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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
// The hash map (associative array) implementation in this file is
// based on code by Andrew Y. Ng, 1996:
/*
* Copyright (c) 1998-2003 Massachusetts Institute of Technology.
* This code was developed as part of the Haystack research project
* (http://haystack.lcs.mit.edu/). Permission is hereby granted,
* free of charge, to any person obtaining a copy of this software
* and associated documentation files (the "Software"), to deal in
* the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute,
* sublicense, and/or sell copies of the Software, and to permit
* persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef COMMON_HASHMAP_H
#define COMMON_HASHMAP_H
#include "common/func.h"
#include "common/str.h"
#include "common/util.h"
namespace Common {
// The table sizes ideally are primes. We use a helper function to find
// suitable table sizes.
uint nextTableSize(uint x);
// Enable the following #define if you want to check how many collisions the
// code produces (many collisions indicate either a bad hash function, or a
// hash table that is too small).
//#define DEBUG_HASH_COLLISIONS
/**
* HashMap<Key,Val> maps objects of type Key to objects of type Val.
* For each used Key type, we need an "uint hashit(Key,uint)" function
* that computes a hash for the given Key object and returns it as an
* an integer from 0 to hashsize-1, and also an "equality functor".
* that returns true if if its two arguments are to be considered
* equal. Also, we assume that "=" works on Val objects for assignment.
*
* If aa is an HashMap<Key,Val>, then space is allocated each time aa[key] is
* referenced, for a new key. If the object is const, then an assertion is
* triggered instead. Hence if you are not sure whether a key is contained in
* the map, use contains() first to check for its presence.
*/
template <class Key, class Val, class HashFunc = Hash<Key>, class EqualFunc = EqualTo<Key> >
class HashMap {
friend class const_iterator;
private:
#if defined (PALMOS_MODE)
public:
#endif
typedef HashMap<Key, Val, HashFunc, EqualFunc> HM_t;
struct Node {
const Key _key;
Val _value;
Node(const Key &key) : _key(key) {}
};
Node **_arr; // hashtable of size arrsize.
uint _arrsize, _nele;
HashFunc _hash;
EqualFunc _equal;
// Default value, returned by the const getVal.
const Val _defaultVal;
#ifdef DEBUG_HASH_COLLISIONS
mutable int _collisions, _lookups;
#endif
void assign(const HM_t& map);
int lookup(const Key &key) const;
int lookupAndCreateIfMissing(const Key &key);
void expand_array(uint newsize);
public:
class const_iterator {
typedef const HashMap<Key, Val, HashFunc, EqualFunc> * hashmap_t;
friend class HashMap<Key, Val, HashFunc, EqualFunc>;
protected:
uint _idx;
hashmap_t _hashmap;
const_iterator(uint idx, hashmap_t hashmap) : _idx(idx), _hashmap(hashmap) {}
const Node *deref() const {
assert(_hashmap != 0);
Node *node = _hashmap->_arr[_idx];
assert(node != 0);
return node;
}
public:
const_iterator() : _idx(0), _hashmap(0) {}
const Node &operator *() const { return *deref(); }
const Node *operator->() const { return deref(); }
bool operator ==(const const_iterator &iter) const { return _idx == iter._idx && _hashmap == iter._hashmap; }
bool operator !=(const const_iterator &iter) const { return !(*this == iter); }
const_iterator operator ++() {
assert(_hashmap);
do {
_idx++;
} while (_idx < _hashmap->_arrsize && _hashmap->_arr[_idx] == 0);
if (_idx >= _hashmap->_arrsize)
_idx = (uint)-1;
return *this;
}
};
HashMap();
HashMap(const HM_t& map);
~HashMap();
HM_t &operator =(const HM_t &map) {
if (this == &map)
return *this;
// Remove the previous content and ...
clear();
delete[] _arr;
// ... copy the new stuff.
assign(map);
return *this;
}
bool contains(const Key &key) const;
Val &operator [](const Key &key);
const Val &operator [](const Key &key) const;
Val &getVal(const Key &key);
const Val &getVal(const Key &key) const;
void setVal(const Key &key, const Val &val);
void clear(bool shrinkArray = 0);
void erase(const Key &key);
uint size() const { return _nele; }
const_iterator begin() const {
// Find and return the first non-empty entry
for (uint ctr = 0; ctr < _arrsize; ++ctr) {
if (_arr[ctr])
return const_iterator(ctr, this);
}
return end();
}
const_iterator end() const {
return const_iterator((uint)-1, this);
}
const_iterator find(const Key &key) const {
uint ctr = lookup(key);
if (_arr[ctr])
return const_iterator(ctr, this);
return end();
}
// TODO: insert() method?
bool empty() const {
return (_nele == 0);
}
};
//-------------------------------------------------------
// HashMap functions
/**
* Base constructor, creates an empty hashmap.
*/
template <class Key, class Val, class HashFunc, class EqualFunc>
HashMap<Key, Val, HashFunc, EqualFunc>::HashMap()
: _defaultVal() {
_arrsize = nextTableSize(0);
_arr = new Node *[_arrsize];
assert(_arr != NULL);
memset(_arr, 0, _arrsize * sizeof(Node *));
_nele = 0;
#ifdef DEBUG_HASH_COLLISIONS
_collisions = 0;
_lookups = 0;
#endif
}
/**
* Copy constructor, creates a full copy of the given hashmap.
* We must provide a custom copy constructor as we use pointers
* to heap buffers for the internal storage.
*/
template <class Key, class Val, class HashFunc, class EqualFunc>
HashMap<Key, Val, HashFunc, EqualFunc>::HashMap(const HM_t& map)
: _defaultVal() {
assign(map);
}
/**
* Destructor, frees all used memory.
*/
template <class Key, class Val, class HashFunc, class EqualFunc>
HashMap<Key, Val, HashFunc, EqualFunc>::~HashMap() {
for (uint ctr = 0; ctr < _arrsize; ++ctr)
if (_arr[ctr] != NULL)
delete _arr[ctr];
delete[] _arr;
}
/**
* Internal method for assigning the content of another HashMap
* to this one.
*
* @note We do *not* deallocate the previous storage here -- the caller is
* responsible for doing that!
*/
template <class Key, class Val, class HashFunc, class EqualFunc>
void HashMap<Key, Val, HashFunc, EqualFunc>::assign(const HM_t& map) {
_arrsize = map._arrsize;
_arr = new Node *[_arrsize];
assert(_arr != NULL);
memset(_arr, 0, _arrsize * sizeof(Node *));
// Simply clone the map given to us, one by one.
_nele = 0;
for (uint ctr = 0; ctr < _arrsize; ++ctr) {
if (map._arr[ctr] != NULL) {
_arr[ctr] = new Node(*map._arr[ctr]);
_nele++;
}
}
// Perform a sanity check (to help track down hashmap corruption)
assert(_nele == map._nele);
}
template <class Key, class Val, class HashFunc, class EqualFunc>
void HashMap<Key, Val, HashFunc, EqualFunc>::clear(bool shrinkArray) {
for (uint ctr = 0; ctr < _arrsize; ++ctr) {
if (_arr[ctr] != NULL) {
delete _arr[ctr];
_arr[ctr] = NULL;
}
}
if (shrinkArray && _arrsize > nextTableSize(0)) {
delete[] _arr;
_arrsize = nextTableSize(0);
_arr = new Node *[_arrsize];
assert(_arr != NULL);
memset(_arr, 0, _arrsize * sizeof(Node *));
}
_nele = 0;
}
template <class Key, class Val, class HashFunc, class EqualFunc>
void HashMap<Key, Val, HashFunc, EqualFunc>::expand_array(uint newsize) {
assert(newsize > _arrsize);
uint ctr, dex;
const uint old_nele = _nele;
const uint old_arrsize = _arrsize;
Node **old_arr = _arr;
// allocate a new array
_nele = 0;
_arrsize = newsize;
_arr = new Node *[_arrsize];
assert(_arr != NULL);
memset(_arr, 0, _arrsize * sizeof(Node *));
// rehash all the old elements
for (ctr = 0; ctr < old_arrsize; ++ctr) {
if (old_arr[ctr] == NULL)
continue;
// Insert the element from the old table into the new table.
// Since we know that no key exists twice in the old table, we
// can do this slightly better than by calling lookup, since we
// don't have to call _equal().
dex = _hash(old_arr[ctr]->_key) % _arrsize;
while (_arr[dex] != NULL) {
dex = (dex + 1) % _arrsize;
}
_arr[dex] = old_arr[ctr];
_nele++;
}
// Perform a sanity check: Old number of elements should match the new one!
// This check will fail if some previous operation corrupted this hashmap.
assert(_nele == old_nele);
delete[] old_arr;
return;
}
template <class Key, class Val, class HashFunc, class EqualFunc>
int HashMap<Key, Val, HashFunc, EqualFunc>::lookup(const Key &key) const {
uint ctr = _hash(key) % _arrsize;
while (_arr[ctr] != NULL && !_equal(_arr[ctr]->_key, key)) {
ctr = (ctr + 1) % _arrsize;
#ifdef DEBUG_HASH_COLLISIONS
_collisions++;
#endif
}
#ifdef DEBUG_HASH_COLLISIONS
_lookups++;
fprintf(stderr, "collisions %d, lookups %d, ratio %f in HashMap %p; size %d num elements %d\n",
_collisions, _lookups, ((double) _collisions / (double)_lookups),
(const void *)this, _arrsize, _nele);
#endif
return ctr;
}
template <class Key, class Val, class HashFunc, class EqualFunc>
int HashMap<Key, Val, HashFunc, EqualFunc>::lookupAndCreateIfMissing(const Key &key) {
uint ctr = lookup(key);
if (_arr[ctr] == NULL) {
_arr[ctr] = new Node(key);
_nele++;
// Keep the load factor below 75%.
if (_nele > _arrsize * 75 / 100) {
expand_array(nextTableSize(_arrsize));
ctr = lookup(key);
}
}
return ctr;
}
template <class Key, class Val, class HashFunc, class EqualFunc>
bool HashMap<Key, Val, HashFunc, EqualFunc>::contains(const Key &key) const {
uint ctr = lookup(key);
return (_arr[ctr] != NULL);
}
template <class Key, class Val, class HashFunc, class EqualFunc>
Val &HashMap<Key, Val, HashFunc, EqualFunc>::operator [](const Key &key) {
return getVal(key);
}
template <class Key, class Val, class HashFunc, class EqualFunc>
const Val &HashMap<Key, Val, HashFunc, EqualFunc>::operator [](const Key &key) const {
return getVal(key);
}
template <class Key, class Val, class HashFunc, class EqualFunc>
Val &HashMap<Key, Val, HashFunc, EqualFunc>::getVal(const Key &key) {
uint ctr = lookupAndCreateIfMissing(key);
assert(_arr[ctr] != NULL);
return _arr[ctr]->_value;
}
template <class Key, class Val, class HashFunc, class EqualFunc>
const Val &HashMap<Key, Val, HashFunc, EqualFunc>::getVal(const Key &key) const {
uint ctr = lookup(key);
if (_arr[ctr] != NULL)
return _arr[ctr]->_value;
else
return _defaultVal;
}
template <class Key, class Val, class HashFunc, class EqualFunc>
void HashMap<Key, Val, HashFunc, EqualFunc>::setVal(const Key &key, const Val &val) {
uint ctr = lookupAndCreateIfMissing(key);
assert(_arr[ctr] != NULL);
_arr[ctr]->_value = val;
}
template <class Key, class Val, class HashFunc, class EqualFunc>
void HashMap<Key, Val, HashFunc, EqualFunc>::erase(const Key &key) {
// This is based on code in the Wikipedia article on Hash tables.
uint i = lookup(key);
if (_arr[i] == NULL)
return; // key wasn't present, so no work has to be done
// If we remove a key, we must check all subsequent keys and possibly
// reinsert them.
uint j = i;
delete _arr[i];
_arr[i] = NULL;
while (true) {
// Look at the next table slot
j = (j + 1) % _arrsize;
// If the next slot is empty, we are done
if (_arr[j] == NULL)
break;
// Compute the slot where the content of the next slot should normally be,
// assuming an empty table, and check whether we have to move it.
uint k = _hash(_arr[j]->_key) % _arrsize;
if ((j > i && (k <= i || k > j)) ||
(j < i && (k <= i && k > j)) ) {
_arr[i] = _arr[j];
i = j;
}
}
_arr[i] = NULL;
return;
}
} // End of namespace Common
#endif
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