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/* ScummVM - Scumm Interpreter
* Copyright (C) 2001 Ludvig Strigeus
* Copyright (C) 2001/2002 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#ifndef GAMEDETECTOR_H
#define GAMEDETECTOR_H
#include "common/str.h"
class OSystem;
class MidiDriver;
enum {
kDefaultMasterVolume = 192,
kDefaultSFXVolume = 192,
kDefaultMusicVolume = 192
};
enum GameId {
GID_TENTACLE = 1,
GID_MONKEY2 = 2,
GID_INDY4 = 3,
GID_MONKEY = 4,
GID_SAMNMAX = 5,
GID_MONKEY_EGA = 6,
GID_LOOM256 = 7,
GID_ZAK256 = 8,
GID_INDY3_256 = 9,
GID_LOOM = 10,
GID_FT = 11,
GID_DIG = 12,
GID_MONKEY_VGA = 13,
GID_CMI = 14,
GID_MANIAC = 15,
GID_ZAK = 16,
//GID_MANIAC64 = 17,
//GID_ZAK64 = 18,
/* Simon the Sorcerer */
GID_SIMON_FIRST = 20,
GID_SIMON_LAST = GID_SIMON_FIRST + 36
};
enum GameFeatures {
GF_NEW_OPCODES = 1,
GF_AFTER_V6 = 2,
GF_AFTER_V7 = 4,
GF_HAS_ROOMTABLE = GF_AFTER_V7,
GF_USE_KEY = 8,
GF_NEW_COSTUMES = GF_AFTER_V7,
GF_USE_ANGLES = GF_AFTER_V7,
GF_DRAWOBJ_OTHER_ORDER = 16,
GF_DEFAULT = GF_USE_KEY,
GF_SMALL_HEADER = 32,
GF_EXTERNAL_CHARSET = GF_SMALL_HEADER,
GF_SMALL_NAMES = 64,
GF_OLD_BUNDLE = 128,
GF_16COLOR = 256,
GF_OLD256 = 512,
GF_AUDIOTRACKS = 1024,
GF_NO_SCALLING = 2048,
GF_ADLIB_DEFAULT = 4096,
GF_AMIGA = 8192,
GF_HUMONGOUS = 16384,
GF_AFTER_V8 = 32768
};
struct VersionSettings {
const char *filename;
const char *gamename;
byte id, major, middle, minor;
uint32 features;
char *detectname;
};
struct MusicDrivers {
const char *name;
const char *description;
int id;
};
struct GraphicsModes {
const char *name;
const char *description;
int id;
};
struct Languages {
const char *name;
const char *description;
int id;
};
extern const VersionSettings version_settings[];
class GameDetector {
typedef ScummVM::String String;
public:
static const MusicDrivers *getMusicDrivers();
static bool isMusicDriverAvailable(int drv);
public:
GameDetector();
void parseCommandLine(int argc, char **argv);
int detectMain();
void setGame(const String &name);
const String& getGameName(void);
bool _fullScreen;
byte _gameId;
bool _use_adlib;
int _music_volume;
int _sfx_volume;
int _master_volume;
bool _amiga;
int _language;
uint16 _talkSpeed;
uint16 _debugMode;
uint16 _debugLevel;
bool _dumpScripts;
bool _noSubtitles;
uint16 _bootParam;
char *_gameDataPath;
int _gameTempo;
int _midi_driver;
String _gameFileName;
String _gameText;
String _gameRealName;
uint32 _features;
int _gfx_driver;
int _gfx_mode;
int _cdrom;
int _save_slot;
bool _saveconfig;
public:
OSystem *createSystem();
MidiDriver *createMidi();
int parseGraphicsMode(const char *s);
void updateconfig();
protected:
bool detectGame(void);
bool parseMusicDriver(const char *s);
int parseLanguage(const char *s);
void list_games();
};
#endif
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