reserved for help
			// case 'j': reserved for joystick select
			case 'l':
				HANDLE_OPTION();
				{
					Config *newconfig = new Config(option, "scummvm");
					g_config->merge_config(*newconfig);
					delete newconfig;
					updateconfig();
					break;
				}
				break;
			case 'm':
				HANDLE_OPTION();
				_music_volume = atoi(option);
				g_config->setInt("music_volume", _music_volume);
				break;
			case 'n':
				CHECK_OPTION();
				_noSubtitles = (c == 'n');
				g_config->setBool("nosubtitles", _noSubtitles ? true : false);
				break;
 			case 'o':
 				HANDLE_OPTION(); 
 				_master_volume = atoi(option); 
 				g_config->setInt("master_volume", _master_volume); 
 				break; 
			case 'p':
				HANDLE_OPTION();
				_gameDataPath = option;
				g_config->set("path", _gameDataPath);
				break;
			case 'q':
				HANDLE_OPTION();
				_language = parseLanguage(option);
				if (_language == -1)
					goto ShowHelpAndExit;
				g_config->set("language", option);
				break;
			case 'r':
				HANDLE_OPTION();
				// Ignore -r for now, to ensure backward compatibility.
				break;
			case 's':
				HANDLE_OPTION();
				_sfx_volume = atoi(option);
				g_config->setInt("sfx_volume", _sfx_volume);
				break;
			case 't':
				HANDLE_OPTION();
				_gameTempo = strtol(option, 0, 0);
				g_config->set("tempo", option);
				break;
			case 'u':
				CHECK_OPTION();
				_dumpScripts = true;
				break;
			case 'v':
				CHECK_OPTION();
				printf("ScummVM " SCUMMVM_VERSION "\nBuilt on " __DATE__ " "
							 __TIME__ "\n");
#ifdef SCUMMVM_PLATFORM_VERSION
				printf("    " SCUMMVM_PLATFORM_VERSION "\n");
#endif
				exit(1);
			case 'w':
				_saveconfig = true;
				g_config->set_writing(true);
				HANDLE_OPT_OPTION();
				if (option != NULL)
					g_config->set_filename(option);
				break;
			case 'x':
				_save_slot = 0;
				HANDLE_OPT_OPTION();
				if (option != NULL) {
					_save_slot = atoi(option);
					g_config->setInt("save_slot", _save_slot);
				}
				break;
			case 'y':
				HANDLE_OPTION();
				_talkSpeed = atoi(option);
				g_config->setInt("talkspeed", _talkSpeed);
				break;
			case 'z':
				CHECK_OPTION();
				list_games();
				exit(1);
			default:
				goto ShowHelpAndExit;
			}
		} else {
			if (i == (argc - 1)) {
				setGame(s);
			} else {
				if (current_option == NULL)
					current_option = s;
				else
					goto ShowHelpAndExit;
			}
		}
	}
	
	if (!_gameFileName.isEmpty())
		g_config->flush();

	return;

ShowHelpAndExit:
	printf(USAGE_STRING);
	exit(1);
}

void GameDetector::setGame(const String &name) {
	_gameFileName = name;
	g_config->set_domain(name);
	g_config->rename_domain(name, "game-specific");
	g_config->rename_domain("game-specific", name);
	updateconfig();
}

int GameDetector::parseGraphicsMode(const char *s) {
	const GraphicsModes *gm = gfx_modes;
	while(gm->name) {
		if (!scumm_stricmp(gm->name, s))
			return gm->id;
		gm++;
	}

	return -1;
}

int GameDetector::parseLanguage(const char *s) {
	const Languages *l = languages;
	while(l->name) {
		if (!scumm_stricmp(l->name, s))
			return l->id;
		l++;
	}

	return -1;
}

bool GameDetector::isMusicDriverAvailable(int drv) {
	switch(drv) {
	case MD_AUTO:
	case MD_NULL: return true;
	case MD_ADLIB: return true;
#if defined(WIN32) && !defined(_WIN32_WCE)
	case MD_WINDOWS: return true;
#endif
#if defined(__MORPHOS__)
	case MD_ETUDE: return true;
#endif
#if defined(UNIX) && !defined(__BEOS__) && !defined(MACOSX)
	case MD_SEQ: return true;
#endif
#if defined(MACOSX) || defined(macintosh)
	case MD_QTMUSIC: return true;
#endif
#if defined(MACOSX)
	case MD_COREAUDIO: return true;
#endif
#if defined(UNIX) && defined(USE_ALSA)
	case MD_ALSA: return true;
#endif
	}
	return false;
}

const MusicDrivers *GameDetector::getMusicDrivers() {
	return music_drivers;
}

bool GameDetector::parseMusicDriver(const char *s) {
	const MusicDrivers *md = music_drivers;

	while (md->name) {
		if (!scumm_stricmp(md->name, s)) {
			_use_adlib = (md->id == MD_ADLIB);
			_midi_driver = md->id;
			return true;
		}
		md++;
	}

	return false;
}

bool GameDetector::detectGame() {
	const VersionSettings *gnl = version_settings;
	char *realGame;
	_gameId = 0;
	_gameText.clear();

	if (!(realGame = (char *)g_config->get("gameid")))
		realGame = (char *)_gameFileName.c_str();
	printf("Looking for %s\n", realGame);

	do {
		if (!scumm_stricmp(realGame, gnl->filename)) {
			_gameId = gnl->id;
			_gameRealName = gnl->filename;
			_features = gnl->features;
			_gameText = gnl->gamename;
			if (gnl->major != 99)
				debug(1, "Trying to start game '%s', version %d.%d.%d",
							gnl->gamename, gnl->major, gnl->middle, gnl->minor);
			else
				debug(1, "Trying to start game '%s'",gnl->gamename);
			return true;
		}
	} while ((++gnl)->filename);

	debug(1, "Failed game detection");

	return false;
}

const ScummVM::String& GameDetector::getGameName() {
	if (_gameText.isEmpty()) {
		_gameText = "Unknown game: \"";
		_gameText += _gameFileName;
		_gameText += "\"";
	}
	return _gameText;
}

int GameDetector::detectMain() {
	if (_gameFileName.isEmpty()) {
		warning("No game was specified...");
		return (-1);
	}

	if (!detectGame()) {
		warning("Game detection failed. Using default settings");
		_gameText = "Please choose a game";
	}

	/* Use the adlib sound driver if auto mode is selected,
	 * and the game is one of those that want adlib as
	 * default */
	if (_midi_driver == MD_AUTO && _features & GF_ADLIB_DEFAULT) {
		_midi_driver = MD_ADLIB;
		_use_adlib = true;
	}

	if (!_gameDataPath) {
		warning("No path was provided. Assuming the data files are in the current directory");
		_gameDataPath = "";
	} else if (_gameDataPath[strlen(_gameDataPath)-1] != '/'
#ifdef __MORPHOS__
					&& _gameDataPath[strlen(_gameDataPath)-1] != ':'
#endif
					&& _gameDataPath[strlen(_gameDataPath)-1] != '\\') {
		char slashless[1024];	/* Append slash to path */
		strcpy(slashless, _gameDataPath);
		
		// need to allocate 2 extra bytes, one for the "/" and one for the NULL terminator
		_gameDataPath = (char *)malloc((strlen(slashless) + 2) * sizeof(char));
		sprintf(_gameDataPath, "%s/", slashless);
	}

	return (0);
}

OSystem *GameDetector::createSystem() {
	/* auto is to use SDL */
	switch(_gfx_driver) {
#if defined(X11_BACKEND)
	case GD_X:
		return OSystem_X11_create();
#elif defined(__DC__)
	case GD_DC:
		return OSystem_Dreamcast_create();
#elif defined(_WIN32_WCE)
	case GD_WINCE:
		return OSystem_WINCE3_create();
#elif defined(__MORPHOS__)
	case GD_MORPHOS:
		return OSystem_MorphOS_create(_gameId, _gfx_mode, _fullScreen);
#elif defined(MACOS_CARBON)
	case GD_MAC:
		return OSystem_MAC_create(_gfx_mode, _fullScreen);
#elif defined(USE_NULL_DRIVER)
	case GD_NULL:
		return OSystem_NULL_create();
#elif defined(__GP32__) //ph0x
	case GD_GP32:
		return OSystem_GP32_create(GFX_NORMAL, true);
#else
	case GD_SDL:
		return OSystem_SDL_create(_gfx_mode, _fullScreen);
#endif
	}

	error("Invalid graphics driver");
	return NULL;
}

MidiDriver *GameDetector::createMidi() {
	int drv = _midi_driver;


#if defined (WIN32) && !defined(_WIN32_WCE)
	/* MD_WINDOWS is default MidiDriver on windows targets */
	if (drv == MD_AUTO) drv = MD_WINDOWS;
#elif defined(MACOSX)
	if (drv == MD_AUTO) drv = MD_COREAUDIO;
#elif defined(macintosh)
	if (drv == MD_AUTO) drv = MD_QTMUSIC;
#elif defined(__MORPHOS__)
	if (drv == MD_AUTO) drv = MD_ETUDE;
#elif defined (_WIN32_WCE) || defined(UNIX) || defined(X11_BACKEND)
	/* Always use MIDI emulation via adlib driver on CE and UNIX devices */

	/* FIXME: We should, for the Unix targets, attempt to detect */
	/*        whether a sequencer is available, and use it in */
	/*	  preference */	
/*
	if (drv == MD_AUTO) {
		_use_adlib = true;
		return NULL;
	}
*/
	if (drv == MD_AUTO) drv = MD_ADLIB;
#endif

	switch(drv) {
	case MD_AUTO:
	case MD_NULL:		return MidiDriver_NULL_create();
	case MD_ADLIB:		_use_adlib = true; return MidiDriver_ADLIB_create();
#if defined(WIN32) && !defined(_WIN32_WCE)
	case MD_WINDOWS:	return MidiDriver_WIN_create();
#endif
#if defined(__MORPHOS__)
	case MD_ETUDE:		return MidiDriver_ETUDE_create();
#endif
#if defined(UNIX) && !defined(__BEOS__) && !defined(MACOSX)
	case MD_SEQ:		return MidiDriver_SEQ_create();
#endif
#if defined(MACOSX) || defined(macintosh)
	case MD_QTMUSIC:	return MidiDriver_QT_create();
#endif
#if defined(MACOSX)
	case MD_COREAUDIO:	return MidiDriver_CORE_create();
#endif
#if defined(UNIX) && defined(USE_ALSA)
	case MD_ALSA:		return MidiDriver_ALSA_create();
#endif
	}

	error("Invalid midi driver selected");
	return NULL;
}