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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef COMMON_GUI_OPTIONS_H
#define COMMON_GUI_OPTIONS_H
#define GUIO_NONE "\000"
#define GUIO_NOSUBTITLES "\001"
#define GUIO_NOMUSIC "\002"
// GUIO_NOSPEECH is a combination of GUIO_NOSPEECHVOLUME and GUIO_NOSUBTITLES
#define GUIO_NOSPEECH "\003"
#define GUIO_NOSFX "\004"
#define GUIO_NOMIDI "\005"
#define GUIO_NOLAUNCHLOAD "\006"
#define GUIO_MIDIPCSPK "\007"
#define GUIO_MIDICMS "\010"
#define GUIO_MIDIPCJR "\011"
#define GUIO_MIDIADLIB "\012"
#define GUIO_MIDIC64 "\013"
#define GUIO_MIDIAMIGA "\014"
#define GUIO_MIDIAPPLEIIGS "\015"
#define GUIO_MIDITOWNS "\016"
#define GUIO_MIDIPC98 "\017"
#define GUIO_MIDIMT32 "\020"
#define GUIO_MIDIGM "\021"
#define GUIO_NOASPECT "\022"
#define GUIO_RENDERHERCGREEN "\030"
#define GUIO_RENDERHERCAMBER "\031"
#define GUIO_RENDERCGA "\032"
#define GUIO_RENDEREGA "\033"
#define GUIO_RENDERVGA "\034"
#define GUIO_RENDERAMIGA "\035"
#define GUIO_RENDERFMTOWNS "\036"
#define GUIO_RENDERPC9821 "\037"
#define GUIO_RENDERPC9801 "\040"
#define GUIO_RENDERAPPLE2GS "\041"
#define GUIO_RENDERATARIST "\042"
#define GUIO_RENDERMACINTOSH "\043"
#define GUIO_LINKSPEECHTOSFX "\044"
#define GUIO_LINKMUSICTOSFX "\045"
#define GUIO_NOSPEECHVOLUME "\046"
// Special GUIO flags for the AdvancedDetector's caching of game specific
// options.
#define GUIO_GAMEOPTIONS1 "\050"
#define GUIO_GAMEOPTIONS2 "\051"
#define GUIO_GAMEOPTIONS3 "\052"
#define GUIO_GAMEOPTIONS4 "\053"
#define GUIO_GAMEOPTIONS5 "\054"
#define GUIO_GAMEOPTIONS6 "\055"
#define GUIO_GAMEOPTIONS7 "\056"
#define GUIO_GAMEOPTIONS8 "\057"
#define GUIO_GAMEOPTIONS9 "\060"
#define GUIO_GAMEOPTIONS10 "\061"
#define GUIO0() (GUIO_NONE)
#define GUIO1(a) (a)
#define GUIO2(a,b) (a b)
#define GUIO3(a,b,c) (a b c)
#define GUIO4(a,b,c,d) (a b c d)
#define GUIO5(a,b,c,d,e) (a b c d e)
#define GUIO6(a,b,c,d,e,f) (a b c d e f)
#define GUIO7(a,b,c,d,e,f,g) (a b c d e f g)
#define GUIO8(a,b,c,d,e,f,g,h) (a b c d e f g h)
namespace Common {
class String;
bool checkGameGUIOption(const String &option, const String &str);
String parseGameGUIOptions(const String &str);
const String getGameGUIOptionsDescription(const String &options);
/**
* Updates the GUI options of the current config manager
* domain, when they differ to the ones passed as
* parameter.
*/
void updateGameGUIOptions(const String &options, const String &langOption);
} // End of namespace Common
#endif
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