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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 */

#ifndef COMMON_LANGUAGE_H
#define COMMON_LANGUAGE_H

#include "common/scummsys.h"

namespace Common {

class String;

/**
 * List of game language.
 */
enum Language {
	ZH_CNA,
	ZH_TWN,
	CZ_CZE,
	NL_NLD,
	EN_ANY,     // Generic English (when only one game version exist)
	EN_GRB,
	EN_USA,
	FR_FRA,
	DE_DEU,
	GR_GRE,
	HE_ISR,
	HR_HRV,
	HU_HUN,
	IT_ITA,
	JA_JPN,
	KO_KOR,
	NB_NOR,
	PL_POL,
	PT_BRA,
	RU_RUS,
	ES_ESP,
	SE_SWE,

	UNK_LANG = -1	// Use default language (i.e. none specified)
};

struct LanguageDescription {
	const char *code;
	const char *unixLocale;
	const char *description;
	Language id;
};

extern const LanguageDescription g_languages[];


/** Convert a string containing a language name into a Language enum value. */
extern Language parseLanguage(const String &str);
extern Language parseLanguageFromLocale(const char *locale);
extern const char *getLanguageCode(Language id);
extern const char *getLanguageLocale(Language id);
extern const char *getLanguageDescription(Language id);

}	// End of namespace Common

#endif