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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/gui_options.h"
#include "common/config-manager.h"
#include "common/str.h"
namespace Common {
const struct GameOpt {
const char *option;
const char *desc;
} g_gameOptions[] = {
{ GUIO_NOSUBTITLES, "sndNoSubs" },
{ GUIO_NOMUSIC, "sndNoMusic" },
{ GUIO_NOSPEECH, "sndNoSpeech" },
{ GUIO_NOSFX, "sndNoSFX" },
{ GUIO_NOMIDI, "sndNoMIDI" },
{ GUIO_NOLAUNCHLOAD, "launchNoLoad" },
{ GUIO_MIDIPCSPK, "midiPCSpk" },
{ GUIO_MIDICMS, "midiCMS" },
{ GUIO_MIDIPCJR, "midiPCJr" },
{ GUIO_MIDIADLIB, "midiAdLib" },
{ GUIO_MIDIC64, "midiC64" },
{ GUIO_MIDIAMIGA, "midiAmiga" },
{ GUIO_MIDIAPPLEIIGS,"midiAppleIIgs" },
{ GUIO_MIDITOWNS, "midiTowns" },
{ GUIO_MIDIPC98, "midiPC98" },
{ GUIO_MIDIMT32, "midiMt32" },
{ GUIO_MIDIGM, "midiGM" },
{ GUIO_NOASPECT, "noAspect" },
{ GUIO_RENDERHERCGREEN, "hercGreen" },
{ GUIO_RENDERHERCAMBER, "hercAmber" },
{ GUIO_RENDERCGA, "cga" },
{ GUIO_RENDEREGA, "ega" },
{ GUIO_RENDERVGA, "vga" },
{ GUIO_RENDERAMIGA, "amiga" },
{ GUIO_RENDERFMTOWNS, "fmtowns" },
{ GUIO_RENDERPC9821, "pc9821" },
{ GUIO_RENDERPC9801, "pc9801" },
{ GUIO_RENDERAPPLE2GS, "2gs" },
{ GUIO_RENDERATARIST, "atari" },
{ GUIO_GAMEOPTIONS1, "gameOption1" },
{ GUIO_GAMEOPTIONS2, "gameOption2" },
{ GUIO_GAMEOPTIONS3, "gameOption3" },
{ GUIO_GAMEOPTIONS4, "gameOption4" },
{ GUIO_GAMEOPTIONS5, "gameOption5" },
{ GUIO_GAMEOPTIONS6, "gameOption6" },
{ GUIO_GAMEOPTIONS7, "gameOption7" },
{ GUIO_NONE, 0 }
};
bool checkGameGUIOption(const String &option, const String &str) {
for (int i = 0; g_gameOptions[i].desc; i++) {
if (option.contains(g_gameOptions[i].option)) {
if (str.contains(g_gameOptions[i].desc))
return true;
else
return false;
}
}
return false;
}
String parseGameGUIOptions(const String &str) {
String res;
for (int i = 0; g_gameOptions[i].desc; i++)
if (str.contains(g_gameOptions[i].desc))
res += g_gameOptions[i].option;
return res;
}
const String getGameGUIOptionsDescription(const String &options) {
String res;
for (int i = 0; g_gameOptions[i].desc; i++)
if (options.contains(g_gameOptions[i].option[0]))
res += String(g_gameOptions[i].desc) + " ";
res.trim();
return res;
}
void updateGameGUIOptions(const String &options, const String &langOption) {
const String newOptionString = getGameGUIOptionsDescription(options) + " " + langOption;
if ((!options.empty() && !ConfMan.hasKey("guioptions")) ||
(ConfMan.hasKey("guioptions") && ConfMan.get("guioptions") != newOptionString)) {
ConfMan.set("guioptions", newOptionString);
ConfMan.flushToDisk();
}
}
} // End of namespace Common
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