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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#ifndef COMMON_GUI_OPTIONS_H
#define COMMON_GUI_OPTIONS_H

#define GUIO_NONE            "\000"
#define GUIO_NOSUBTITLES     "\001"
#define GUIO_NOMUSIC         "\002"
// GUIO_NOSPEECH is a combination of GUIO_NOSPEECHVOLUME and GUIO_NOSUBTITLES
#define GUIO_NOSPEECH        "\003"
#define GUIO_NOSFX           "\004"
#define GUIO_NOMIDI          "\005"
#define GUIO_NOLAUNCHLOAD    "\006"

#define GUIO_MIDIPCSPK       "\007"
#define GUIO_MIDICMS         "\010"
#define GUIO_MIDIPCJR        "\011"
#define GUIO_MIDIADLIB       "\012"
#define GUIO_MIDIC64         "\013"
#define GUIO_MIDIAMIGA       "\014"
#define GUIO_MIDIAPPLEIIGS   "\015"
#define GUIO_MIDITOWNS       "\016"
#define GUIO_MIDIPC98        "\017"
#define GUIO_MIDIMT32        "\020"
#define GUIO_MIDIGM          "\021"

#define GUIO_NOASPECT        "\022"

#define GUIO_RENDERHERCGREEN "\030"
#define GUIO_RENDERHERCAMBER "\031"
#define GUIO_RENDERCGA       "\032"
#define GUIO_RENDEREGA       "\033"
#define GUIO_RENDERVGA       "\034"
#define GUIO_RENDERAMIGA     "\035"
#define GUIO_RENDERFMTOWNS   "\036"
#define GUIO_RENDERPC9821    "\037"
#define GUIO_RENDERPC9801    "\040"
#define GUIO_RENDERAPPLE2GS  "\041"
#define GUIO_RENDERATARIST   "\042"
#define GUIO_RENDERMACINTOSH "\043"

#define GUIO_LINKSPEECHTOSFX "\044"
#define GUIO_LINKMUSICTOSFX  "\045"
#define GUIO_NOSPEECHVOLUME  "\046"

// Special GUIO flags for the AdvancedDetector's caching of game specific
// options.
#define GUIO_GAMEOPTIONS1    "\050"
#define GUIO_GAMEOPTIONS2    "\051"
#define GUIO_GAMEOPTIONS3    "\052"
#define GUIO_GAMEOPTIONS4    "\053"
#define GUIO_GAMEOPTIONS5    "\054"
#define GUIO_GAMEOPTIONS6    "\055"
#define GUIO_GAMEOPTIONS7    "\056"
#define GUIO_GAMEOPTIONS8    "\057"
#define GUIO_GAMEOPTIONS9    "\060"
#define GUIO_GAMEOPTIONS10   "\061"

#define GUIO0() (GUIO_NONE)
#define GUIO1(a) (a)
#define GUIO2(a,b) (a b)
#define GUIO3(a,b,c) (a b c)
#define GUIO4(a,b,c,d) (a b c d)
#define GUIO5(a,b,c,d,e) (a b c d e)
#define GUIO6(a,b,c,d,e,f) (a b c d e f)
#define GUIO7(a,b,c,d,e,f,g) (a b c d e f g)
#define GUIO8(a,b,c,d,e,f,g,h) (a b c d e f g h)

namespace Common {

class String;

bool checkGameGUIOption(const String &option, const String &str);
String parseGameGUIOptions(const String &str);
const String getGameGUIOptionsDescription(const String &options);

/**
 * Updates the GUI options of the current config manager
 * domain, when they differ to the ones passed as
 * parameter.
 */
void updateGameGUIOptions(const String &options, const String &langOption);


} // End of namespace Common

#endif