aboutsummaryrefslogtreecommitdiff
path: root/common/gameDetector.h
blob: cdfb77d8e35112583c10593dfa4f28f281e762cc (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
/* ScummVM - Scumm Interpreter
 * Copyright (C) 2001  Ludvig Strigeus
 * Copyright (C) 2001/2002 The ScummVM project
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 *
 * $Header$
 *
 */

#ifndef GAMEDETECTOR_H
#define GAMEDETECTOR_H

#include "common/str.h"

class OSystem;
class MidiDriver;

struct VersionSettings {
	const char *filename;
	const char *gamename;
	byte id, major, middle, minor;
	uint32 features;
};

extern const VersionSettings version_settings[];


class GameDetector {
	typedef ScummVM::String String;
protected:
	bool detectGame(void);

public:
	GameDetector();
	
	void parseCommandLine(int argc, char **argv);
	int detectMain();
	void setGame(const String &name);
	const char *getGameName(void);

	bool _fullScreen;
	byte _gameId;

	bool _use_adlib;

	int _music_volume;
	int _sfx_volume;
	bool _amiga;

	uint16 _talkSpeed;
	uint16 _debugMode;
	bool _noSubtitles;
	uint16 _bootParam;
	uint16 _soundCardType;

	char *_gameDataPath;
	int _gameTempo;
	int _midi_driver;
	String _gameFileName;
	const char *_gameText;
	uint32 _features;

	int _gfx_driver;
	int _gfx_mode;
	
	int _cdrom;
	int _save_slot;
	
	bool _saveconfig;

	int parseGraphicsMode(const char *s);

	bool parseMusicDriver(const char *s);
	
	void updateconfig();

public:
	OSystem *createSystem();
	MidiDriver *createMidi();
};

#endif