1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
|
/* ScummVM - Scumm Interpreter
* Copyright (C) 2001 Ludvig Strigeus
* Copyright (C) 2001/2002 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#ifndef GAMEDETECTOR_H
#define GAMEDETECTOR_H
#include "common/str.h"
class OSystem;
class MidiDriver;
enum {
kDefaultMasterVolume = 192,
kDefaultSFXVolume = 192,
kDefaultMusicVolume = 192
};
enum GameId {
GID_TENTACLE = 1,
GID_MONKEY2 = 2,
GID_INDY4 = 3,
GID_MONKEY = 4,
GID_SAMNMAX = 5,
GID_MONKEY_EGA = 6,
GID_LOOM256 = 7,
GID_ZAK256 = 8,
GID_INDY3_256 = 9,
GID_LOOM = 10,
GID_FT = 11,
GID_DIG = 12,
GID_MONKEY_VGA = 13,
GID_CMI = 14,
GID_MANIAC = 15,
GID_ZAK = 16,
//GID_MANIAC64 = 17,
//GID_ZAK64 = 18,
/* Simon the Sorcerer */
GID_SIMON_FIRST = 20,
GID_SIMON_LAST = GID_SIMON_FIRST + 8,
};
enum GameFeatures {
GF_NEW_OPCODES = 1,
GF_AFTER_V6 = 2,
GF_AFTER_V7 = 4,
GF_HAS_ROOMTABLE = GF_AFTER_V7,
GF_USE_KEY = 8,
GF_NEW_COSTUMES = GF_AFTER_V7,
GF_USE_ANGLES = GF_AFTER_V7,
GF_DRAWOBJ_OTHER_ORDER = 16,
GF_DEFAULT = GF_USE_KEY,
GF_SMALL_HEADER = 32,
GF_EXTERNAL_CHARSET = GF_SMALL_HEADER,
GF_SMALL_NAMES = 64,
GF_OLD_BUNDLE = 128,
GF_16COLOR = 256,
GF_OLD256 = 512,
GF_AUDIOTRACKS = 1024,
GF_NO_SCALLING = 2048,
GF_ADLIB_DEFAULT = 4096,
GF_AMIGA = 8192,
GF_HUMONGOUS = 16384,
GF_AFTER_V8 = 32768
};
struct VersionSettings {
const char *filename;
const char *gamename;
byte id, major, middle, minor;
uint32 features;
char *detectname;
};
struct MusicDrivers {
const char *name;
const char *description;
int id;
};
struct GraphicsModes {
const char *name;
const char *description;
int id;
};
extern const VersionSettings version_settings[];
class GameDetector {
typedef ScummVM::String String;
public:
static const MusicDrivers *getMusicDrivers();
static bool isMusicDriverAvailable(int drv);
public:
GameDetector();
void parseCommandLine(int argc, char **argv);
int detectMain();
void setGame(const String &name);
const String& getGameName(void);
bool _fullScreen;
byte _gameId;
bool _use_adlib;
int _music_volume;
int _sfx_volume;
int _master_volume;
bool _amiga;
uint16 _talkSpeed;
uint16 _debugMode;
uint16 _debugLevel;
bool _noSubtitles;
uint16 _bootParam;
char *_gameDataPath;
int _gameTempo;
int _midi_driver;
String _gameFileName;
String _gameText;
String _gameRealName;
uint32 _features;
int _gfx_driver;
int _gfx_mode;
int _cdrom;
int _save_slot;
bool _saveconfig;
public:
OSystem *createSystem();
MidiDriver *createMidi();
void updateconfig();
protected:
bool detectGame(void);
int parseGraphicsMode(const char *s);
bool parseMusicDriver(const char *s);
void list_games();
};
#endif
|